A Lapse In Judgment (OOC)

398 posts / 0 new
Last post
Talanall
Talanall's picture

I think we should retain the necklace of fireballs. It's useful to have extra blasting power on hand, and Feruq has done a good job of using it appropriately.

That leaves the following items.

122 platinum
+1 dagger (2,302 gp)
+1 falchion (2,375 gp)
+1 full plate (1,650 gp)
+1 heavy steel shield (1,170 gp)
+1 silver gladius (2,335 gp)
+1 studded leather armor (1,175 gp)
amulet of natural armor +1 (2,000 gp)
bracers of armor +1 (1,000 gp)
campfire bead (720 gp)
cloak of resistance +1 (1,000 gp)
elixir of fire breath (1,100 gp)
efficient quiver (1,800 gp)
Lyntern's lockpick (2,160 gp)
muleback cords (1,000 gp)
oil of bless weapon (50 gp)
ring of immersion (400 gp)
ring of protection +1 (2,000 gp)
scrolls of blindness/deafness, blur, fox's cunning, and invisibility (arcane) (150 gp each)
scroll of gravity bow (arcane/divine?? 25 gp?)
wand of flaming sphere (10 charges, caster level unknown)
wind fan (5,500 gp)
yoni egg (3,600 gp)

There's also a bunch of alchemical masterwork and mundane stuff that we took from the Bloodskulls, as well as gear from Seralis, the murdered cleric. I think Kuiper bought most of that off of us, so I left it off of here.

Additionally, we took Raphael's haversack, which I THINK was a handy haversack. I don't think we've emptied it out and looked at the contents.

I think the wand should be retained for the same reason and in the same fashion as the necklace. Dalvar can use it because the spell is on the sor/wiz list, but if the party gains a druid of any sort, he'd be perfectly amenable to having someone else use it instead. Regarding the wand, I don't know its caster level, so I don't know its value. CL 3rd would be minimum for the spell in it, and at that CL it'd be worth 900 gp.

Dalvar isn't interested in owning the thing, though, and it's not as nice as a fireball. So if others want to sell, he isn't interested in claiming it as his own property.

The campfire bead seems far too good to get rid of. It gets us a campfire that burns for up to 8 hours without needing fuel. After burning for a period of time, it needs twice that long to "recharge." Still a great utility item, and it'll make our lives easier and better if we end up underground someplace.

I'm not sure who, if anyone, has claimed the magical arms and armor, except that I know Jugg'r fell in love with the +1 falchion. I think Feruq has the +1 dagger but isn't enamored of the thing. And I think Argus has the gladius. Given that our adversaries are diabolists, I think someone should keep the gladius. For similar reasons, I think the oil of bless weapon is something to keep. I think the full plate has to be refit to a new wearer before it can be used.

I'm not sure what to do with the lockpick and the yoni egg. They're both very useful things to have. But the lockpick is literally the personal property of the new Count, and the egg is a sex toy that apparently belongs to Tauster's girlfriend. Keeping either one is likely to lead to awkwardness. I think there's a decent chance Lyntern will tell us to keep the lockpick as soon as we mention it, but we should find out ASAP.

The egg is something we probably can hang onto up until the moment when we give Tauster his love letters to his girlfriend, along with the stick and other stuff we found in the infirmary at the keep. But at that point, we probably ought to give it to him.

Dalvar intends to grab every arcane scroll he can get his hands on. I don't know if the scroll of gravity bow is arcane or divine; if it's divine, then he has no use for it. Argus might, because that spell's also on the ranger list.

Other than the scrolls, there's nothing here that Dalvar really wants to keep for himself, and I'm agnostic about whether to keep or sell it.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

MinusInnocence
MinusInnocence's picture

I can confirm that no one has taken a look at Raphael's pack yet, and also that the assortment of alchemical and mundane gear from the Bloodskull orcs was traded to Kuiper's homestead as part of the letter of credit presented to Squire Marlen before Thurmaster was destroyed. I took it upon myself to confirm everyone's equipment lists and cash amounts after the party left Thurmaster, so the loot to be distributed now consists of everything recovered since the party arrived at Parlfray Keep.

