Chapter 1: Not All Those Who Wander Are Lost (OOC)

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mruozu
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So Alpha A took 13 wounds from Fulrik's attack and he couldn't dodge it, which I think I can rule as he knew he wouldn't have time to even try to do so, so no reaction was spent. I am not sure if you have to use a reaction immediately or you can choose when to use it. I would imagine you could choose and since he hasn't used it, he could try to dodge Greeth's incoming attack.

Of course he needs two DoS at least to dodge the incoming charge and slip out of the way before Greeth slams a chainsword into his head.

Dodge Test = <50

Edit: Well it looks like he dodged the incoming attack by Greeth, but that also means he will now be worried about Greeth and thus will engage him in melee for his action.

Alpha A Action

Drop Bolter (Free Action) + Pull Chain Dagger (Half) + Standard Attack (Half)

WS 39 (he's not the best at CC)

Edit: He misses his attack on Greeth.

That concludes Round 3 I believe and I will write it up later today.

Dodge Test for Alpha A
I rolled 1d100, the result is 16 = 16.
Attack roll from Alpha A
I rolled 1d100, the result is 87 = 87.
ygnar_1
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I'm pretty sure you can choose which attack to try and dodge/parry. After all it wouldn't be fair if you were in melee with a cultist and a marine, and be forced to use a reaction against the human if they went first.

Bertram
Raven Guard Librarian

mruozu
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Yeah good point. Also makes sense from an RP perspective to take a hit from someone weaker and then be like "COME AT ME BRO" to intimidate them.

drumandfight
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Dibs on the chain dagger.

mruozu
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Alright IC updated.

I was looking at the rules of Smite and went online to look at a bit more on the opinions of it and found it to be in a bit of an agreement with my views on how overpowered it seems to be, especially for a Rank 1 character. I mean if Bertram didn't have Rites of Sanctioning, then yes it would be much different what with it being dangerous to push it all the time. Right now it feels as if there are no consequences for pushing it, which in my mind seems a bit odd. It feels as though it might be a bit overpowered, especially, for example, if you rolled a natural 10 and then multiplied that by 6, with a pen of 6. That is taking down elite characters in one attack should they fail to dodge, which I don't even think anyone else can come close to.

I am not saying I am nerfing it completely or at all, and definitely not at this time due to you being in combat and on a mission, but I might look into a bit of re-working with the Smite rules for damage, which many GMs have done already in their own games.

Tell me what you guys think. I am always open for debate on rules questions. I mean FFG is just so good at making rulebooks, right?

It just seems a bit off in my mind. Like one GM put it, it feels like they play-tested the game with a Librarian, who chose not to have Smite and someone never tried it out. Thus, they never really found out how lethal and devastating it can be.

Lemme know what you think.

mruozu
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Yeah I think I might have it be changed to rolling out the d10s rather than just multiplying them by the PR of the attack.

ygnar_1
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OK, this is my first Librarian so I've never really paid attention to those parts of the errata. The FAQ also mentions unless specified powers can be dodged, unless they're invisible or too large to avoid. My bad. Rigous fury works the same way with powers and DMG.

Bertram
Raven Guard Librarian

mruozu
mruozu's picture

No worries buddy. I was just concerned it was a bit too powerful for Rank 1 and also without consequences due to Rites of Sanctioning. I might do it with the rolling instead of just multiplying. In the case of dodging Smite, I think it becomes a bit difficult for anyone trying to do so due to the radius presented. So unless they have a high agility, they won't be able to escape the area most of the time. RF will work like attacks, where you get to roll extra damage. I mean sometimes a bolter or heavy bolter will do that much damage, but it takes a lot of good rolls. Just wanna make it a bit more balanced.

It'll remain the way we have been doing it for this combat at least. Then, I will alter it up and change it to rolling out the damage for future combats.

drumandfight
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How far away is Alpha B from the melee between Greeth and Alpha A?

mruozu
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I'd say since he dodged one attack that he is about 10-13 meters away from the melee at the moment. Don't have an exact number, but that is what I figured in my mind just now.

drumandfight
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I think I am going to light his ass up with a krak missile as well, yellin' "mother fuck the police" n shit.

mruozu
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Good call. Shouldn't be any one else being hit by it currently.

drumandfight
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OOC: Krak missile vs. Alpha B; BS 55 +10(aim) +10(red dot) +10(range) +10(high ground?) <85/<95; 3d10+12, pen 8, blast (1).

