Azathoth - The Chatter

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Aladdar
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Fixxxer wrote:

@Board Rider, decision time.

Dexter Drake draws a card.

Other - Knowledge is power, but more importantly, it is hope and endurance in this prison where you find yourself. Lose 3 stamina and 3 sanity, but you may reduce this loss by 1 stamina and 1 sanity for each Clue token you spend (to a maximum of 3).

This dimension sucks.

Board Rider
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Can I use the spell Flesh Ward to stop the stamina damage? I'll have to use a clue to keep a point of sanity. I'll roll the Lore checks now.

I rolled 2d6, the result is 6, 3 = 9.
Board Rider
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So because of the spell and card Dexter should be at 1 sanity and 2 stamina. Only 4 clues though.

Fixxxer
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Aladdar wrote:

This dimension sucks.

The general rule of thumb is that the harder a gate is to close, the worse its encounters are likely to be. That said, the Other World encounter cards are color coded, so you draw from the deck until you get a card that matches one of the colors shown on the Other World space. If the card has that Other World listed on it, you read from that. If it doesn't, you read from "other." It has been my experience that "other" is usually a tiny bit less of a negative than if the card has said Other World on it.

Board Rider wrote:

So because of the spell and card Dexter should be at 1 sanity and 2 stamina. Only 4 clues though.

On the plus side, the casting of Flesh Ward adds another Clue token to the rumor card. Take the positives where you can get them, I guess.

Fixxxer
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Michael McGlen blessing

Bless me like one of your French girls
I rolled 1d6, the result is 6 = 6.
Fixxxer
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Back to Upkeep. Sister Mary needs to roll for her blessing. Gimmie your slider changes. Ideally, I'd like Movement actions from @Aladdar and @MinusInnocence ( @Board Rider is in an Other World and moves predictably).

We were almost guaranteed to get a monster surge this round anyway, so the fact that a Mythos card that caused one without opening a gate was drawn is actually a little bit of a bonus. Still, the Terror Level has gone up, we're still at the monster limit for Arkham and we can only hold 1 more monster in the Outskirts before the Terror Level increases again. Plus, the Mythos card caused every monster capable of movement to move, so now they're all out in the streets, which are choked with baddies. Just so we're all clear, we can have 2 more open gates. If a third one opens, Azathoth wakes up.

Unless someone has a better plan, I think Michael McGlen is gonna step out into the streets and try to take out the Crawling One. If he's successful, maybe next round he can kill the nearby Cultist as well.

MinusInnocence
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I don't see any reason to change my sliders right now. On her Movement, Deputies Mary and Ruby will drive our new cop car through the Gate to Yuggoth at Independence Square. I don't have to make the roll to see if I wrecked it until we come back out (unless we get into a combat while we're in the Other World).

Rolling to keep my Blessing now.

Blessing
I rolled 1d6, the result is 5 = 5.
Aladdar
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I don't think Board Rider or myself really have movement options do we? Initially I thought Dexter would cast his find gate spell, but he doesn't really have the sanity to do so now. Maybe if he's lucky he'll get an encounter that gives him a clue back. Probably not if history is any indication.

I think my movement takes me back into Arkham where I'll try to close and seal the gate right? If so I'll move my fight to its maximum.

MinusInnocence
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At some point if Dexter and Mary aren't doing anything important, remind me to drop off the Unique book I have. It will let him pay 1 less Sanity when casting spells and the only spell she has is free so there's no reason for her to have it anymore.

At the beginning of the game I had that Red Sign spell that dropped the monster's Toughness by 1 and let me ignore one of their special abilities but I had to discard it when the Elder Thing turned me into a fleshlight.

Fixxxer
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Aladdar wrote:

I think my movement takes me back into Arkham where I'll try to close and seal the gate right? If so I'll move my fight to its maximum.

Yes, this is correct. Darrell's icon blending in with the background a little while I was skimming the map, so I didn't lump him in with Dexter in my earlier post.

Fixxxer
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@Aladdar, which gate to Another Dimension will Darrell be popping out of?

Fixxxer
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Rolling for X for the Crawling One.

Crawling One
I rolled 1d6, the result is 4 = 4.
Fixxxer
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So, Michael's Fight is at 4. The crawling one is modifying by -4. The environment also modifies by a further -1. He's using his dynamite, which is +8, but the Crawling One has physical resistance, so it becomes +4. He gets to roll 3 dice. This is where that blessing is gonna come in real handy...

Combat vs Crawling One
I rolled 3d6, the result is 1, 1, 5 = 7.
Fixxxer
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Fixxxer wrote:

@Aladdar, which gate to Another Dimension will Darrell be popping out of?

