Nyarlathotep - The Game

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Nyarlathotep - The Game
Edited by: Fixxxer on 07/28/2020 - 17:46
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For the people of Arkham and the surrounding towns, it's just another day. Slightly overcast with a nice breeze, a nice day for a walk in old fields or a picnic in a clearing. But for four unlucky souls, today is the beginning of a desperate fight against not only insanity, but the potential unraveling of existence itself. It begins in a sleepy, run-down village with a dark secret...

Mythos:
A gate to R'lyeh opens at Marsh Refinery, forever destroying the Clue that could have been discovered there. A Dhole comes slithering forth from the sudden tear in the fabric of reality. The Ancient One's Doom Track advances by 1.

Lightning Storm - Environment (weather)
At the start of each Upkeep Phase while this card is in play, roll a die. On a 1 or 2, the first player must choose an Investigator in a street area (if there are any). That Investigator loses a die of Stamina and moves to St. Mary's Hospital.

A clue appears at Y'ha-nthlei.

Movement:
Mandy Thompson heads to Historical Society, where she discovers a valuable Clue.

Norman Withers stays on campus, but moves to Science Building to find a Clue.

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Movement:
Gloria Goldberg heads to Hibb's Roadhouse, where she discovers a valuable Clue.

Rex Murphy leaves work and heads to Independence Squareto find a Clue.

Arkham Encounters:
Mandy Thompson draws a card.
Historical Society - Pass a Luck (-1)[2] check to gain insight into a skill while studying the old volumes of books. Draw 1 Skill, but stay here next turn.

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Arkham Encounters:
Norman Withers draws a card.
Science Building - You turn a corner and come face to face with a hideous beast! Make a Will (+0) check. If you fail, you faint in horror and hit your head, suffering a mild concussion. Discard 1 Spell or Skill of your choice. If you succeed, you realize that it is just a statue on loan from the "Legacy of the Pharaohs" exhibit, and your turn ends.

Norman Withers almost faints from fright, but realizes that the horror he sees is just a statue with some unfortunate shadows thrown across it.

Rex Murphy draws a card.
Independence Square - A gate and a monster appears!

A gate to The Dreamlands appears, drawing Rex unwillingly through and delaying him. Nyarlathotep's Doom Counter increases by 1. A Child of the Goat comes dancing through the gate afterward.

Other World Encounters:
Rex Murphy draws a card.
Other - Pass a [/b]Luck (-1) check[/b] to discover a vital document. Gain 2 Clue tokens.

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Other World Encounters:
Rex Murphy's luck isn't in as usual, and he walks past a potential Clue without noticing it.

Mythos:
Headline - Strange Sightings!
A monster surge occurs. However, no gates open this turn.

The first player gains 1 Clue token.

The Lightning Storm environment persists.
At the start of each Upkeep Phase while this card is in play, roll a die. On a 1 or 2, the first player must choose an Investigator in a street area (if there are any). That Investigator loses a die of Stamina and moves to St. Mary's Hospital.




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Mythos:
Norman Withers moves his Speed slider to 3.

Rex Murphy moves his Speed slider to 4.

Movement:
Norman Withers braves heading to The Unnamable, where he discovers another Clue.

Feeling equally brave, Gloria Goldberg goes to Graveyard, picking up another Clue.

Rex Murphy recovers from being delayed.

Mandy Thompson heads north, ducking into Library to avoid being caught out int he street.

Arkham Encounters:
Norman Withers draws a card.
The Unnamable - As you look out of an upstairs window, you see an unfamiliar cityscape with twin suns setting over strange towers. Gain 1 Clue token, but you must pass a Will (-2) check or lose 1 Sanity.