Nyogtha - The Game

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Nyogtha - The Game
Edited by: Fixxxer on 11/03/2019 - 14:59
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Mythos:
A gate to The Dreamlands appears at Hibb's Roadhouse, causing the Clue there to be forever lost. A Mi-go and a Byakhee fly out through this gate. The Ancient One's Doom Track advances by 1.

Raining Cats and Dogs - Environment (weather)
Speed checks in Arkham are made at a -1 penalty and players recieve 1 less movement point during the Movement Phase.

Sneak checks in Arkham are made at a +1 bonus.

Return any Fire Vampires in play to the cup. If a Fire Vampire enters play, return it to the cup and draw a different monster.

A clue appears at Independence Square.

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Movement:
Daisy spends some time reading through her copy of Livre D'Ivon. Her brain twists at her understanding of some of the concepts within its pages, but as the book turns to ash in her hands, she realizes she knows a new sort of magic.

Jim tries to make his way to the Graveyard. He makes it as far as Rivertown Streets.

Minh also spends some time in perusal of forbidden ancient knowledge. Her mind warps as she makes it through the pages, but her reading gives her some very keen insights about the situation at hand.

Kate decides to stay put in the Science Building of the Miskatonic University campus, where she's spent enough time to feel most comfortable.

Carolyn also decides to stay where she feels most comfortable. It might or might not say something about her that this place is a loony bin.

Arkham Encounters:
Daisy Walker draws a card.

Library - Although it's not yet time to close, security seems to be kicking everyone out of the Library. Pass a Sneak (-1) check or move to the street.

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Arkham Encounters:
Daisy Walker quickly ducks into the stacks and is able to evade the budget security guard.

Minh Tai Phan draws a card.

St. Mary's Hospital - You notice that a collection of patients in for some sort of skin condition share a loathsome commonality of appearance. Lose 1 Sanity, but gain 1 Clue token.

Kate Winthrop draws a card.

Science Building - The science professor beckons you into his office. He points at a strange device on his workbench. "Want to try it out?" Pass a Luck (-2) check to return all monsters in the Sky and the Outskirts to the monster cup. You may choose one of them to keep as a monster trophy.

Carolyn Fern draws a card.

Arkham Asylum - You discover that the patient you've been looking for has been lobotomized. He can't answer your questions now. Draw one Ally card and return it to the box.

Basil Elton has been removed from the Ally deck.

Mythos:
A gate to Plateau of Leng appears at Woods, causing the Clue there to be forever lost. A Mi-go and a Dimensional Shambler come into the world through this gate. The Ancient One's Doom Track advances by 1.

Headline - Another Time, Another Place!
Every open gate leading to Another Dimension or Another Time releases one monster into its location.

The Raining Cats and Dogs environment persists.
Speed checks in Arkham are made at a -1 penalty and players receive 1 less movement point during the Movement Phase.

Sneak checks in Arkham are made at a +1 bonus.

Return any Fire Vampires in play to the cup. If a Fire Vampire enters play, return it to the cup and draw a different monster.

A clue appears at Historical Society and Newspaper.

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Upkeep:
Daisy Walker attempts to cast Arcane Insight, but isn't successful. She moves her Speed slider up.

Minh Tai Phan moves her Speed slider all the way up.

Kate Winthrop moves her Speed slider up.

Carolyn Fern moves her Speed slider all the way up.

First Player Token moves from Daisy Walker to Jim Culver.

Movement:
Jim Culver finishes his walk to the Graveyard and retrieves the Clue token there.

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Movement:
Minh Tai Phan initially spends some time going through another tome she has. Book of the Believer turns out to be a lot less challenging than The King In Yellow was, though in addition to giving her a tiny bit of insight, the reading of it also gifts her with knowledge of a new magic.

Her confidence soaring, Minh leaves St. Mary's Hospital. In the streets, she sees a glimpse of something she knows is horrid out of the corner of her eye. With a whispered word, she cloaks herself in otherworldly mist and sneaks by without incident, continuing to Woods, where she uses some of the knowledge given to her in her studies to ready a nasty surprise for anyone or anything that tries to ambush her later.

