Chapter 17: A Small-Town Girl (OOC)

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Board Rider
Board Rider's picture

Hahaha...thats true too, I suppose.

Talanall
Talanall's picture

Darker wrote:
Talanall wrote:

You know that Alannah's new horse is war trained, right? That was the whole point of getting a new mount.

Alannah forgot about this. Also, Alannah sees her on reality on what Avar said. Sometimes the best bitch move is to be totally illogical and disregard what actually happened.

Oh. Okay, if it's a deliberate choice on your part as a player, then no problem.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

The Avar comment is a deliberate choice. Forgetting about the horse is not. I guess she could stay on it, but I'm going to stick with dismounting. Regardless of what it's trained for, Alannah is not a warhorse rider. Only the motivation changes -- she's not worried about it running off, she's worried about it making combat moves and her falling off.

Talanall
Talanall's picture

Oh, I don't get involved when Alannah is being an intolerable harridan. That's always clearly a decision on your part.

As far as the horse goes, I have no issue if you decide that you want her to stay mounted because you had forgotten a key piece of information. This is the first combat encounter we've had since you guys bought your new mounts.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

HVB

Unsure of exactly what to do as she watches the arrowhawk heading right for them, Kya takes a deep breath. Gripping her javelin, she zooms past Avar and takes up a position in the undergrowth ahead of him.

(Double move to concealment first square directly NE of Avar)

Darker

Ok, I see we paused just to see if I change my mind. Alannah will take a free action to go on a tirade about Avar and delay until after the Arrowhawk acts unless someone asks her to do something earlier (and that thing must be something that sounds like a good idea to her, so "Shutup, Alannah" isn't going to have her jumping into initiative.

Board Rider
Board Rider's picture

Avar watches the young woman zip by him and hears Alannah's tirade. Avar thinks to himself "Shut up, Alannah" but the thought doesn't form into words.

Instead, the paladin continues to ride stoically, simultaneously looking at the creature and Kya.

-------
Double move in the same direction avoiding undergrowth. Also, I am not sure what spell was cast on Avar by Garren. That should probably be tracked now though.

deadDMwalking
deadDMwalking's picture

Sorry - thought I had said. Protection from Elements Electricity.

deadDMwalking
deadDMwalking's picture

And in case people are waiting for me, I'll delay until after the Arrowhawk attacks someone. If I can no longer delay I will instead ready to attack the Arrowhawk with the trigger action 'Arrowhawk attacks someone'.

Talanall
Talanall's picture

I'm not going to track it by duration, because it'll last nearly an hour. But I guess it'd be appropriate to track how many total points of electricity damage it absorbs.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

HVB

Mikemikemikemikemike

MinusInnocence
MinusInnocence's picture

My bad. Oskav will direct his mount south then southeast to end its move action next to Chuul, then cast haste on him.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Talanall
Talanall's picture

Rolls

Spellcraft(Alannah); ranged touch vs. Kya (touch AC 17); miss chance (20%); electrical damage vs. Kya
I rolled 1d20+13, the result is 16, 13 = 29.
I rolled 1d20+9, the result is 11, 9 = 20.
I rolled 1d100, the result is 43 = 43.
I rolled 2d6, the result is 4, 5 = 9.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Garren's really too late to ready an action, since the arrowhawk's turn came first, and in any case it has jumped straight to aggression. So delaying is pointless.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

deadDMwalking
deadDMwalking's picture

Good enough. I can't see the map to determine if the +1 Attack/Damage for Point-Blank Shot apply. I am not including them in the rolls below.

IC: Garren had his bow and arrow ready. He draws it back and releases at the bird now that it has made its intentions unmistakably clear.

attack, damage, critical confirmation, critical damage (no point blank)
I rolled 1d20+7, the result is 1, 7 = 8.
I rolled 1d8+2, the result is 3, 2 = 5.
I rolled 1d20+7, the result is 1, 7 = 8.
I rolled 2d8+4, the result is 1, 6, 4 = 11.
Darker

Well, I guess its hammer time.

