Chapter 1: Not All Those Who Wander Are Lost (OOC)

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mruozu
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Chapter 1: Not All Those Who Wander Are Lost (OOC)

Hey guys, this is the Out-of-Character (OOC) thread for Chapter 1: Not All Those Who Wander Are Lost.

Use this as a means of communicating OOC with one another. We want to keep the IC strictly to the stores, so post all questions and comments from you (the players) here. This is where you will post who is Squad Leader and also what you will get with your requisition totals. As of right now, the character sheets look good, but I might have to tweek a few things that I overlooked. I am new to this so give me a break if I miss something.

In the words of drumandfight, "Please feel free to curse one another, talk shit, and come up with `real-time` battle strategies here. Also keep in mind that you will be receiving personal messages if your character learns information that no one else does, or makes specific skill checks and is privy to information that others are not. It will be your prerogative how much of this info to share and with whom to share it. So, check your message regularly."

Other than that, let's get down to business. Any questions?

drumandfight
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This is what I am thinking of amending for Devastators who take the Soundstrike Missile Launcher. Let me know what you think.

"A Devastator's Backpack Ammo Supply can be outfitted to hold a number of various types of ammunition depending on the Devastator's weapon of choice. When a Devastator carries a Soundstrike Missile Launcher into battle, the Backpack Ammo Supply holds 4 magazines reloads (8 missiles per magazine) internally that can be accessed at the bottom left and right of the backpack when needed. Reloading a launcher is still a full round action and launchers cannot be reloaded until the magazine is completely expended. In game terms this means no reloading "half used" magazines."

What do you think? This way the Marine Carry Diagram is still viable since everything is carried in the Devastator Backpack Ammo Supply. The only problems I can see is that the Backpack is so large it kind of interferes with firing the Launcher from the shoulder. Thoughts on that?

Nikello
Nikello's picture

Since the Eagle Knights use sleeping mats instead of beds, the Eagle Knights have a history of taking ottoman-style rugs from the homes of inquisitors and governors whenever they have a chance.

So if he gets the opportunity, MQ will totally steal a rug.

drumandfight
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Hahaha, I fucking love that, Nik.

So I wanted to handle this a little OOC first, but Fulrik is either going to refer to MQ as "Mac" or "Kiwi." I figure they have fought together enough for this to have softened up from total insult to, "OK, the gruff Space Wolf seriously cannot pronounce my name." It isn't that Fulrik can't per say, he just loves getting a rise out of the Eagle Knight.

mruozu
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That will be funny when Inquisitor Alaunus goes to speak with MQ and knows it's her rug, but doesn't say shit about it. The sort of awkward glancing over.

I will also be referring to you in one of those fashions.

mruozu
mruozu's picture

drumandfight wrote:

This is what I am thinking of amending for Devastators who take the Soundstrike Missile Launcher. Let me know what you think.

"A Devastator's Backpack Ammo Supply can be outfitted to hold a number of various types of ammunition depending on the Devastator's weapon of choice. When a Devastator carries a Soundstrike Missile Launcher into battle, the Backpack Ammo Supply holds 4 magazines reloads (8 missiles per magazine) internally that can be accessed at the bottom left and right of the backpack when needed. Reloading a launcher is still a full round action and launchers cannot be reloaded until the magazine is completely expended. In game terms this means no reloading "half used" magazines."

What do you think? This way the Marine Carry Diagram is still viable since everything is carried in the Devastator Backpack Ammo Supply. The only problems I can see is that the Backpack is so large it kind of interferes with firing the Launcher from the shoulder. Thoughts on that?

I feel as though the backpack could and should be modified for specific situations, thus the Soundstrike missiles example. As far as it getting in the way, it doesn't seem like in some cases that it would be too big of a problem. Could he not wear it lower on his body? Adjusting the strap so to speak. Or would that then impede movement? Things to consider. I feel a slightly modified backpack ammo supply would deal with the problem of getting in the way of firing the launcher. Perhaps a smaller supply? Or something that wraps around the legs near the bottom?