In the pursuit of knowledge, Kate Winthrop braves the oddness of the Silver Twilight Lodge to gain a Clue.

Carolyn Fern makes her way to Independence Square. She's rewarded with two Clues.

Daisy Walker dashes over to The Unnamable and retrieves a Clue.

Arkham Encounters:
Jim Culver draws a card.

Graveyard - There! Behind the mausoleum you see a swirling vortex of energy. If you're lucky, perhaps you can turn this to your favor. You may spend a gate trophy to draw and keep four monster trophies at random from the cup.

Jim has no gate trophies to spend. Womp womp.

Minh Tai Phan enters the gate, emerging in the Plateau of Leng.

Kate Winthrop draws a card.

Silver Twilight Lodge - Carl Sanford sits in the corner of the room chanting while books and other small objects appear to be flying around the room of their own accord! Make a Fight (-1) check to avoid being clobbered by these items and to understand what Sanford is saying. If you pass, gain 2 Clue tokens. If you fail, you awaken bruised and sore. Lose 1 Stamina.

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Movement:
Kate Winthrop ducks and dodges, all while admirably keeping her wits about her. Enough so, in fact, that she's reasonably certain she sees the trick of what the old coot is doing. She gains 2 Clue tokens.

Carolyn Fern draws a card.

Independence Square - The gazebo seems to swell with menace and you dare not approach. Pass a Will (-2) check or move to the street.

Other World Encounters:
Minh Tai Phan draws a card.

Plateau of Leng - Where all worlds converge, the fibers Alach-Nacha spins ensnare you even from the cavern where it spins. If Alach-Nacha is the Ancient One, you must return to the first area of the Plateau of Leng, and are delayed.

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Mythos:
Two gates appear simultaneously. A gate to Another Dimension appears at Gardener's Place, causing the Clue there to be forever lost. An Elder Thing and a Serpent People come into the world through this gate. A split gate to Yoggoth and Another Dimension opens at Graveyard, sucking Jim Culver inside. A Formless Spawn and a Shoggoth come forth from this gate. The Ancient One's Doom Track advances by 2.

Medical Supplies Contaminated - Environment (urban)
When an Investigator pays $2 to use the "Medical Care" ability and St Mary's Hospital, he loses 1 Sanity. When an Investigator pays $2 to use the "Psychicatric Care" ability at Arkham Asylum, he loses 1 Stamina.

A clue appears at Cold Spring Glen or Unvisited Isle.

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Upkeep:
First Player Token moves from Jim Culver to Minh Tai Phan.

Kate Winthrop attempts to cast Bless, but fails. She moves her Lore slider up.

Daisy Walker attempts to cast Arcane Insight, but fails. She moves her Speed slider down.

Minh Tai Phan moves her Speed slider down.

Movement:
Minh Tai Phan continues exploring the odd Plateau of Leng.

Despite the lack of a blessing, Kate Winthrop braves the streets. Her Ritual Blade in one hand, she casts Shrivelling and attacks the horrid Shoggoth. The horror of its visage threatens to overwhelm her rational mind, but her Strong Will prevails. She manages to cut the creature down, though it takes all of her collected know-how to do so. She takes the Shoggoth as a trophy.

Carolyn Fern watched as three beats came at her from the sky. So she returns the favor. Drawing her Sword of Glory, she swoops magnificently upon them. Ignoring the unnatural revulsion such creatures tickle her mind with, she cuts them down. Snicker-snack, one, two, three, they all fall before her. She takes the Byakhee as a trophy, and discovers in the remains of the Mi-gos a Brazier of Souls and an Enchanted Knife.

Daisy Walker takes a trip to Unvisited Isle and retrieves a pair of Clues there.

Jim Culver is no longer delayed.

Arkham Encounters:
Daisy Walker draws a card.

