Chapter 1: Not All Those Who Wander Are Lost (OOC)

1364 posts / 0 new
Last post
mruozu
mruozu's picture

Everyone gets to make a WP test to see if they get another full action. If you pass the WP test, you take 2 full actions on your turn. You can attack only twice, per the rules of combat, but hey that's 2 attacks.

Inquisitor is helping you out with her Warp Time powers.

mruozu
mruozu's picture

drumandfight wrote:

My second action after slamming into cover will be a Full Round +20 aim so that next round I can blast away at this piece of shit.

Cool cool, lemme know if there is anything you wanna say or do during those actions.

drumandfight
drumandfight's picture

Updated OOC: I would like to heavily encourage Mac to use that strongpoint to his advantage and call out Samael as a marked target, that way anyone in squad mode range can get free called shots on him and take him out of the equation. Mark, I am going to change my mind like a female and instead of using my new full round action to +20 aim, I want to half aim +10 and throw a krak at Sam. I should be 20m away, so within range, and I will roll the attack and damage now. I believe we should all get a +10 bonus for having the high ground as well, no? If so, my last attack may have hit the Alpha once. I totally forgot about that. But, being 50m away on an upward slope seems significant. Even the 20m Fulrik currently is would put him on the high ground in regards to Sam and his butt buddies. Let me know, brew.

Attack: BS 55+10(aim)+10(high ground) = <75; Hit to the head 6DoS
Damage: 3d10+4, pen 6.

Updated IC: Fulrik begins to charge toward his enemy, furious that Kal'vek fired on Samael. If Sam was indeed a traitor... and everything seemed to point to that... Fulrik was honor bound to destroy him personally. He made to scream into his gorget mounted vox when the scream of Sam's heavy bolter split the air around him. He looked back in time to see the Salamander stagger under the onslaught, his armor buckling and bending as the enormous rounds made contact and secondary explosions rippled over him.

"Sam, you fething bastard!" Fulrik screamed at a low roar, frother literally flying from a rabid mouth as he sprinted down the ramp toward the nearest cover, dropping Sam's knife to the ground and pulling a Krak grenade with his left hand. His target loomed ahead of him, hefting the Heavy Bolter as he had so many times before against the forces of man; but now, his targets were the Sons of the All Father himself. Sam had to be put down. Rage lit up the Space Wolf's features - his face a canvas of hatred and furious anger. He leaned back and hefted the krak grenade at his former brother, not taking notice at all to the Warp powered extra vigour he felt in his body.

Krak grenade <75
I rolled 1d100, the result is 20 = 20.
Damage... I may have just blown Sam's head the fuck up.
I rolled 3d10+6, the result is 8, 4, 2, 6 = 20.
drumandfight
drumandfight's picture

So, making Sam the marked target for Strongpoint might no longer be necessary, let's see.

If he had 3 HP left, his helmet (if he was wearing it. Was he?) gets him AP 2 and toughness 8 gets him 10 DR. I hit him for 20, meaning he took 10 wounds. 7 crit damage halfed (true grit) rounded up puts him at 4 crit damage. He may have survived but he is hurting badly.

mruozu
mruozu's picture

Yeah I suppose it would give you guys an extra +10 to BS attacks. If so, then let me see what the first round did to the Alpha Legionnaire since you would have hit him 1 time.

Looks like 46 wounds from the first round. Will update it.

A few actions come before Fulrik, so we shall see what happens and if Sam even gets an attempt at a dodge, which he would more than likely fail unless he rolled a natural 1.

mruozu
mruozu's picture

sylphilis wrote:

heres my WP

EDIT: Lot of f-in good that did.

Poor Greeth. At least you got some bad rolls out of the way.

Nikello
Nikello's picture

OOC: Mac is going to be invoking his Chapter (Company) Demeanour in an invocation to the Sigillite in an attempt to buff the party. Seeing as Mac is heavily injured, depending on how Mrouzo wants to play this, I can turn this litany into an extended action.