One question. What happens if a penetrating attack hits the ammo supply?

drumandfight
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I assume the same that would happen in any situation. It would have to penetrate an AP 10, then some rolls would be in order. But what? I don't know. In the event of shit hitting the fan, I assume it would be the same as when a grenade "jams." Roll 1d10 and on a roll of 10 a blast hits centered on Fulrik that would have to roll damage against his AP and TB.

mruozu
mruozu's picture

Yeah that's probably right. Well anyway I am trying to think of what kind of penalty to impose for it being difficult to fire because of the Backpack. I'll try and think of some tomorrow, but shoot some ideas this way everybody.

drumandfight
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I asked a couple people at the FFG forums who have been really helpful in the past. I will let you know what they say.

I don't really see that being too much of a problem. It would have to be a hell of a lucky shot, that could probably be negated with a Fate Point. Even with detonation inside of the backpack, it would have to roll damage against the inner lining of the backpack, AP 5 (half of what it is normally since it is an internal detonation, I am thinking) PLUS AP 10 on my body (since the backpack and my body armor are two separate entities). That could still fuck my character up, but he will probably still walk away. AP 15 and TB 8 is no joke.

BUT... I am curious about remaining ammo. In the event of the "perfect shit storm" and all that happened, is all of the ammo in the backpack gone? Or could we make some roll to see if any made it Obviously using the backpack to carry it would be out, but I could probably mag lock any salvaged missiles to my armor and be good to go.

mruozu
mruozu's picture

Yeah I think you would be fine in the event of an explosion, albeit making taking a few points of damage if that.

I think that it would retain some of the ammo, but if the damage pierces the backpack then the backpack would be unusable. At least that would be my feeling. Also, depends on the damage done to it. I think the option of getting the ammo out and mag locking it seems like a good plan should shit hit the fan.

Daner
Daner's picture

I love playing flawed characters.

drumandfight
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So, I re-read the soundstrike description and it already comes with a back-mounted ammo cache. I have officially made something way more complicated than it needed to be. Apologies.

Also, for those listening to Fulrik and thinking, "Oh Lordy me he does not talk like a Warrior Angel Astartes would." You are correct. He is a very brash Space Wolf. He would always rather be speaking Fenrisian and drinking the Ale of his homeworld than talking High Gothic Imperial Politics with Noble jagweeds. Having said that, he still won't stoop as low as the common Imperial Guardsmen when it comes to speech and he recognizes and respects rank, often times regardless of which branch of the Imperial War Machine it is in the form of.

He has a deep heavy British/Aussie accent. Think Tom Hardy in "Bronson" or Jason Stathom in... anything. With a hint of Aus.

We are painting portraits people - dreamweavers. Kill.

drumandfight
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Daner wrote:

I love playing flawed characters.

Amen. I just love having character's with a deeper history than "Kill Bot #2." Say for instance, an alcoholic fornicating Space Wolf.

Daner
Daner's picture

Delightful.

I roleplayed on a comic book forum once. Literally everyone there had a character who was fantastically wealthy, good looking, charming, powerful and respected. I'm not sure if everyone had a complex, but they didn't realize that they were involved in story-telling. It seemed to them that roleplaying was more akin to living your own personal fantasy where everything in your life was pefect.

I played a hobo who lived in a dumpster and wore a mask made of taped together garbage and a soiled trenchcoat. In the middle of their circle-jerk-esque story my character graphically decapitated someone by shoving their head in a television and then jumping on their neck. It was like Man of Steel where Superman's speeches are interrupted by a hardcore episode of bum fights. It was glorious.

drumandfight
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Daner wrote:

Delightful.

I played a hobo who lived in a dumpster and wore a mask made of taped together garbage and a soiled trenchcoat. In the middle of their circle-jerk-esque story my character graphically decapitated someone by shoving their head in a television and then jumping on their neck. It was like Man of Steel where Superman's speeches are interrupted by a hardcore episode of bum fights. It was glorious.

we are going to get along famously, you and I.

Fixxxer
Fixxxer's picture

I concur. That was awesome.