Re: Jugg, he is interested in claiming the falchion +1 but is open to others persuading him otherwise. OOC, Jeff has requested that I place the character in semi-retirement before something unfortunate and irreversible happens to him. If someone else really really wants it, he will let it go. If not, he will probably trade the magic dust and the ornate wooden chest it was presented to him in (his prize for winning the drinking competition before the tornado destroyed Thurmaster) to help offset the cost. These items can then be liquidated by the party without consequence. To clarify - so far as I am aware, it is Jeff's intention to return to 2EE at some point. So his character is just taking this opportunity to bow out and get some rest, something that very much needs to happen whether he stays in the game or not.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Talanall
Talanall's picture

It's my recollection that the dagger, falchion, and studded leather in my list above were from the Bloodskulls. Was that already handled in a previous split, or is it still outstanding? If my memory serves, we took the letter of credit in order to convert all that mundane stuff into cash in order to support a split, but I don't think we ever got around to actually doing it.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

As far as the +1 falchion goes, I don't think I care. The only PC who seems likely to want it at all is (maybe) Argus, and he could as easily claim the gladius. If Jugg is going to chip in funds or goods that can be liquidated for a clean split, then it's not a big deal to me.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

MinusInnocence
MinusInnocence's picture

I'm almost 100% sure Argus claimed the studded leather +1. Not sure what happened with the dagger +1 or if it's even from the orc fight at the Reflecting Pool.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

MinusInnocence
MinusInnocence's picture

OK, I went back and looked at the Evils of Haranshire (OOC) thread. The studded leather +1 was claimed by Argus, the falchion +1 wasn't just tucked into Jugg's backpack but was actually bought and paid for to replace his shortsword, and the dagger +1 was seemingly liquidated. So no one has it.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Talanall
Talanall's picture

Okay.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

MinusInnocence
MinusInnocence's picture

Sense Motive from everyone, please.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Talanall
Talanall's picture

Check

I rolled 1d20+5, the result is 1, 5 = 6.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Cronono
Cronono's picture

My motive sense is tingling.

Sense Motive
I rolled 1d20+2, the result is 6, 2 = 8.
Fixxxer
Fixxxer's picture

I'm a little fuzzy, but I seem to recall that at the time the +1 dagger was liquidated, Feruq laid claim to the ring of protection +1, which he'd been carrying anyway. I recall that was when I actually added it to my character sheet as a permanent fixture. I *thought* we'd handled all the finances at that time, but I suppose I could be mistaken.

The stacking of the amulet of natural armor +1 and the ring was why I showed interest in the amulet.

Sense Motive
I rolled 1d20+9, the result is 19, 9 = 28.
Talanall
Talanall's picture

That sounds entirely plausible to me.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

deadDMwalking
deadDMwalking's picture

Please roll for me.

I am interested in getting rid of the Studded Leather +1. I am interested in the Gladius.

MinusInnocence
MinusInnocence's picture

Argus

Sense Motive (untrained, favored enemy)
I rolled 1d20+3, the result is 18, 3 = 21.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Justintime
Justintime's picture

Don't know if I did this right. Using mobile phone

Sense motive
I rolled 1d20+2, the result is 19, 2 = 21.

"Aaaaannnnd I botched" - Justin

MinusInnocence
MinusInnocence's picture

Argus and Feruq don't discern anything amiss about Virin's demeanor. I mean something is definitely wrong with him, by all accounts at some point he was gainfully employed with actual, marketable tradeskills under his belt and has chosen instead a career path that promises homelessness, long periods of wandering aimlessly but punctuated with moments of extreme violence, and almost zero prospects for survival until he is old enough to retire.