Alannah cringes at Kya getting fried. She holds up a sphere and summons a spiritual weapon, directing it to smack that birdie from the sky.

I rolled 1d20+5, the result is 14, 5 = 19.
I rolled 3d6, the result is 3, 4, 2 = 9.
Fixxxer
Fixxxer's picture

Heads up, Chuul's still marked as being mounted on the map key.

Chuul is going to rain arrows into this disobedient fucker. Full attack with haste. I've included modifiers for haste and for range increment.

1d8+4; 1d8+4; 1d8+4
I rolled 1d20+9, the result is 15, 9 = 24.
I rolled 1d20+9, the result is 19, 9 = 28.
I rolled 1d20+4, the result is 1, 4 = 5.
Fixxxer
Fixxxer's picture

I effed up above and put my damage rolls as the description for the attack rolls. Oops. Damage rolls included here.

Damage
I rolled 1d8+4, the result is 3, 4 = 7.
I rolled 1d8+4, the result is 4, 4 = 8.
I rolled 1d8+4, the result is 1, 4 = 5.
HVB

Not that I want to do this, but maybe...is high jumping the 15 feet to a grapple attempt a legit action? Idk how to 3D fight.

Talanall
Talanall's picture

It's theoretically possible, I guess.

For that to happen, her vertical reach (8 ft., because she's a Medium creature) would need to be augmented by a Jump check sufficient to let her not only grab the arrowhawk, but actually move into its square. The arrowhawk is a Small creature, so it's inhabiting a 5-ft. cube, the bottom face of which is ~15 feet above ground.

Kya would therefore need to achieve a jumping height of 7 feet just to touch this thing. She'd need to clear a full 15 feet to enter its square.

A Jump check for a high jump is equal to the number of vertical feet desired, x4. So that's DC 28 to get into touching distance, or DC 60 to get into grappling distance. These DCs reflect a scenario where you can get a running start of at least 20 feet in a straight line. If you attempt these checks from a standing start, the DCs double.

I don't think Kya is physically capable of beating DC 60.

But she probably can beat the DC 28 necessary to get her within touching distance of the arrowhawk. Her Jump modifier is +15 (9 ranks, +4 Str, +2 Synergy from Tumble). Added to that, she receives a +4 bonus for each 10 feet by which her speed exceeds 30 feet. Her speed is 50 ft., so she receives a +8 bonus, bringing her to +23.

If she can touch the arrowhawk, then I think it's fair to suggest she also could punch or kick it as part of a charge attack.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

HVB

Makes sense. So she would be allowed to hit it if she passes DC 28 jump check? and then she falls? Is that too many actions or just gravity?...

Talanall
Talanall's picture

She would need to pass the Jump check, and also would need to make a melee attack/damage roll as usual. The Jump check is a non-action that happens as part of her movement, as is her return to the ground.

Given that she's taking a running start as a precondition of the check, it makes sense for her to conduct this attack as a charge, per the usual rules for that purpose. There doesn't seem to be anything preventing her from doing this.

The only thing that I think is really questionable is whether or not Kya would provoke an attack of opportunity from the arrowhawk when she begins to fall back to earth.

The default position of the rules seems to be that if you leave or pass through a threatened square (or cube in this case), you provoke an AoO unless it happens as a 5-ft. step or part of a "withdraw" action. And there is a feat chain, featuring Mobility and Spring Attack, that seems designed to mitigate and then eliminate the AoOs a character might suffer from moving through a threatened area, particularly when you're trying to make a melee attack against a specific creature.

On the other hand, the Bull Rush feat specifies that involuntary movement as part of a successful bull rush attempt provokes attacks of opportunity. So there's some basis for an argument that you don't always suffer AoO for movement that isn't under your own power.