Looks like a hit to the body with 2, or 3 DoS depending. I think last time I was given the high ground advantage, so I don't see why it would change. But let me know.

Rolling damage: 33 to body, 23 damage after TB/AP.

Edit: Apparently I have had the damage for this missile wrong. It is 3d10+10 +2 (mighty shot).

<85/<95
I rolled 1d100, the result is 65 = 65.
Damage body
I rolled 3d10+6, the result is 9, 5, 7, 6 = 27.
mruozu
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I will assume he will get a dodge attempt, but he has to beat it by 3 DoS, so let's see. (<50)

Edit: Definite fail. He will be taking the 23 damage, which will put him down pretty far and almost into critical.

Dodge for Alpha B
I rolled 1d100, the result is 68 = 68.
mruozu
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Samael
Alrighty so Samael needs to recover himself a bit.

Stand up (Half action) + Move towards the door 3 meters (Half Action)

He is now close to inside the alcove and can be through the door soon.

Inquisitor
She is going to shoot some Lightning Bolts at Alpha B after moving forward for a half move.

She will be doing so at the Fettered Level and will be able to shoot a number of lightning bolts equal to her WP bonus (which is 12).

Threshold is 16. Increasing the Threshold by 4 to make a called shot on the head of the target.

WP Bonus 12 + Psy Rating 6 = 18 + 9 + 6 = 33

Rolling 2 dice, no chance of Psychic Phenom at the Fettered level.

Edit: Overbleed is 5, so she gets to extend the range by 10 meters, making it a 40 meter attack after moving 5. Due to the Alpha moving around so much, he is in range of her attack.

Damage = 1d10 + 10; Pen 3 x 12....all to the head. So let's hope something gets through.

Edit: No RF and a bit weak, but the magnitude of tiny attacks will take its' toll on the Alpha Legionnaire. Over the course of the attacks, he will take 31 damage to his head. This will utterly destroy him.

Effect: Superheated by the attack, the target’s brain explodes, tearing apart his skull and sending flaming chunks of meat flying at those nearby. The target is no more.

AND THEN

Effect: The target’s entire body catches fire and runs off headless 2d10 metres in a random direction (use the scatter diagram on page 248). Anything flammable it passes, including characters, must make an Agility Test or catch fire (see Special Damage, page 260).

Edit: He runs towards the platform for 6 meters and then falls down to a burning death.

Lighting Arc attack roll
I rolled 1d10, the result is 9 = 9.
I rolled 1d10, the result is 6 = 6.
Damage; Pen 3
I rolled 1d10+10, the result is 6, 10 = 16.
I rolled 1d10+10, the result is 5, 10 = 15.
I rolled 1d10+10, the result is 6, 10 = 16.
I rolled 1d10+10, the result is 6, 10 = 16.
I rolled 1d10+10, the result is 8, 10 = 18.
I rolled 1d10+10, the result is 8, 10 = 18.
I rolled 1d10+10, the result is 3, 10 = 13.
I rolled 1d10+10, the result is 3, 10 = 13.
I rolled 1d10+10, the result is 7, 10 = 17.
I rolled 1d10+10, the result is 4, 10 = 14.
I rolled 1d10+10, the result is 3, 10 = 13.
I rolled 1d10+10, the result is 8, 10 = 18.
Scatter; Meters run
I rolled 1d10, the result is 9 = 9.
I rolled 2d10, the result is 4, 2 = 6.
mruozu
mruozu's picture

Alpha A needs to make an Opposed WS Test to see if he can parry or dodge or not.

WS 39

Edit: Definite fail. He cannot parry the attack by Greeth. He takes 7 wounds from Greeth's attack.

Opposed WS Test
I rolled 1d100, the result is 98 = 98.
drumandfight
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What a pussy.

mruozu
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Needs actions from Mac and Bertram and then we can move forward.

drumandfight
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Next round I am sprinting to Sam and grappling his bitch ass to the ground.

mruozu
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Slammin Sammie!