Unvisited Isle - You come upon a tree that has grown, cancer-like, around an ancient prayer plaque. Make a Fight (-2) check or exhaust the Wither spell, Shrivelling spell, or the Axe item to automatically pass. If you pass, draw spells equal to your Focus.

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Arkham Encounters:
Daisy Walker uses her Shrivelling spell to wither the tree's mass back enough to read the plaque. She's rewarded with new magical knowledge.

Other World Encounters:
Minh Tai Phan draws a card.

Plateua of Leng - The icy winds bite at you as you struggle through the deep snow. You have to find shelter, and soon. Do you enter a nearby cave or follow a plume of smoke?

If you enter the cave, pass a Luck (-2)[2] check or two monsters appear! If you defeat the monsters or they do not appear, draw either 2 common items or 1 unique item.

If you follow the smoke, you are led to a small hut. Inside is a strange, dark-skinned corpse wrapped in thick furs. If you take the furs, you are cursed but return to Arkham. If you do not, you are lost in time and space.

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Other World Encounters:
Minh Tai Phan's luck isn't in and the cave turns out to be inhabited. At first, she sees only a lone Cultist, but suddenly one of Nyogtha's infinite tentacles bursts through a hole in reality itself. Seeking to fight her way through the situation, Minh attacks the Cultist while it's still surprised to see her and beats the man to a bloody pulp in her rage. She tries to hide from Nyogtha, but his tentacle finds her. As it latches on, she feels revulsion and horror at its touch. But as it pulls her through that hole from whence it came, the true horror of her situation dawns on her. She screams herself hoarse trying to fight against the inevitable, but to no avail. There is no chance for her to escape into blessed madness. Minh Tai Phan is slowly consumed mind, body and soul. Better for her had she never been born at all.

Jim Culver draws a card.

Other - A powerful force is attempting to tear its way through the realities! Make a Lore (+0)[2] check to slow it down. If you pass, remove 1 Dunwich Horror token from the board.

Mythos:

A split gate to Unknown Kadath and The Underworld appears at The Witch House, causing the Clue there to be forever lost. A Rat-Thing and Child of the Goat make their way through the gate. The Rat-thing continues into the street,and is joined by the Dimensional Shambler from Uptown. Elsewhere, an Elder Thing makes its way into a vortex and disappears. The Dunwich Horror track increases by 1. The Ancient One's Doom Track advances by 1.

Headline - Rivertown Residents Take Back Streets!

All monsters in the Rivertown streets or locations are returned to the cup.

The Medical Supplies Contaminated Environment persists.
When an Investigator pays $2 to use the "Medical Care" ability and St Mary's Hospital, he loses 1 Sanity. When an Investigator pays $2 to use the "Psychiatric Care" ability at Arkham Asylum, he loses 1 Stamina.

A clue appears at Black Cave.

Upkeep:
First Player Token moves to Kate Winthrop. Kate's Shrivelling spell becomes available again.

Daisy Walker's Shrivelling and Arcane Insight spells become available again. She attempts to cast Forced Learning, paying a sanity cost of 1, but fails.

Jim Culver moves his Fight slider to its maximum setting.

The Time Bomb left at Woods by Minh Tai Phan explodes. It would be present to think it loud enough that even she could hear it wherever she is, but she is nowhere, consigned to oblivion and beyond even death.

Lola Hayes joins the fray.


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Upkeep:
Kate Winthrop moves her Speed/Sneak slider to 3/3.

Daisy Walker attempts to cast Arcane Insight, but fails.

Movement:
Kate Winthrop has been set upon by several denizens of horrific other worlds. As she considers the Dimensional Shambler, she begins to have dark, other thoughts. Thoughts that have no place in a rational mind. Perhaps in spite of this, or maybe because of it, she launches a ferocious attack against the thing, a blade in each hand. And kicks...its...ass. She turns her ferocity toward the Rat-thing, but something about it, some twisted horror of its visage, sparks latent childhood memories for her, driving her over the brink of insanity. She awakens later in Arkham Asylum, feeling fine, but knowing that something is different about herself.