Also, go ahead and roll vs the gate. Lore or Fight, your choice. Because of the environment, Lore checks are +1, Fight checks are -1.

Aladdar
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Bring me out at the witch house.

I rolled 4d6, the result is 1, 2, 2, 5 = 10.
Aladdar
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Ok, give me that gate and seal it with my clues.

Board Rider
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No slider change.

Fixxxer
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Michael McGlen blessing.

Blessing
I rolled 1d6, the result is 4 = 4.
Fixxxer
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So. In our Mythos phase, another rumor card was drawn. Only one environment and only one rumor can be present at the same time. In the case of environments, the new environment replaces the old. In the case of rumors, the unfinished rumor persists and the rumor text on the newly-drawn card is ignored. That's why no Clue token appeared on the board.

Actually, since no gate opened and none of the existing monsters moved, this might be the first Mythos phase we've had the entire game where nothing bad happened. Woot!

Anyhow, we're back in Upkeep. Darrell is first player now. Need a roll from @MinusInnocence for Sister Mary's blessing. Need slider confirmation from MI and @Aladdar, plus Movement for Darrell. Barring anything better being suggested, Michael McGlen is gonna go take out that bitch-ass Cultist.

Aladdar
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My plan was to go kill that cultists as I'm trying to make my way to the general store before it closes. If I do that then no adjustment.

Any better suggestions? I'd also like to get the way to the church open so I can bless a few people.

Fixxxer
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You could almost certainly sneak past the Mummy to get to South Church.

MinusInnocence
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I think Mary will keep her sliders where they are.

Upkeep vs Blessing
I rolled 1d6, the result is 5 = 5.
Aladdar
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Yes, but I want to hit that general store before it gets closed. I need a much better weapon.

Aladdar
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Although I guess I could sneak past, give a blessing and then sneak back, but I did want to stay there two turns to give two blessings.

You could maybe move to the general store after killing the cultists, purchase something and then meet on the next turn and exchange item/money.

MinusInnocence
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Mary has a Shotgun she probably won't be using anytime soon. now that she has three other items/spells that each take one hand during combat. So if that's what some of you are angling for in terms of items from the General Store, she might be able to help out there as well.

In a best case scenario she is willing to part with a Shotgun if it means the other character will get a lot of use out of it, and either swap her Unique Tome for something equally handy or receive a spell like Shriveling so she can actually use the book herself.

Aladdar
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Yeah, a shotgun would be nice, but I'm not certain I have much in the way of helpful items to exchange for it.

MinusInnocence
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I feel like we're so close to finishing this thing that it doesn't matter, Mary would gladly part with it if it would help someone more than her. If we're ever in the same space or the opportunity to be in the same space presents itself, consider it done.

Aladdar
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Ok I'll head to the church then, trying to sneak past the mummy. My plan is to bless Dexter, (unless someone else loses a blessing) and then on next turn myself.

Fixxxer
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Good plan. Let's get that Sneak check.

Aladdar
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Ok, we'll use the cryptozoology collection to add 1 to the sneak check.

I rolled 3d6, the result is 6, 2, 5 = 13.
Aladdar
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alright, we've made it to the church.

Did Fixxxer and Minus Innocence pass their blessing checks? If so, we'll bless Dexter first.

MinusInnocence
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Yeah, I think we're all good.

Fixxxer
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Fuck that Cultist and everyone who looks like him. Fight is 4, -1 for the environment, +1 modifier from Cultist, +6 for tommy gun = 10 dice.

Michael McGlen vs Cultist
I rolled 10d6, the result is 6, 2, 1, 6, 4, 3, 1, 5, 1, 4 = 33.
Fixxxer
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@Board Rider, I assume you want to encounter the gate? If so, let's get that Lore or Fight check.

Board Rider
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Gate encounter lore check. I think 5d6 is the right amount. Not enough clues to seal it though.

I rolled 5d6, the result is 5, 1, 6, 4, 4 = 20.
Aladdar
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You've got a 5 for lore, but that gate has a -3 modifier so you actually only get a 2d6 roll.

I don't know if Fixxxer will just use the first two dice from your roll (which does include a success) or require a new 2d6 roll.

Fixxxer
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I'm mostly interesting in moving forward, so we'll just use the first 2 rolls.

@MinusInnocence, Sister Mary's up. And the card she drew is a doozie. Worse comes to worst, she has the Clue tokens to pay, so you're not risking true death, but it still sucks. Roll that d6!

MinusInnocence
MinusInnocence's picture

Yuggotha be kiddin' me

Fuckery vs Yuggoth
I rolled 1d6, the result is 5 = 5.
Fixxxer
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We're at the monster limit again. Monster surges are brutal in that way. Playing with expansion boards, you get less of those because there's more properties for a gate to open up in. Of course, that means you deal with more gates.