Nikello
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Sorry I'm late, I've had an exhausting week. Writing up my Mac's character actions now.

drumandfight
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Yeah that was some damn good roleplaying, Nik. I have to step my game up. Cheers!

mruozu
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I am working behind the scenes on that. Everyone has been spot on with their rolls and I was making it have the ability to re-roll a few different things once it was triggered, such as Dodge or Parry. Also healing will do more since the Emperor will help guide the hands of the healer. It was awesome, but right now you guys are kicking ass even without help. You have one Alpha Legionnaire left (taken like 22 wounds too) and Sam who is heading for the door to the artifacts. I'd say even without my help the Emperor is guiding you.

Nikello
Nikello's picture

OOC: Mac draws his chainsword with his good arm and jump-pack charges the nearest Alpha Legionnaire.

Charge Attack

IC: The Eagle Knight holsters his hand-flamer and draws his chainsword.

With a feral snarl, Mac spits"When Teyollotl did bring battle to Omexayactli during the Great Breaking, and sundered him into serpents, the bones did scatter and then replace themselves. We follow the example set by his brother, Yoalli Cuanmiztli," his voice roars again, damaging his external speakers,"And grind the bones into the dust!"

Mac launches himself at the nearest Legionnary, throwing the weight of his body into the blow from his chainsword in an attempt to sever the connection between the power pack and the armor.

35 +/- = WS 45 + 10 Charge - 20 Called Shot +/- other mods

 

Chainsword 1d10+13, Pen 4, R, Balanced, Tearing

19 damage to junction between power pack and armor.

I rolled 1d100, the result is 33 = 33.
I rolled 1d10+13, the result is 1, 13 = 14.
I rolled 1d10+13, the result is 6, 13 = 19.
Nikello
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alright, give me a moment to write down some of the chapter lore.

Nikello
Nikello's picture

Okay, so here's the deal: Each of the EK Tribes (equivalent, roughly, to a battle company) worships a different Primarch as their patron deity. Jaguar Tribe worships the EK understanding of Lion El'Johnson, or as they know him, Yoalli Cuanmiztli ("Night Jaguar"). Jaguars have specific connotations to the mystic arts because the jaguar attribute is shared by another figure, a particular old man.

In EK myth, the first human to approach the Emperor and tell him that his brilliance was burning the people was an old blind man (people did not have names yet because the Emperor only just invented language for humans to speak). This old blind man could not be hurt by the fiery light of the Emperor for obvious reasons.

The old man asked the Emperor many questions on behalf of the people. The Emperor was impressed with the old man's courage in approaching his perfect divinity, but was even more impressed by the old man's wisdom. The man, as a personal request, asked that the Emperor establish a system by which the days are to be counted and recorded, so that all would be set to order. This thought so delighted the Lord of Heaven that the Emperor set him to the task, and named him Tonallitlacuiloh ("Scribe of Days").

But the Emperor found even this great honor to be insufficient. The Emperor saw that this man was frail and creaky of bone, so he gave him a jaguar pelt to fill his limbs with youthful vigor. He saw the man's long whiskers and turned them into catfish barbles,* so that he could better read the currents of the Great Ocean (the Warp). And He saw the withered nubs of the old man's eyes and replaced them with balls of jasper held in place by polished obsidian goggles. The Emperor then placed him as His chief adviser, the liaison between His untouchable divinity and the mortals He sought to liberate from the primordial darkness.

This old man is how the Eagle Knights understand Malcador the Sigillite.

Malcador is credited with a great many things in myth, including the tutelage of the Primarchs in the ways of writing and divination. Of the loyalists, his most devoted pupil was Johnson, and he and his lineage are masters of mystery and shadow as a result. There is a close familial relationship between Mac's patron, and Malcador. This is why Jaguar Tribe has more librarians than any of the other tribes, and why all warriors of Jaguar Tribe have Psyniscience as a trained skill, even if they have Psy Rating 0 (it's rule-legal, that ability is in Rights of Battle).