IC: Mac takes a knee and starts praying, a grim invocation to some figure from his Chapter's lore, "Tonalli Tlacuiloh, Scribe of Days, right hand of our glorious Lord, whose eyes we bear to the dark places of the world so that all evil will be exposed and punished, see now through us the depredations of the enemy and bear witness to their obscenity." His voice is a drone, like he's entered some kind of trance, "You, who have the ear of the Most High, carry to Him word of our conflict, his loyal slaves, that He might spare us the briefest of attentions and tip the scales in our favor, that we may perform our sworn duty to Him, punish those who have trespassed against Him, and glorify Him by the sacrifice of their blood."

drumandfight
drumandfight's picture

What is the buff, Nik? Them demeanors is hardcore when they get used correctly.

Nikello
Nikello's picture

Sorry if I wasn't clear, but that actually isn't in my characters power to determine. It's in Mrouzo's hands. This is a faith-based buff, and that means that it's the result of divine intervention. Mrouzo basically gets to play Emperor and decide what he feels is most appropriate for the situation.

This is basically an extended invocation for the guidance of the Emperor and the Sigillite, in deference to their greater wisdom. Mac's idea is that they know better what to do than he does, so he's placing his trust in them. Let's see if playing a religious character pays off!*

*: I'll look like a dick if it doesn't.

drumandfight
drumandfight's picture

Hahaha. It is a solid RP choice. Cheers.

mruozu
mruozu's picture

Now it's on me to see how if affects you guys. I have a few things in mind to aid you guys.

Nikello you can still test WP to see if you get another action. Or you can spend both in prayer to the Emperor for guidance.

Need actions and WP test from Bertram and then I will finish up this round.

ygnar_1
ygnar_1's picture

OOC: No bonus action :(

IC: Bertram watched dispassionately as the lightning struck true, staggering the one Alpha marine and just licking the other. As much as he hated them he had to give them some credit, they were tenacious, not letting the attack draw them from their work. He felt the power of the warp flow from the Inquisitor as she sought to give them an edge. As the energies swept past him he saw Kal'vek's rune go from green to an unhealthy deep amber in response to the heavy bolter's report. Bertram drew on the warp again, his anger drowning out whatever aid the Inquisitor was trying to provide. Shifting his aim to the marine still standing he let forth another, the slight crackle of energy from his sword reverberating, adding to the echoing noise of the battle.

Half-push smite again
18 E dmg pen 6, right leg to the marine who dodged last turn
More bleeding stone/wood

Reaction-dodge

bonus action vs 50
I rolled 1d100, the result is 70 = 70.
Smite vs 80
I rolled 1d100, the result is 17 = 17.
smite dmg
I rolled 1d10, the result is 3 = 3.
dodge vs 70
I rolled 1d100, the result is 49 = 49.
I rolled 1d100, the result is 5 = 5.

Bertram
Raven Guard Librarian

drumandfight
drumandfight's picture

Bertram just smited the mother fuck out of those bitch asses.

mruozu
mruozu's picture

Was that a push as well Bertram?

ygnar_1
ygnar_1's picture

Yes, though a shame about the dmg roll :(

Bertram
Raven Guard Librarian

mruozu
mruozu's picture

Yeah that one isn't gonna do much I would imagine. It might put the hurt one on his ass though or at least hurting pretty badly.

mruozu
mruozu's picture

Alright lemme see how it's gonna look.

I think my Alpha boys need to make some attacks at you guys. Going once again randomly assigning as to who gets shot at.

Alpha Legionnaire 2
BS 45 + 10 (Short Range) + 10 (Semi-Auto) = <65

Edit: That'd be Fulrik, who is in cover. I will say that the cover protects a good part of your legs, but leaves you exposed otherwise. That shot will be going towards your right arm, so roll your dodge if you are so inclined =D

Attack designation; Attack roll (Legionnaire 2)
I rolled 1d5, the result is 2 = 2.
I rolled 1d100, the result is 11 = 11.
Nikello
Nikello's picture

Nope, prayer is the full action for Mac.