Back to Upkeep. Dexter becomes first player again. Dexter doesn't have to roll for his blessing this turn. He will next turn. Michael and Sister Mary have to roll for theirs. Let's get upkeep actions and slider changes, please. Also, let's get Movement round actions from everyone but Sister Mary.

Aladdar
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No changes for me right now.

My plan is to stay where I'm at and then bless myself.

MinusInnocence
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No reason to change anything on my end. Rolling for her Blessing now.

Upkeep vs Blessing
I rolled 1d6, the result is 6 = 6.
Board Rider
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Since there are two monsters right in Dexters pathdoes that mean he must fight or evade both before he can leave that spot?

Aladdar
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You can stay where you are and have an encounter.

You can try to move and evade them both.

You can try to move and fight them both, but end your move there.

You can try to move and evade one and fight the other, but end your move there (which means you'll have to encounter the one you evaded again unless it moves or someone else kills it.

When you encounter them you can choose which one to encounter first.

Board Rider
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No movement on sliders. But Dexter is definitely moving into the fray and will fight both monsters. There may be a new sherriff in town but this magician is ready to party.

If I am reading everything right Dexter gets 9 dice for each monster. 4 fight, 4 magic weapon, 3 athame, -1 monster, -1 environment. Is that correct?

Fixxxer
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Board Rider wrote:

If I am reading everything right Dexter gets 9 dice for each monster. 4 fight, 4 magic weapon, 3 athame, -1 monster, -1 environment. Is that correct?

Negative, Ghost Rider. Both of these baddies have Physical Resistance AND Magical Resistance, which halves the bonuses from a physical weapon or a magical weapon/spell, respectively. As a result, you'll get:

Your full Fight number
+2 from the Athame (+3 for Magical Resistance, halved by Physical Resistance, rounded up = +2)
+2 from Enchanted Blade
+3 from Shrivelling

You can use 2 hands worth of weapons and each of your weapons is 1-handed, so you can use any two from Shrivelling, Athame or Enchanted Blade. Remember, also, that Shrivelling has a casting cost and requires that you exhaust it to use it, so you only get to use it once per round.

The Mummy modifies your Horror roll by -2 and your Combat roll by -2. The Dhole modifies your Horror roll by -1 and your Combat roll by -3. They both modify Evade checks by -1. The current environment modifies Fight checks (including Combat checks) by -1. This means you'd get 4 Combat dice against the Dhole (5, if you managed to cast the spell instead) and 5 Combat dice against the Mummy (6, if you managed to cast the spell instead).

Note, as well, that the Dhole has Nightmarish 1, which means that even if you pass the Horror check, it still deals 1 sanity damage. And it has Overwhelming 1, which means that even if you succeed a Combat check, it still deals 1 stamina damage. Both monsters require 3 successes to defeat.

In short, you've got the two toughest badass monsters on the board in your way.

On the plus side, when Sister Mary returns to Arkham this turn, if she manages to get that Yuggoth gate closed, the Dhole will disappear. She's gonna have a bitch of a time dealing with that Star Vampire, I think, so she may only get one shot at getting that gate sealed. No gate has a moon symbol, so the Mummy won't get taken out by closing a gate.

My advice would be to hold where you're at this round so Sister Mary can close that gate and send the Dhole back to Hell with the murderers and baby rapers and people who talk in theaters. Then next turn, if you've still got an itch to kill something, you only have to deal with one badass monster instead of two.

Board Rider
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Aww man. Okay. I'll wait to see if Sister Mary can close the gate.

Fixxxer
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Michael McGlen Horror check vs Zombie

Horror
I rolled 2d6, the result is 3, 2 = 5.
Fixxxer
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Michael McGlen Combat vs Zombie

Combat
I rolled 8d6, the result is 4, 2, 2, 2, 4, 2, 2, 2 = 20.
Fixxxer
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Michael McGlen failed his Horror check and took 1 sanity damage. Dexter Drake had the misfortune of being present when a gate opened, so he's sucked through and delayed. He will cease being delayed as his Movement phase next turn. Since a gate opened, a Clue token was removed from the rumor card. @MinusInnocence, time to show that Yuggoth gate who's boss.

MinusInnocence
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Awesome. Lore 4 - 2 Yuggoth + 1 Heat Wave leaves Sister Mary with 3 dice. C'mon, Blessing, let's bring it home.

Lore vs Gate (Blessing, Yuggoth, Heat Wave)
I rolled 3d6, the result is 3, 5, 3 = 11.

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