But the connection doesn't end there. Those eyes of jasper and polished obsidian? Jasper is red, the color of blood, life and death. Obsidian mirrors are the preferred divining window in rituals of prediction.

This thought-pattern extends to another important Imperial icon: the Inquisitorial "I". Somewhere in their history, "eye" and "I" became conflated, specifically the "I" of the Inquisition. For them it represents the axis of Malcador's divine sight, and the three bars represent heaven, the world of the living, and the underworld, the "I" piercing through all three with equal clarity. In EK religious artwork, the appearance of the "I" icon indicated that the event being depicted was remotely observed by the Emperor's right hand and reported to Him.

There's a reason Mac's left pauldron has the "I" made of jasper. It's because the EK believe that anyone bearing the Inquisitorial "I" is a direct agent of the Sigillite, and that he sees through them. This is one of the reasons why so many EK are eager to join the ranks of the Deathwatch. Not only are they restoring their Chapter's reputation and standing among other Chapters, but it gives them the opportunity (they believe) to literally be the eyes of the Emperor's right hand. This is also why they have grown mistrustful of most Inquisitors. Radical (and some not-so-radical) Inquisitors engage in research and behaviors that they feel are a perversion of the power bestowed in them, and that the Scribe of Days will find a way to punish them, because they carry his gaze everywhere they go.

Mac's move was to directly request of the Sigillite to whisper a word about their conflict in His ear and get a passing moment of the Emperors' attention (and the boon or retribution that might entail).

*As a result of this connection, facial hair is only allowed to be worn by EK librarians, the Ixiptla (Captains), the Tonatzitzimitl (the High Reclusiarch), and the Chapter Master, a mark of their shamanistic powers and the liminal properties of their religious roles in the chapter cult.

Nikello
Nikello's picture

Is it obvious yet that I find religion absolutely fascinating?

ygnar_1
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What would it be to try and grab Samuel's backpack to throw him away from the door?

Bertram
Raven Guard Librarian

drumandfight
drumandfight's picture

Nikello wrote:

Is it obvious yet that I find religion absolutely fascinating?

Hell yeah. You and me both; I was a Religious Studies/History major in my undergrad so your background just gave me a raging hard on.

So, I don't think it was mentioned but why does the EK Chapter feel like they need to restore their reputation? What did they do?

mruozu
mruozu's picture

Wow, Mac, quite a read and very enjoyable. I like all the tie-ins and what not with actual lore rather than just skimping on the details. Very well done.

One quick mention: Chainsword is Pen 3 per the Errata, but other than that your charge will be fine on the one engaged in melee with Greeth. He is the only one remaining besides Samael and the one you are technically closest to. This gives you and Greeth a +10 for ganging up.

He will try to dodge your incoming blow, but he will need 2 DoS to do so.

Dodge <50

Edit: I believe that is a successful dodge.

Alpha A dodge roll
I rolled 1d100, the result is 22 = 22.
mruozu
mruozu's picture

ygnar_1 wrote:

What would it be to try and grab Samuel's backpack to throw him away from the door?

I believe you would have to first get close to him, which would require a run as your Full Move. You would be on him, but wouldn't be able to do much more, seeing how far away you are. At least I think you are too far to do much else.

Could you knock him over? Not sure...

mruozu
mruozu's picture

So we have been out of order on the last Legionnaire. The Inquisitor's attack would have come first and then put him into 3 energy critical to his head. I am ruling that by sheer magnitude and called shot that he can't dodge this.

Effect: The attack cooks off the target’s ear, leaving him Stunned for 1 Round and inflicting 1 level of Fatigue. Weapon Skill and Ballistic Skill Tests made to attack Stunned targets are Routine (+20).

Then he would have had an action.

Alpha B Attack on Greeth engaged in Melee: BS 45 + 10 (Short Range) + 10 (Semi-Auto) - 10 (Fatigued) - 20 (Shooting into Melee) = <35

Edit: Definite fail, but misses Alpha A as well.

Then Fulrik will light him up for 23 explosive damage and kill him.

Effect: Pieces of the target’s body fly in all directions as he is torn into bloody gobbets by the attack. In addition, if the target is carrying any ammunition, it explodes dealing 1d10+5 Impact Damage to anyone within 1d10 metres. If the target is carrying any grenades or missiles, these too detonate on the target’s person.

