Callout for new players

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Fixxxer
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Callout for new players

Like most people, I've been in a kind of fugue state because of... well, literally everything in the world right now. It's had ups and downs. I've kinda been waiting on a more solid up before committing to running a new game, but I've recently decided that things aren't going to get better any time soon and maybe we could all use some form of distraction, so fuck it.

Arkham Horror is a game with a lot of rules. Like, a lot, lot. A LOOOOT. But as previous players can tell you, the PbP method we've been using goes a long way to ensuring that someone who has never played before can play with relative ease, so if you're interested, don't let rumors about it being complicated stop you from saying so.

Assuming we get enough players to support it (say.... 5 players, minimum) my tentative plan is to run with the Dunwich Horror and Innsmouth Horror expansion boards. If we don't get five players, I'll let you guys decide which of the two expansions to use. We've played with the Dunwich Horror expansion already (though we haven't woken up the Dunwich Horror itself as of yet), but the Innsmouth Horror expansion hasn't seen use with our group. Like Dunwich, Innsmouth is a new city the Investigators can visit, a town on the New England coast, with terrible secrets and a nautical theme to its locations, monsters and persons.

Anyone who is interested in playing, speak up. I'm gonna tag players from previous games here, just to give a heads up. Assuming there's interest, I'll tentatively plan on starting this early next week, maybe Tuesday or Wednesday.
@Aladdar @MinusInnocence @Obsidian_Spoon @Board Rider

MinusInnocence
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I'm down. Ed and I were just talking about getting our campaigns back online.

Fixxxer
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Ed and I spoke similarly about editing potential new content for the site, but that was back when states first started opening back up. Much as we all want to hope for a different outcome, I have to assume we're all still gonna be shut up in our homes for months yet.

Obsidian_Spoon
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I don't know that I'm up for another Arkham Horror.

If any DnD or other rpgs start up again, I absolutely want to be a part of that, though.

Board Rider
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I am ready to play. Still learning, but good times.

Aladdar
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I'm in.

Fixxxer
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Alright, so we've got @Aladdar, (@minus_innocence),@Board Rider and myself. I'll leave the callout open for one more day just in case anyone else shows interest. Meanwhile, you three, which board configuration would you like to play? We can use Arkham and Dunwich, Arkham and Innsmouth or Arkham with no additional city. Technically, we could play with both Dunwich and Innsmouth, but with only 4 Investigators, we might find it very troublesome to get from point A to point B with enough time to get things done, but if you want to try that, it's an option.

Aladdar
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I'd prefer any configuration except for using all three. I'm only familiar with standard and Dunwich, but that's only because we played it last time. What difference does Innsmouth bring compared to Dunwich?

Fixxxer
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Each of the satellite cities operates fundamentally in the same way, but brings a slightly new mechanic to the table. They all add new Locations to the game and they all add new Monsters, Investigators and Ancient Ones to the game (all of which are already in our deck). Investigators travel between the cities the same way, meaning that short of teleportation or using Other Worlds as a path, they use public transit. They pay a small fee (or have a Rail Pass card) to travel from/to either Train Station (in Arkham), Joes Sargent's Bus Service (in Innsmouth), Bishop's Brook Bridge (in Dunwich) or Central Hill (in Kingsport).

Dunwich adds the Dunwich Horror and Madness/Injury cards (we'll be using Madness/Injury cards no matter what, because I think they're a wonderful mechanic). It also adds Another Time and Lost Carcossa as new Other Worlds.

Kingsport adds a new Rift mechanic. Rifts are monster spawns that don't count against the Ancient One's track, but move slowly around the board, fucking up the Doom Track and occasionally spawning monsters until an Investigator closes them. It also adds The Underworld and Unknown Kadath as new Other Worlds. I don't currently have a high-res image of the Kingsport board, so we can't really add it to the game at this time.

The Shadow Over Innsmouth story by Lovecraft took place in a New England fishing village with a weird, dark secret. A race of evil fish people ("Deep Ones") live in the ocean nearby. Innsmouth does not add new Other Worlds. Instead, it adds a mechanic called the Deep Ones Rising Track, which represents an invasion of Deep Ones. If the track fills up completely, the Deep Ones invade and the Ancient One wakes up immediately. To combat this, there's a mechanic for getting the FBI involved, and an FBI raid on Innsmouth resets the Deep Ones Rising Track to zero. There's also a deck of 10 cards that Innsmouth Locations will sometimes force you to draw from. This represents whether your Investigator has the "Innsmouth Look," which is, creepily enough, a determination of whether or not he's descended from an unholy union between human and Deep One. 9 cards indicate that he's not, while 1 card indicates that he is, which immediately removes him from the game (kills him) and replaces the Investigator with a Deep One. Innsmouth can be fun, but it can sometimes be frustrating, too, because of the insta-kill ability of the Innsmouth Look deck.

Both Kingsport and Innsmouth are cities on the ocean, and both have an aquatic theme to them. They both have Locations that are listed as being "aquatic," which don't serve to do anything except give aquatic monsters (like Deep Ones) a new way to move around the board. Both expansions also addend the Arkham board to make River Docks and Unvisited Isle into aquatic Locations.

Aladdar
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Ok, I'd say we maybe do Innsmouth since we did Dunwich last time. Then maybe later if we get enough players we can do both.

But I'm ok with either or none of them. I even like the game as base game (Except I love the injury/madness rules).

Fixxxer
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Anyone else want to weigh in?

Board Rider
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I like Dunwich and Innsmouth. Should be fun.

Fixxxer
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Roll

I rolled 1d24, the result is 14 = 14.
Fixxxer
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Alright, the new game threads are up and running. Please note I've added an expansion to the Rules thread to detail the new stuff from Innsmouth.