Though he will dodge if necessary.

drumandfight
drumandfight's picture

It would be cool to know what kind of cover we have available if you are able. For instance, if there was a wooden box that only went to his knees and some sort of steel digging what-have-you that he could comfortably get more cover behind, he probably wouldn't pick the one that helps his legs. But more to the point, having it established before we know where are attacks are going to hit hurts my feelings less.

Either way, these Alpha Legion pussies can't touch the Wolfman.

Dodge <40; big money, no whammies!

Edit: It looks like I will be taking all of those hits. I need clarification on what RoF you are using for them. Houserules have it as S/4/- for a Bolter, but the Legionairres who fired last round only have 3 rounds expended.

I rolled 1d100, the result is 86 = 86.
mruozu
mruozu's picture

Woops yeah, I forgot to explain about that. The RoF for a Legion Bolter inside the Black Crusade Core rulebook is S/3/-, so I was going off of that due to it being an older model Legion bolter rather than the bolters you guys would have. Just going off those rules. I don't have the errata for Black Crusade so I am not sure if they changed it or not and seeing as they blocked all sorts of shit here at work, I can't seem to access that information. =(

As far as cover goes, you are all on a platform that is slightly inclined above where the Legionnaires are standing. This gives you a +10 for Higher ground. They can see all of you, even if you were to go to ground, they could still see you. The cover provided would be metallic boxes, drills, and other mining equipment left around the area, all of which could protect a normal human with significant cover should they be so inclined to use it, but Astartes being a bit bigger have quite a hard time hiding their entire frames. Thus, I will retract the bit about only the legs being protected, but still a shot to the arms or head would hit. Body is 50/50 which I would roll on if it had been a body hit.

drumandfight
drumandfight's picture

Mruozu wrote:
. The RoF for a Legion Bolter inside the Black Crusade Core rulebook is S/3/-, so I was going off of that due to it being an older model Legion bolter rather than the bolters you guys would have.

I figured that could be the case, seeing as they have that OLD SHIT. That works. It looks like I will be testing against Arm, Arm, Body then. Which, in my case, is infinitely better than Arm, Arm, Body, Head as Fulrik is not wearing a helmet.

As far as cover, even the names of what is available is helpful. Like you listed, a drill as oppossed to a carton of eggs. OK, cool. I am good with just the leg cover if that is all that is available to me, but if there is ever a choice, Fulrik will be running to the bigger one.

... although... those eggs looks so goddamn tempting...

mruozu
mruozu's picture

Alrighty rolling damage for the attack.

1d10+9; Pen 4; Tearing - Arm (18), Arm (18), Body (18)

Edit: So after TB and AP, should be Arm (6), Arm (6), Body (4), I think.

I rolled 1d10+9, the result is 9, 9 = 18.
I rolled 1d10+9, the result is 9, 9 = 18.
I rolled 1d10+9, the result is 9, 9 = 18.
I rolled 1d10+9, the result is 3, 9 = 12.
I rolled 1d10+9, the result is 8, 9 = 17.
I rolled 1d10+9, the result is 9, 9 = 18.
drumandfight
drumandfight's picture

... that was weird.

DR 12, DR 12, DR 14. Looks like 6, 6, and 4 after AP and TB. Unless I am missing something. Fulrik will be at 1 hp now and will use a FP to heal 1d10

FP heal
I rolled 1d10, the result is 4 = 4.
mruozu
mruozu's picture

I think on Smite, it multiplies the 1d10 damage by your Psy Rating based on how far you pushed yourself in using it.