Looking at the map overview, population stats and the like and taking into consideration what has been discussed thus far, does there appear to be any kind of pattern that could be exploited for a tactical advantage, ie. any area where insertion might be more advantageous, etc?

Tactics (recon & stealth) <45
I rolled 1d100, the result is 9 = 9.
drumandfight
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While waiting on Fixxxer's results to that awesome roll, Fulrik will nominate Greeth to lead the team for two reasons:

1. He is creepy as fuck and Fulrik likes shaking shit up.

2. He is a Sanguinary Priest and as such committed to a fault to completing his mission... whatever they may be.

Of course, the reasonable me IRL wants to nominate Darius for obvious reasons. But there you have it.

mruozu
mruozu's picture

The bulk of the Ork host seem intent on rushing the cities on Octavian with little regard for the mineshafts and what might be contained within them. You could potentially be dropped closer to the mineshafts and avoid a considerable amount of the Orks, bypassing them in favor of exploring that area instead first. The reasoning for the original drop plan was because she could be either at the mines or in the settlement of Palantine, you don't know cause communications have been blocked off.

So you have your options, 1) you can drop originally in between the two places; 2) Closer to the mineshaft known as the "Depths" where the fighting is less intense; 3) Closer to the settlement of Palantine, where the fighting is the thickest.

The city of Palantine is more of an emerging Hive City so to speak, years away from it but still on it's way. It has a wall protecting it, but not one meant to withstand any large attack. Chances are it has been breached already. So you could be positioned further into the middle of the city where all the taller buildings are. Good vantage points for taking out victims unaware. It's situated with smaller outposts near the wall and then a more centralized city area with taller buildings and such.

The mines are quite hard to navigate and kind of imagine a large hole with a ring around the edges leading down further and further, with watch posts at certain intervals. You should watch out for any Orks who might have decided to camp in these outposts. Also, a hill overlooks the mine, so that might be a good spot to have an ambush. Navigating down the shaft might be difficult so make sure you clear any surrounding Orks before making your way down.

Due to the loss of comms, you don't know where she is right now. So choose wisely and confer with each other on that.

mruozu
mruozu's picture

It's time to PICK. YOUR. SQUAD LEADER. And also figure out what you are going to requisition. It'd be helpful to list how much the requisitioned item costs as well. So lay it out for me.

1) So figure out who is leading this mission and how it will affect cohesion and squad mode abilities.
2) Figure out the oath you want to take Squad Leader.
3) You all have 55 Requisition for this mission. Remember, you can use it or pool it together for each other if someone wants something big and awesome but it costs too much.
4) You are still Initiate Level for Renown, so sorry you can't take anything with a required renown level.
5) You will be given a Vox Caster for free because of the comms link being down. You can use this to tell them when you are done and need retrieval.
6) Suffer not the alien to live.

GO!

Daner
Daner's picture

I'm easy on the leader. I didn't specifically make Darius to lead so I don't really mind.

drumandfight
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Fulrik's Wargear, Mission 1: Rescue the Wee Lass from the Green Bastards:

Standard Wargear:
Bolt pistol (x3 spare mags), Combat Knife, Repair Cement (x3), Frag Grenades (x3), Krak Grenades (x3); Chapter Trapping: Runic Totem of the Sun Wolf (+3 to Awareness Tests); Charm: Fenrisian Ale Stine.

Requisitioned Items:
- Concussion Missiles (x1 magazine, 20 req)
- Incendiary Missiles (x1 magazine, 15 req)
- Extra Frag Missiles (x1 magazine, 5 req)
- Bolt Pistol Rounds (Kraken, x1 magazines, 7 req total)
- Charm: Fenrisian Ale Stine (6 req)

Total Req spent: 53

Carry Arrangement
I assume all of those missiles can fit in the backpack ammo supply/loading claw that comes standard with the Soundstrike, with the first missile in the tube being Frag.

Bolt pistol will be on the left thigh in a drop holster. one magazine (kraken) loaded inside of it, one magazine (standard) next to it on the same thigh, and both standard magazines on his left breast.