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Movement:
Daisy Walker decides to check out the Newspaper, maybe to find a story lead on something to investigate. She manages to pick up a Clue for her trouble.

Jim Culver explores deeper into Another Dimension.

Eager to get her investigation started, Lola Hayes makes her way to the gate at Hibb's Roadhouse.

Arkham Encounters:
Carolyn Fern draws a card.

General Store - You note several items of interest behind the counter and approach the storekeeper, but as you draw near, he disappears into the stock room. After waiting for a few minutes, you decide that he is not coming back. Nothing happens.

Daisy Walker draws a card.

Newspaper - Earn $5 for a story.

Lola Hayes enters the gate to The Dreamlands.

Other World Encounters:
Jim Culver draws a card.

Other - You discover you are able to hear the thoughts of an individual in Arkham. Roll a die and consult the following table:

1) These are not the thoughts of a human being. Lose 1 Sanity.

2-3) The thoughts are preoccupied with trivial matters. No effect.

4-5) You discover something vital! Gain 1 Clue token.

5-6) The are thoughts of a powerful wizard. Gain 1 Spell.

Jim Culver gains the Spectral Razor spell.

Lola Hayes draws a card.

Other - You push yourself to the limit. Roll 1 die for each point of Stamina you have. Lose 1 Stamina for each die that does not roll a success. If you do not fall unconcious, gain 1 Clue token for each die that rolled a success.

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Arkham Encounters:
Lola Hayes pushes herself way past the point of physical exhaustion. Her body cramps and threatens to give out on her, but she uses the effort as an excuse to work through some of what she knows. In the end, she's bruised and sore, but thinks she has a much better handle on the current situation.

Mythos:
A gate to City of the Great Race at Science Building. A Shoggoth and a Maniac make their way through the gate. The Ancient One's Doom Track advances by 1.

Headline - Bizarre Dreams Plague Citizens!

All Gugs and Nightgaunts in Arkham are returned to the cup. If at least one monster returns to the cup, raise the terror level by 1.

The Medical Supplies Contaminated Environment persists.
When an Investigator pays $2 to use the "Medical Care" ability and St Mary's Hospital, he loses 1 Sanity. When an Investigator pays $2 to use the "Psychiatric Care" ability at Arkham Asylum, he loses 1 Stamina.

A clue appears at Witch House, but is immediately lost through the open gate.

Upkeep:
First Player Token moves from Kate Winthrop to Carolyn Fern.

Daisy Walker's Forced Learning and Arcane Insight spells become available again.


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Upkeep:
Daisy Walker finally manages to cast Arcane Insight. Seeing the events of the immediate future, she believes she can exert a small amount of control over them. She also twists her mind to cast Forced Learning. In an instant, a lifetime's worth of studying forbidden texts and ancient lore fills her mind, burning itself in place. She knows she'll never be the same again knowing what she now knows. Daisy moves her Speed slider to its maximum.

Kate Winthrop moves her Speed slider down one notch.

Movement:
Carolyn Fern high-tails it to Black Cave, gaining two Clues for her efforts.

Daisy Walker speeds almost across Arkham to get to Woods.

Jim Culver returns from Another Dimension through the gate in Dunwich.

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Movement:
Lola Hayes continues to explore The Dreamlands.

Finding her wits again, Kate Winthorp makes her way to Curiositie Shoppe.

Arkham Encounters:
Carolyn Fern draws a card.

Rocks shift in the strange light. If you have a Lantern, you may move to the first area of any Other World of your choice. Otherwise, if you fail to pass a Luck (-2) check, you are Lost In Time and Space.

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Arkham Encounters:
Carolyn's luck is in. The light she saw, whatever it was, disappears before it has a chance to affect her.

Daisy Walker steps through the gate and emerges on the Plateau of Leng.

Jim Culver uses his sledgehammer to dislodge some rocks above the gate, causing a boulder to roll down and block it off, destroying it. He takes the gate as a trophy.

Kate Winthorp pursues the wares at Curiositie Shoppe.