But Argus used to have a real, job-type job too, and here he is chasing strangers through the wilderness so he can help butcher them and take their stuff. So it isn't really a mark against his character.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

MinusInnocence
MinusInnocence's picture

Lodren has ample opportunity to observe the exchange from where he and Virin were sitting off to the side before the Heroes arrived. There isn't much room to make himself scarce but he has no real reason to - everyone in the room either already knows who they are and are at least passively watching the conversation as it unfolds because the party's exploits are interesting to commonfolk, or they have no idea who these guys are but know they are heavily armed and look like they have had a particularly difficult week, so it behooves one to be on one's guard around them. So, while the fact that he is eyeing them is pretty obvious, everyone else is too, so he doesn't really stand out.

The subtext of what the strangers are saying in response to Virin's overtures of alliance is that they are tired and under a great deal of stress, so this guy talking about how awesome what they do for a living must be is kind of off-putting. But they don't seem to be particularly mean-spirited and Kuiper, the man who owns this place, appears to hold them all in high regard.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Talanall
Talanall's picture

Weird question here. As Dalvar dreamed it, were the refugees human in appearance? Or were they tentacled horrors? Or somewhere in between?

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

MinusInnocence
MinusInnocence's picture

Humanoid, for sure. Any differences between the people in the crowd could probably be chalked up to the differences between, say, dwarves or goblins or humans.

His impression was certainly that they are what qualify as people on whatever world that was, and none of them seemed particularly alarmed at the sight of any of the rest.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Fixxxer
Fixxxer's picture

I would assume, as I think Dalvar might, that even if they weren't physically anything like humanoids, that his mind's translation of the dream would probably make them so. That even if they were scaly, tentacled horrors with 17 eyes and 2 dimensional parts that light slips right off of, that Dalvar's mind would recognize their definition in the dream as "people" and his mind would fill in the mental picture appropriately.

MinusInnocence
MinusInnocence's picture

That would make sense if the dream is intended to convey a message of some kind in a way that makes sense to the recipient; but unfortunately, if that is the case, there's really no way to know what the people on that planet were actually like.

But insofar as what the party could actually see, it was just a motley assortment of humanoids of various sizes, some of whom even appearing to conform to biological male or female body types as one on this world would recognize. Their skin tones and cosmetic features ranged widely but pretty much everyone looked like what one would expect of a human-like creature that evolved on a different planet.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

MinusInnocence
MinusInnocence's picture

Don't mind me. Just rolling dice.

Random
I rolled 1d8, the result is 6 = 6.
I rolled 1d4, the result is 4 = 4.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

MinusInnocence
MinusInnocence's picture

This will take awhile.

Random
I rolled 1d100, the result is 29 = 29.
I rolled 1d100, the result is 7 = 7.
I rolled 1d100, the result is 85 = 85.
I rolled 1d100, the result is 92 = 92.
I rolled 1d100, the result is 55 = 55.
I rolled 1d100, the result is 18 = 18.
I rolled 1d100, the result is 80 = 80.
I rolled 1d100, the result is 42 = 42.
I rolled 1d100, the result is 59 = 59.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

MinusInnocence
MinusInnocence's picture

Still rollin'

Random
I rolled 1d100, the result is 29 = 29.
I rolled 1d15, the result is 10 = 10.
I rolled 1d100, the result is 60 = 60.
I rolled 1d100, the result is 40 = 40.
I rolled 1d15, the result is 3 = 3.
I rolled 1d100, the result is 11 = 11.
I rolled 1d100, the result is 85 = 85.
I rolled 1d15, the result is 9 = 9.
I rolled 1d100, the result is 92 = 92.
I rolled 1d100, the result is 17 = 17.
I rolled 1d100, the result is 5 = 5.
I rolled 1d100, the result is 77 = 77.
I rolled 1d3, the result is 2 = 2.
I rolled 1d30, the result is 25 = 25.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

MinusInnocence
MinusInnocence's picture

Almost done!