But the rules are silent on questions like whether you provoke AoO if you are dragged or thrown or something like that, and there are several ways that you can be dragged or thrown. The telekinesis spell, for example, has a couple of options that can move a creature against its will, one of them emulating the bull rush maneuver, and one of them just throwing the victim, and there's a monster-orientated feat that allows big, strong creatures to hit you so hard that you're knocked back. They don't mention AoOs one way or the other.

In this specific instance, I think that the scenario sounds more like what you'd be trying to do with Spring Attack, so I'm going to rule that Kya would take an AoO from the arrowhawk.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

HVB

Ok well I can't have you type all that and then not actually try it so...

Kya puts a hand to her head and pats her hair to make sure the lightening didn't mess it up to much.
She remembers the arrowhawk and runs straight for it, the electricity clearly taking its toll on her brain and better judgement...

Jump, charge
I rolled 1d20+23, the result is 16, 23 = 39.
I rolled 1d20+10, the result is 13, 10 = 23.
HVB

Oh if applicable

Dmg
I rolled 2d6+4, the result is 5, 6, 4 = 15.
Board Rider
Board Rider's picture

Can't you stun or ring the bell strike that bird out of the sky after those epic rolls?

Imagining a young monk jumping into the air and striking a bird to the ground is amazing.

HVB

Oh dammit I thought it was only with full attk for some reason but rereading stunning fist oops...never used monk or stunning fist before
If I can declare it retroactively I will DC17 Fort, but if not I know for next time.

Talanall
Talanall's picture

I don't think that'll be necessary.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Fixxxer
Fixxxer's picture

Chuul takes a minute to try and find the errant arrow.

Arrow reclamation
I rolled 1d100, the result is 99 = 99.
Board Rider
Board Rider's picture

Avar will heal Kya 9hp with his LOH ability.

deadDMwalking
deadDMwalking's picture

Flying kick and she didn't even land in a river. :)

Talanall
Talanall's picture

Fixxxer wrote:

Chuul takes a minute to try and find the errant arrow.

No luck. Sorry.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

HVB

deadDMwalking wrote:

Flying kick and she didn't even land in a river. :)

Is that a common occurrence?

Fixxxer
Fixxxer's picture

HVB wrote:

Is that a common occurrence?

It's a recent occurrence. :P

Talanall
Talanall's picture

Fixxxer is playing a monk in another game. He tried to do almost exactly the same thing as Kya, except that it was against a giant wasp, his character didn't bicycle-kick his enemy into the afterlife, and he fell into a river afterward.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Who's on watch at what times, tonight?

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Board Rider
Board Rider's picture

Avar will post second watch. Prefferably with Garren, Oskav, Chuul, or Kya.

HVB

Kya will take 2nd watch with Avar unless someone wants that one. She doesn't have dark vision or anything cute like that

MinusInnocence
MinusInnocence's picture

It doesn't make any sense for Oskav to take a watch unless it's first or last, but it will probably mean extending the amount of time we spend at camp.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Darker

Ditto for Alannah. Longer camp if you want to try to convince her to take a watch.

HVB

Kya Will take the last watch on her own

MinusInnocence
MinusInnocence's picture

After you kicked a flying bird to death I'm not even sure what the rest of us are doing here, so if you want to sleep until last watch no one is going to object.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Fixxxer
Fixxxer's picture

Chuul doesn't have to sleep that much. He'll pull a double watch so the arcane spellcasters in the group can get their beauty rest, say 2nd and 3rd watch.

deadDMwalking
deadDMwalking's picture

Sounds like 5 watches, all solo. Garren (1st), Chuul (2nd, 3rd), Avar (4th) and Kya (5th). Hopefully it's not too dark for the 1st/5th watches so not having darkvision isn't a problem.

HVB

MinusInnocence wrote:

After you kicked a flying bird to death I'm not even sure what the rest of us are doing here, so if you want to sleep until last watch no one is going to object.