AND

anyone within 1d10 metres of the target is drenched in gore and must make a Challenging (+0) Agility Test or suffer a –10 penalty to Weapon Skill and Ballistic Skill Tests for 1 Round as blood fouls their sight.

BUT, since no one is in range of him and he is a bit by himself, it will just mean everything explodes and he falls to the ground dead.

There we go.

Just need decision from Bertram and we will move forward.

Random Assignment of who is attacked by Alpha B
I rolled 1d5, the result is 5 = 5.
Alpha B attack roll
I rolled 1d100, the result is 88 = 88.
mruozu
mruozu's picture

Nope you are in combat with Alpha A. Alpha B just got messed up and killed.

Nikello
Nikello's picture

They were lost in the Warp for 2000 years (though by their own count it was actually 4,000). As a result they need to completely rebuild their reputation.

Oh, I should also add that it is absolutely important that EK deeds be witnessed by someone in power like an Ixiptla, ritual leader like a Chaplain, etc. The Maya had a concept called Ichnal, which stated that things couldn't actually happen without being witnessed by a higher power, which is why nobles had sole power to officiate legal disputes and the like, and had to be present for rituals. If it isn't witnessed by something with power, then it wasn't real and didn't happen. Wearing the "I" also validates the EK while away from the Chapter's Ichnal because it is the proxy Ichnal of the Emperor himself.

Nikello
Nikello's picture

Also damn on the dodge.

ygnar_1
ygnar_1's picture

OOC: Sure you don't want to just tackle Sam now, Fulrik? He technically went before you so you would have seen him up an moving.

IC: Two less traitors to dull the Emperor's Light, two more Drop Site Massacre victims avenged. Samuel's movements drew his attention from the corpses. Leaping forward he gunned his jetpack, intent on stopping the other marine from getting through the door.

Full-intercept Sam, knock him down if possible, up to 84 meters w/ jump pack
Reaction-dodge

Dodge vs 70
I rolled 1d100, the result is 6 = 6.

Bertram
Raven Guard Librarian

mruozu
mruozu's picture

Syl, yeah you swung at him if I remember correctly, after feinting.

Ygnar, you should be able to knock him down solidly with that movement.

That should conclude the round and I will update when I get a chance.

drumandfight
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He will be knocked down and I will move on your position next round.

mruozu
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Not to shamelessly self-promote, but I'm gonna shamelessly self-promote.

So I created a new Forum for Play-by-Post RPGing and if anyone is interested stop on over and sign up. Same style as here, and anything goes.

Hope to see some of you on over there.

http://rpng.freeforums.org

I will update this game soon. Just been a hectic weekend. Smooches <3

mruozu
mruozu's picture

drumandfight wrote:

He will be knocked down and I will move on your position next round.

Yes he will. Then there's gonna be a nice RP moment soon.

mruozu
mruozu's picture

Sorry boys, today is a busy day so I might not be able to update combat until I go home or until I pick up some free time. That being said, combat is almost done, so I would like people to start thinking about how they will RP the Samael situation and what they will say to him once combat concludes.

drumandfight
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If he is still alive when combat ends.

Nikello
Nikello's picture

I really hope he's plot-alive, I have plans for him.

mruozu
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True. He might be dead. I would just assume Fulrik would like to talk to him. If not, feel free to kill him.

mruozu
mruozu's picture

The bastard.

drumandfight
drumandfight's picture

Space Wolf whose honor has been shit on by his ex bestie...

We all remember what happened to Prospero... and that shit was the result of a single false communique!

mruozu
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You know as much as it is his own fault, I feel sorry for Magnus.

drumandfight
drumandfight's picture

So do I. The odd story of a one eyed Egyptian Magician who stayed loyal until he decided being a Demon Prince would be pretty fuckin sweet too.

mruozu
mruozu's picture

Well I mean...I won't say Black Crusade wouldn't be fun...cause it would.

Even though that's heresy...

drumandfight
drumandfight's picture

Here, I will just do it for you:

Corruption Points
I rolled 1d10+60, the result is 10, 60 = 70.

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