Random
I rolled 1d100, the result is 8 = 8.
I rolled 1d100, the result is 20 = 20.
I rolled 1d15, the result is 3 = 3.
I rolled 1d100, the result is 8 = 8.
I rolled 1d100, the result is 75 = 75.
I rolled 1d15, the result is 10 = 10.
I rolled 1d100, the result is 93 = 93.
I rolled 1d3, the result is 2 = 2.
I rolled 1d4, the result is 3 = 3.
I rolled 1d100, the result is 55 = 55.
I rolled 1d100, the result is 66 = 66.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

MinusInnocence
MinusInnocence's picture

OK. So, in addition to the wand of cure light wounds you ordered from Semheis and which has been delivered here to Kuiper's farm, the merchant who owns the barge the two new adventurers arrived on also has some magic items in stock. Since he won't be making the trip to Thurmaster (and since, even if he did and even if it were not destroyed by the storm, Tauster is not there to trade with him), he is more than happy to unload his product here.

Wenstrel has about a thousand gold worth of cash on hand to trade with, not including whatever anyone gives him in coin for any of the items featured below. He's willing to accept items you already possess at half value in trade, of course, but that won't give him any more money to work with.

What follows is the assortment of arms, armor and various other nifty things he has in stock as well as how much they cost. You can find the spells deja vu and inflict pain in Occult Adventures. Rain of frogs and surmount affliction are from Ultimate Magic, as is the "Piercing Spell" metamagic feat the rod is based on. Bandages of rapid recovery appears on the list of wondrous items from Advanced Player's Guide.

Bandages of rapid recovery (200gp), shadowy leather armor +1 (4,910gp), longbow +1 (2,375gp), piercing metamagic rod (3,000gp), potion of entropic shield (50gp), scroll of deja vu (wizard, 25gp), scroll of inflict pain (wizard, 375gp), wand of rain of frogs (summoner, 5 charges, 787.5gp) wand of surmount affliction (oracle, 5 charges, 450gp).

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Talanall
Talanall's picture

I think the only things on the list that Dalvar is even a bit interested in are the potion, the rod, and maybe the scrolls. But he'd have to rearrange his finances pretty significantly to buy the rod, and the scrolls aren't highly desirable. If nobody else wants to buy the potion of entropic shield, I think he'd like to. But he doesn't want it badly enough to get into a bidding war with anyone.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Fixxxer
Fixxxer's picture

Jugg might be interested in the bandages of rapid recovery, which would give another 200gp for the merchant to spend on anything we want to sell to him.

MinusInnocence
MinusInnocence's picture

Jugg is indeed considering it, because I know something he doesn't know about PC semi-retirement and just how active a lifestyle choice it may prove to be.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Darker

Thunk has no idea how much money he has, but he also doesn't see anything particularly shiny for sell. Also, Dalvar is talking too much so he's ignoring the dialog to focus on eating as much as possible.

MinusInnocence
MinusInnocence's picture

Well, everyone's personal store of coinage might look a lot different after you divide up the loot from the Keep. When all transactions are finalized and you still have stuff left over you couldn't liquidate with Wenstrel, Kuiper is happy to write you a letter of credit for the value of the rest which can be redeemed in Milborne.

My understanding of the conversation thus far (or really just what Ed said and nobody seemed inclined to disagree with him) is that the yoni egg is not to be considered part of the loot because it is in fact the personal property of actual people who are still alive, and that it should be delivered to Tauster along with the rest of the personal effects belonging to the nurse at the Keep.

Lyntern is indeed willing to part with the lockpick, gifting it to the party in exchange for saving him from certain death. You're free to hold onto it as communal property like the necklace of fireballs and wand of flaming sphere, sell it, or do whatever else you would like with it.

There's also the matter of the horses and all their gear that you rescued from the Keep before you left. Kuiper has no way to house them here because he hasn't finished construction on the new barn yet and doesn't know when that will be able to happen. But if the intention is to make them available for the defense of Haranshire instead of just taking them to market and getting whatever coin you can scrounge up for the lot of them, what he is willing to do is request that you escort them to Milborne and surrender them to Nafton's care at the stables. In exchange, he will write a formal letter of introduction on behalf of the Sylvan Circle for you to be delivered to the heads of the merchant families in Milborne, including the Korvans, who boast not one but two wizards sworn to their service. Many skilled craftsmen as well as rare and valuable finished goods not commonly available will be open for business if you take the deal.