Stine will be on belt above the pistol; Combat blade will be strapped to his right thigh; Grenades (3 frag, 3 krak) will be on belt; Repair cement is on his Right greave; Chapter Trapping worn around neck.

Daner
Daner's picture

We should requisition a vox booster at least though.

drumandfight
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That is tactically important, and someone should definitely get one; but, it isn't going to be Fulrik.

mruozu
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Daner wrote:

We should requisition a vox booster at least though.

Giving you guys one for the mission. Usually 10 Req. Merry Christmas!

Nikello
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Standard Issue: Chainsword, Jump Pack, 3 Frag Grenades, 3 Krak Grenades, Combat Knife, Repair Cement, Chapter Trapping: Ankle-Rattles (Seed-Pods: +3 Parry)

Other gear (Total 55 Req): 2 Restraints (20), Camo Tarp (5), Dataslate (5), Cartograph (5), Charm: Flint Ritual Knife (6), 2 Photon Flash Grenades (10), 2 Frag and 2 Krak Grenades (4).

Daner
Daner's picture

For the team or is that your gear?

drumandfight
drumandfight's picture

I would wager that it is his gear for two reasons - 1) it has his personal charm listed in the mix, and 2) he didn't announce that he was buying anything for the team in particular.

Regardless, if you need it, Fulrik will steal it from him when he isn't looking.

Daner
Daner's picture

Well, I'm sure it'll all be useful but that's all the req. we had :<

drumandfight
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Daner wrote:

Well, I'm sure it'll all be useful but that's all the req. we had :<

Negative. Requisition is per Marine.

We all have 55 to spend as we see fit. Anything left over that we don't personally spend can go into a community pool of sorts, but as of right now you have 55 requisition to spend for Darius.

Nikello
Nikello's picture

I got restraints in case we need to drag the Inq back kicking and screaming.

drumandfight
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I almost got restraints for the exact same reason, but figured I would rather have concussion missiles to fuck everything up right.

Good call.

mruozu
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Is that the REAL reason for the restraints Nikello? REALLY?

Daner
Daner's picture

drumandfight wrote:

Daner wrote:

Well, I'm sure it'll all be useful but that's all the req. we had :<

Negative. Requisition is per Marine.

We all have 55 to spend as we see fit. Anything left over that we don't personally spend can go into a community pool of sorts, but as of right now you have 55 requisition to spend for Darius.

Daner
Daner's picture

Gear Roll Call:

Standard: Astartes Bolter, Bolt Pistol, Astartes Jump Pack, Astartes Power Sword (Blade of Aramus), Astartes Combat Knife, 1x Clip of Hellfire Rounds, 3x Frag Grenades, 3x Krak Grenades, Repair Cement, Chapter Trapping: Librarium Text (+3 Forbidden Lore: Xenos Tests)

Requisition: 1x Clip of Kraken Rounds for Bolter (15), Auspex Scanner (12), Magnoculars (3), Melta Bomb (12), Astartes Grapnel (3), Astartes Hand Flamer (10).

Nikello
Nikello's picture

mruozu wrote:

Is that the REAL reason for the restraints Nikello? REALLY?

*mumble*or maybe some orks for sumthin*mumble*

drumandfight
drumandfight's picture

Daner, your requisition for Kraken magazines is wrong. In the living errata the requisition was corrected and changed to 15 req per standard magazine. If that is for your Bolter then it is 30 req for two magazines of Kraken. If it is for your Bolt Pistol (which is half req cost) then it is something like 14 req for 2 magazines.

Daner
Daner's picture

drumandfight wrote:

Daner, your requisition for Kraken magazines is wrong. In the living errata the requisition was corrected and changed to 15 req per standard magazine. If that is for your Bolter then it is 30 req for two magazines of Kraken. If it is for your Bolt Pistol (which is half req cost) then it is something like 14 req for 2 magazines.

Ah, my mistake. I have fixed!

Nikello
Nikello's picture

Okay so who's going leader? I'd be willing to take that role if no one else wants it.

Edit: Holy shit, I have the highest fellowship rating. That's a first.

drumandfight
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Fulrik already nominated Greeth IC.

