- 1st level.
- 32 point buy.
- Non-good alignment.
- Starting gold by class: 12.5 gp (monk), 50 gp (druid), 75 gp (sorcerer, wizard), 100 gp (bard, barbarian), 125 gp (cleric, rogue), 150 gp (fighter, ranger). Begin play with one set of clothes from the following: artisan's outfit, entertainer's outfit, explorer's outfit, monk's outfit, peasant's outfit, scholar's outfit or traveler's outfit.
- Core races only, LA +0.
- Core classes, feats, and skills are permitted. Feats, spells and equipment from the Tolrea setting are permitted. Speak to me privately if you are interested in obtaining access to psionic content; it's allowed with some review on my part. A setting-specific shaman base class also is permitted on a playtest basis. Speak to me for details.
- Non-core, non-setting material not enumerated above may be allowed by special request, pending my review and a searching interrogation of your motives for asking for it.
Play begins in the city of Floresta, Aureshan Empire. Floresta is a settlement of population somewhat more than 13,700. It is the seat of provincial government, and host of a university campus. See setting and background for details. You are a low-ranking member of a secret society in Floresta. The phenomenon of the "secret society" is firmly ensconced in Aureshan culture; most such organizations really are little more than groups of like-minded friends who gather to exchange gossip, talk about politics and/or religion, and network for mutual advantage in their business life. Some societies also mix a little charitable work or hedonism into their activities. A few of them have more significant goals which may be nefarious, illegal, or just plain odd.
Your society looks like it's mostly an association of business people, scholars from the University, and perhaps a few artists or musicians. Most of them seem well-off. Maybe not rich, but comfortable. You were recruited individually, invited by a senior member who thought you might be a good fit for the group, which currently numbers around three dozen. The handful of meetings you've attended so far have been characterized by a certain degree of the aforementioned hedonism; there's always a lavish meal with plenty of quality wine to drink, and some degree of chit-chat. As the evening wears on, the more senior members of the society retreat into a back room, where you have not been allowed to follow them.
Nevertheless, your association with the Argent Cyma has been reasonably profitable so far. Nobody has asked you for money for dues, you get at least one good meal out of them every week, and the gossip has been potentially valuable—these are people who get news from all over the Empire regarding where crops have been good, where there's been drought, what's cheap, what's dear, and who's in favor and out of it in the capitol. The other members are pleasant, and full of questions about you: your experiences, your aptitudes, your aspirations and ambitions all seem to be of genuine interest to them. None of them have made any move to speak to you in private or otherwise monopolize your time, with the exception of the person who invited you to begin with. Most of you are being cultivated by different individuals, but their approach has in common that they seem interested in becoming a sort of mentor to you. The subject of what benefit, if any, they hope to secure for themselves through this arrangement has not yet been broached. But there has been no sign of charitable activity during the meetings you've attended, nor any discussion of it. Unless you are the charity cases, it seems unlikely that your new friends are interested in you just because they wish you well.