The Librarian conjurers up lethal bolts of lightning that leap from his hands to burn and blast his enemies into ash. Smite must be targeted at a single creature. However, it may effect others nearby depending on its power. The Librarian does not need to make a BS test to hit the target. However, his Focus Power Test is modified as if he was making a ranged attack (using bonuses and penalties for range, lighting, enemy talents, etc.). Smite deals 1d10 Energy Damage x PR with a Penetration equal to his PR. Any creatures within 1 metre x PR of the target will also be affected by Smite.

mruozu
mruozu's picture

Yeah those damage rolls were ridiculous.

mruozu
mruozu's picture

Alright and now the other Alpha gets his turn. He focuses on Greeth who is coming down to them.

Legionnaire 1 Attack
BS 45 + 10 (Short Range) + 10 (Semi-Auto) - 20 (Greeth's movement ability) = <45

Edit: Need a dodge roll from Greeth if he can do so at a run. Rolling damage for 3 hits. Leg (14), Leg (17), Body (17) all at Pen 4.

So after AP and TB it looks like, Leg (2), Leg (5), Body (2) unless Greeth can dodge. I will wait on that and then I will update the Round.

Legionnaire 1 Attack roll
I rolled 1d100, the result is 8 = 8.
Damage from Legionnaire 1
I rolled 1d10+9, the result is 5, 9 = 14.
I rolled 1d10+9, the result is 3, 9 = 12.
I rolled 1d10+9, the result is 8, 9 = 17.
I rolled 1d10+9, the result is 4, 9 = 13.
I rolled 1d10+9, the result is 3, 9 = 12.
I rolled 1d10+9, the result is 8, 9 = 17.
ygnar_1
ygnar_1's picture

I pushed, smite is 1d10xPR dmg, which in this case would be 6.

Bertram
Raven Guard Librarian

drumandfight
drumandfight's picture

Wait, wait, wait times.

Fulrik was making a full action run when he was fired on. The shooter takes a hit to his BS skill vs Fulrik. That may negate one of the shots. In fact I am positive it does.

Edit: Enemies get -20 to BS, CRB 237 (PDF)

Scratch that. The extra action from the Inquisitor threw me off. Fulrik gets shot before he even starts running to cover. He will get shot, run to cover, and then throw his well aimed grenade.

mruozu
mruozu's picture

Alrighty all I need is a dodge roll from Greeth and then I can move forward and post IC.

Also I forgot to add in my little tidbit, on your FP roll to heal, add 2 to the healing. Little help from the Emperor ;)

drumandfight
drumandfight's picture

The Emperor Protects hard as fuck.

<3

drumandfight
drumandfight's picture

and any hits to the head have a 30% chance of hitting the body instead.

mruozu
mruozu's picture

Nah I calculated it correctly, so you have 10 wounds remaining. Not a good round for the Kill Team =( But no worries! The Emperor will help you guys out in the next round.

Samael
If I remember, Samael took 20 damage before AP and TB to the head from the Krak, so that should be 9 damage to Samael, which will take him to 2 Critical Damage on the Explosive chart to his head.

Effect: The flash and noise leaves the target blind and deaf for 1 Round. The target takes 2 levels of Fatigue.

He will fail any Ballistic Skill Test and take a -30 to WS for 1 round. Well done, Fulrik. You have given the team some much needed time.

Dodge rolls for Alphas at the door

Dodge rolls for the ones at the door for half damage (<50)

Edit: Looks like Mr. Dodgy (Alpha 4 or Alpha D) dodges once again for half of the damage, so it looks like he will take 1 wound to his right leg.

The other, Alpha 3 or Alpha C, just took 8 wounds (half for True Grit), so 4 more energy critical.

Effect: The attack burns the target’s foot, charring the flesh and emitting a foul aroma. The target must successfully Test Toughness or lose the foot. On a success, the target’s movement rates are halved until he receives medical attention. In
addition, the target takes 2 levels of Fatigue.

Toughness Test <44

Edit: Good job Bertram, you just burned his foot off.