It makes about the least amount of sense technically and the most amount of sense from Fulrik's point of view, which wins.

mruozu
mruozu's picture

sylphilis wrote:

Sorry guys, internet crapped out yesterday. Here req list
Flamer-10; 2 extra frags and kraks-4; 2 fuel cannisters-2?;
39 for the pool

Syl, you sure are giving a lot to the pool. You sure you don't want to requisition any specilaty grenades or anything? 39 sure is a lot for the pool haha

Daner
Daner's picture

Jaguar mans sounds fine to me.

mruozu
mruozu's picture

Poor Fulrik, everyone hates your plan.

Except me.

drumandfight
drumandfight's picture

I LIKE Greeth.

I will use 8 of that requisition pool to buy Stalker Flares, and 1 req to buy a drop bag to store them in.

drumandfight
drumandfight's picture

mruozu wrote:

Poor Fulrik, everyone hates your plan.

Except me.

Joke is on them, because Fulrik really doesn't give a shit. Really, he just likes Greeth's creep, gimp-mask.

mruozu
mruozu's picture

Everyone likes a gimp masked man.

So we are just waiting on Fix for his requisition and then there is still 31 in the pool. Which could prove useful for some extra cool grands or possibly some equipment to help on the mission.

drumandfight
drumandfight's picture

So, depending on what Fixxxer says, Mac is leading the team as Brother Sergeant.

As per the house rules, Nikello, you do not need to pick an Oath specific to your class; you can pick any Oath specific to Devastator, Tactical, Apothecary or Assault Marine since they are all represented in the squad.

Edit: Mark, depending on what the other squad mates may or may not purchase with the community Requisition, Fulrik may also get a drop bag and load that bitch with Cluster mines... because you never know.

Fixxxer
Fixxxer's picture

Sorry for the delay. My internet also crapped out because Comcast, in their infinite wisdom, decided to write their own firmware update for my modem, which completely fucked up my connection. Then their tech took his time getting here and didn't fix the problem. Then I had to deal with not one, not two, but FOUR calls from the tech department, asking me to be their "turn it off and on, power cycle your modem" monkey. And I fully expect that they'll try to bill me for the tech visit on my next bill.

But I'm not bitter.

Alright, on to requisitions:

Heavy Bolter - Free (specialty)
Backpack Supply - Free (specialty)
Astartes Melee Attachment (chain), Dipole Mag Lock, Fire Selector - Free (Signature Wargear)
Marksman Combat Sight - Free (Chapter Trapping)
Astartes Blind Grenade - 10 req
Astartes Frag Grenade (extra) - 1 req
Astartes Frag Grenade (extra) - 1 req
Astartes Frag Grenade (extra) - 1 req
Cartograph - 5 req
Astartes Bolt Pistol - 5 req
Diagnostor Helmet - 15 req

The above total is 38 req. I'm not sure how much extra standard ammunition costs per magazine (I'm not calling it a fuckin' clip), but I figured I'd pack out my remaining storage area with ammo.

drumandfight
drumandfight's picture

Fixxxer you get a bolt pistol as standard wargear.

mruozu
mruozu's picture

With Fixxxer not having to take the Bolt Pistol, that leaves 43 requisition in the pile. That's a damn lot of requisition so I hope you guys come up with some other stuff to get. Cluster mines are always fun and who knows if you might need them. Also, specialty grenades are fun. So think on that and spend that requisition pool.

drumandfight
drumandfight's picture

I am going to look over the Cluster mines in the CRB and the Leaper mines in the Rites o battle.

ONE SEX, BRA

Fixxxer
Fixxxer's picture

You're right, I do get the bolt pistol for free. So 86 5req points back to the kitty. I looked into special ammunition, but didn't see anything that really appealed to me at this point. I'd be happy to entertain suggestions from the peanut gallery.

Also, it has been pointed out to me that the Astartes Melee Attachment is not a valid selection for a heavy weapon. I should have noticed that earlier. Fuck it, I'll just use my knife and kick orks in the balls if it comes down to it.

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