It's Kya's chapter, you're all just living in it. At least the dice are playing along...for now.
Board Rider
Board Rider's picture

deadDMwalking wrote:

Sounds like 5 watches, all solo. Garren (1st), Chuul (2nd, 3rd), Avar (4th) and Kya (5th). Hopefully it's not too dark for the 1st/5th watches so not having darkvision isn't a problem.


Why not 2, maybe 3? Chuul 4 hours, Avar 4 hours, then anyone in the group if needed.
HVB

Do you guys have items to let you need less sleep? How much sleep do non-spellcasters need to feel refreshed? I feel like we've had this discussion before, but maybe not...
For watch we could do
Chul+Garren
Chuul
Avar
Avar+Kya

Talanall
Talanall's picture

This discussion has happened briefly, but we also have indeed discussed sleep needs in terms of how they affect non-spellcasters on other occasions. One of the more detailed talks is in this dedicated thread: https://www.dndarchive.com/forums/rules-game/sleep-deprivation.

The TL;DR version is that although the rules as written do not provide for extended negative consequences when a creature that theoretically needs food, water or sleep does not get these needs, I impose ad hoc penalties based on Constitution checks with an ascending DC, similar to what is used to track a forced march. If you need sleep but go without it, you accrue non-lethal damage and become fatigued (in the specific in-game sense). Cure spells and other healing magic can temporarily cure the damage and fatigue. But if you keep going long enough, you eventually will begin to accrue non-lethal damage faster than you can magic it away, and at some point you will fall unconscious and sleep until you have made up for the shortfall.

Starvation and thirst work similarly if you push them to an extreme in my games, except that if you are in particularly desperate straits, you could die of them.

In general, I also observe a distinction between "sleep" and "rest." Sleep is something that most living creatures need, according to the rules of the game, and it is a kind of rest. There are creatures that don't need sleep, or need less sleep than others, either for reasons having to do with their race/creature type, or because they have magical assistance. If they are arcane spellcasters or psionic creatures, they still need rest, preferably in a single, unbroken stretch of 8 hours.

In similar fashion, I don't really care if your characters sleep all night through, or sleep fitfully and wake throughout the night because of trauma-induced nightmares. As far as I am concerned, those things are fluff. I am not as hard-nosed about rest periods for non-spellcasters or non-arcane, non-psionic casters, either; if such characters spend a significant length of time--a week or more--averaging less than about 8 hours of rest per 24 hours, then it's likely that I would come up with some kind of penalty to assess.

But that's really not very likely to happen. Divine spellcasters need a period of 8 hours of non-spellcasting to regain spells, and arcane/psionic characters have to outright stop and rest. Since the rest of the party usually needs to stop, guard them, and be quiet while they do so, my observation is that this works out to a method that forces everyone to rest. As a result, I don't actually track it closely.

The discussion you halfway remember took place because DDMW raised a theoretical issue, rather than because what was going on in-game was actually at all controversial.

So, that's the general picture.

Specifically to this campaign, Chuul is equipped with a ring of sustenance that prevents him from needing to eat or drink, and reduces his sleep requirements to 2 hours per 24-hour cycle. The rest of the party has no such helpful gewgaws.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

As an addendum, the easiest arrangement for watch-keeping is for parties that have enough members to divide into five watches of 2 hours each (allowing an arcane/psionic spellcaster to take first or last watch and still sleep for five hours), or (somewhat less preferably) for parties that can allow such characters to sleep all night without having to take watches at all.

I have absolutely no interest in deciding what you guys do. Theoretically, you could just let Chuul watch over you for six hours, then wake up someone else to spell him while he gets his nap, and the question would be whose turn it is to spell him tonight.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

HVB

Let's just do the 5 watches tonight like ddmw has it to keep things going...

Talanall
Talanall's picture

That's probably a good idea. Another point in favor of this arrangement is that if your rest is disturbed, there's still time for your spellcasters to get the extra rest needed to account for the disruption without having to change your overall plans about how long you'll be sitting still.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

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