For the duration of the game, let's treat this thread like we do OOC threads in other PbG games. All chatter, discussion, tactics, die rolling, shit-talking, etc should go here and the other thread will be for the map as it changes from turn to turn.
The game will begin with the drawing of a Mythos card as the Ancient One begins stirring. Before that, let me introduce our cast of characters.
Luke Robinson, played by @Aladdar
Zoe Samaras, played by @Board Rider
Charlie Kane, played by @MinusInnocence
Tommy Muldoon, played by @drumandfight
Trish Scarborough, played by @BaronessNight
The Ancient One is Zhar, a horrid creature that looks like a giant road cone made of tentacles. Each Ancient One has different ways they influence the game, and Zhar is no slouch in this department. Tcho-tchos and Tcho-tcho Priests game the Overwhelming 1 ability, which means that even if you win against them in combat, they still deal 1 Stamina damage to you. The really scary thing about Zhar, though, is that whenever a new gate opens up for any reason, I'll roll 2d6. If the result is doubles of any kind, we'll immediately resolve a new Mythos card. That's a big deal.
The rest of the information on Zhar's card is information on how to fight him should your mission to keep him from fully waking fail. I've fought Zhar in this way twice, and we had our asses handed to us both times. My advice is to make damn sure not to let him wake up. In the event that you have to fight Zhar directly, he has Magical Immunity. On his turn, the First Player is given the Zhar token to represent being wrapped up in tentacles. On any turn where an Investigator starts the round with the Zhar token in his or her possession, that Investigator is devoured, mind, body and soul. But there's more. See, Zhar is actually one body made up of two odd entities, so if you actually manage to defeat him in combat, you have to then kill the "second" Zhar, who has a full health track and has Physical Immunity. Fun times!