Dodge A3; Dodge A4
I rolled 1d100, the result is 88 = 88.
I rolled 1d100, the result is 47 = 47.
Toughness Test for Foot
I rolled 1d100, the result is 80 = 80.
drumandfight
drumandfight's picture

I thought sam had 3 wounds left (before my attack)?

Edit: Posted this after my updated attack action- If he had 3 HP left, his helmet (if he was wearing it. Was he?) gets him AP 2 and toughness 8 gets him 10 DR. I hit him for 20, meaning he took 10 wounds. 7 crit damage halfed (true grit) rounded up puts him at 4 crit damage. He may have survived but he is hurting badly.

mruozu
mruozu's picture

Why would the helmet only provide AP 2? I thought helmets provided quite a bit more than that. Ah ok, you meant after Pen, which I factored in. And yes he was wearing it.

And he was at 6 after the Apothecary rolls I made after we had talked it through. I was putting him at 3 abstractly, but then I made the rolls and he was at full health.

Edit: I think the rolls are on page 24. Post #1176

mruozu
mruozu's picture

Forgot to address it a long time ago, but as far as Righteous Fury for enemies, it would be different from you guys, but when fighting the Chaos Traitors they get something called Zealous Hatred I think, which is akin to Righteous Fury.

If I read it correctly, it means that when someone rolls a 10 for damage, you get to roll a 1d5 on the appropriate critical chart and they take that effect. They can not stack. So each time someone takes the damage when a 10 was rolled, it gives them a random (1d5) critical effect.

DDM would still be down and have to burn the FP to be alive, but the HB would not have done that much damage if I apply this rule to Chaos characters, which I might do, since they would be getting help from the Chaos gods in the form of critical effects.

drumandfight
drumandfight's picture

Quote:
If I read it correctly, it means that when someone rolls a 10 for damage, you get to roll a 1d5 on the appropriate critical chart and they take that effect. They can not stack. So each time someone takes the damage when a 10 was rolled, it gives them a random (1d5) critical effect.

Is this from the Deathwatch game setting or from a different system (Black Crusade, etc?)

drumandfight
drumandfight's picture

mruozu wrote:

And he was at 6 after the Apothecary rolls I made after we had talked it through. I was putting him at 3 abstractly, but then I made the rolls and he was at full health.

Edit: I think the rolls are on page 24. Post #1176

OK, yeah I remember that. 2 crit to his head still makes him pretty useless for next round, so that works for me.

"The flash and noise leaves the target blind and deaf for 1 Round. The target takes 2 levels of Fatigue."

ygnar_1
ygnar_1's picture

Zealous Hatred is from Black Crusade

Bertram
Raven Guard Librarian

ygnar_1
ygnar_1's picture

As far as I know one is on the ground dealing with an extra crispy foot and the other was working on the door before avoiding the worst of my blast.

Bertram
Raven Guard Librarian

mruozu
mruozu's picture

Yeah it's from Black Crusade. Just food for thought. I'd like opinions on it as to whether or not it's a good idea to use it or not for Chaos Marines.

Yes, there is still one about to open the door and the other is struggling right now cause his foot is gone.

Sam is blinded and deaf at the moment, but the other two Legionnaires have been very agile and a bit deadly dealing damage to you all. Time for some Strongpoint called shots I would imagine. I will update the IC when I get a chance. I should have a bit of time to do that today.

drumandfight
drumandfight's picture

As far as criticals go, I really like the criticals-for-enemies idea that DDMW and I battled over and eventually came out with that we are currently using in my game. However, I wouldn't be automatically opposed to trying a new critical arrangement from a different system.

I would like to see the table or whatever that you will be using though. I don't have any of the Black Crusade books, so page numbers won't help. But if you are down to post the specifics (critical effects and what not from the book) that would be helpful.

ygnar_1
ygnar_1's picture

drumandfight wrote:

As far as criticals go, I really like the criticals-for-enemies idea that DDMW and I battled over and eventually came out with that we are currently using in my game. However, I wouldn't be automatically opposed to trying a new critical arrangement from a different system.

I would like to see the table or whatever that you will be using though. I don't have any of the Black Crusade books, so page numbers won't help. But if you are down to post the specifics (critical effects and what not from the book) that would be helpful.

Black Crusade and Deathwatch crit tables have the same effects, the wording may just differ slightly.

As for if they get to use them I think it should go along with enemies in the Deathwatch book. If they have fate points they can ZH. That way special enemies like Sam could, but your run of the mill Chaos marine wouldn't.

Bertram
Raven Guard Librarian

deadDMwalking
deadDMwalking's picture

drumandfight wrote:

As far as criticals go, I really like the criticals-for-enemies idea that DDMW and I battled over and eventually came out with that we are currently using in my game. However, I wouldn't be automatically opposed to trying a new critical arrangement from a different system.

I'm in favor of everyone getting criticals on doubles (including PCs). I'm in favor of just PCs getting 'Righteous Fury', and other special forces that have the appropriate ability getting their 'special' things. Ie, if an elite takes a Talent that mimics Righteous Fury, that's cool.

The thing about giving 'extra criticals' to all the bad guys is that there are going to be a lot more of them than there are PCs. Over time, the statistical likelihood of a PC getting hosed by enemy criticals is nearly certain. It's a 'spice', but if you put too much in, you can ruin the meal.

drumandfight
drumandfight's picture

Nik, I am 95% done with "Legion" and this has been, by far, my favorite read of the HH series.

My thoughts on the Alpha Legion have all but been confirmed, albeit there were some definite problems with the Cabal's thesis - OBVIOUSLY.

But man, what a good book.

mruozu
mruozu's picture

Well we are ruling that Righteous works like it says in the book for PCs. That is not what is up for debate at least at the moment. When you guys roll a 10 for damage, you get your extra damage per the rules of the game. Cause the Emperor loves you ;)

As far as enemies go, I could see ruling the doubles rolls, which would limit the amount of criticals per se. However, I was just bringing up the Black Crusade rules cause they are rather nice. You don't take extra damage, but you do take a critical effect that could inhibit you and while it doesn't stack it could hurt for a round or 2.

Just food for thought on Chaos Marines. I think the whole if they have Fate Points, they can use Zealous Hatred is good. It would show that they would be elites or master class enemies who have been around for a long time, even as old as the Heresy itself.

drumandfight
drumandfight's picture

Actually, I think the only Alpha Legion that would still be alive from the Heresy would be the Primarchs. Since they never retreated to the Eye of Terror, they never lived in Warp fueled madness (see: time diluting/distorting) so they probably draw fresh recruits routinely.

I am totally sold that they are still in the midst of playing the most badass prank the galaxy has ever seen. ALPHA LEGION FOR LIFE, BITCHES.

mruozu
mruozu's picture

Oh I just meant for Chaos in general, not specifically Alpha Legion in regards to Zealous Hatred. If you look at Black Crusade books, they have a talent called Ancient Warrior where almost any character can take it at creation and it literally puts you as one of the oldest and most infamous of the Chaos Traitors. So yeah the Alpha wouldn't have any more than likely other than the Primarchs, but many of the other Chaos worshipers would have Astartes as old as the heresy.

Nikello
Nikello's picture

Not quite, some of them are still around. The daemon prince Kernax Voldorius was the "Strikemaster" of the Alpha Legion, and I'm pretty sure he was a holdover from the Heresy.

drumandfight
drumandfight's picture

HONSOU. That little bitch.

Great book.

ygnar_1
ygnar_1's picture

Most traitor marines are from the Heresy. While it may be ten millennium outside the Eye for some of them only a couple hundred years may have passed. Kharne(?) the Betrayer, Typhus, Arahman, Talos are just some of the more infamous from the Hersey.

Bertram
Raven Guard Librarian

Pages