Alternatively, you can trade the horses and their gear to Kuiper for a second letter of credit worth actual money. If so, Kuiper would still make a final request that the animals be escorted to Nafton so he can find lodgings for them. As a refresher, the party rescued three light horses, five heavy horses and four light warhorses, as well as two mules. One of the mules (Bunny, who Dalvar has made clear not with words but with icy dagger facial expressions, is more precious to him than any of his travel companions because unlike adventurers, Bunny would never ever betray him or physically prevent him from betraying someone else) and three of the horses are actually original to the roster that Gideon stole from Kuiper's barn and really did belong to the party. I'll let you decide which is which, but the more obvious solution would be for everyone to claim an animal now and just treat the rest as loot. No one will look askance at you for that.

Note, however, that the four light warhorses don't have the Endurance feat. Instead, they have Light Armor Proficiency, which is why you equipped them with suits of light chain barding (and possibly also the Count's colors, I don't know). We're going to go ahead and assume the twelve horses are all equipped with military saddles, saddle bags and bits and bridles, and both mules are bridled with pack saddles.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

MinusInnocence
MinusInnocence's picture

Re: Raphael's haversack, it is indeed the magical variety. It contains various odds and ends useful to camping and adventuring, like soap, pots and pans, coffee, etc. To clarify, I'm trying to phase out access to material from d20PFSRD.com because it comes from so many different sources. So he actually was hauling around some specific and useful stuff but we'll just call it about 300gp worth of gear that can be liquidated here with Wenstrel and you can do what you like with that money when you get back to town. The only other items of note were a heavy underwater crossbow (which is just like a regular heavy crossbow but can also be fired underwater with a range increment of 20'), 100 crossbow bolts, and that puzzlebox Dalvar always saw Raphael fiddling with. Finally, Raphael had a pouch of coins tucked away in there, too. 15 platinum, 6 gold, 2 silver and 6 copper.

The handy haversack itself is worth 1,000gp if you sell it but I know not everyone in the party has one right now, so here's the scoop.

Paizo PRD wrote:
A backpack of this sort appears to be well made, well used, and quite ordinary. It is constructed of finely tanned leather, and the straps have brass hardware and buckles. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.

While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a move action, but it does not provoke the attacks of opportunity that retrieving a stored item usually does.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Talanall
Talanall's picture

Is the underwater crossbow standard or masterwork quality?

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

MinusInnocence
MinusInnocence's picture

Just a regular, dang ol' heavy (underwater) crossbow.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Talanall
Talanall's picture

I think it'd be wise of us to retain enough horses for our own use to allow us to keep the party mounted, especially if none of us is heavy enough so that we would slow down a light warhorse. Haranshire is really spread out, and we spend a lot of time moving around it. Even if weight means that they're slowed down to 40 ft. instead of a light horse's usual 60 ft., it represents an improvement to our normal speed. The armored animals seem like a reasonable choice for that.

For the remaining animals, Dalvar favors donating them to the defense of Haranshire.

I think that we should keep the lockpick, since Lyntern is willing to give it to us.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

Thunk thinks he'll look pretty dashing in a new cloak of resistance +1 and has a great interest in increasing his ability to carry heavy things (one of his strengths), so he wants the muleback cords. He's also things that anything with the words protection or armor sound good, so he'll be interested in snagging the ring of protection +1 or amulet of natural armor +1 if they aren't claimed by one of the more unarmored members of the party.

deadDMwalking
deadDMwalking's picture

In the event that one party member is too heavy for a light horse, we should give the horse the muleback cords. Having everyone able to move at 60 (or faster with run) would be helpful - or if it ever becomes helpful it'll be worth it.

As far as I know, there is no 'adjustment period' for the muleback cords. If Thunk needs to do any impressive feats of strength, we can remove them from the horse and he can use them. And of course, if nobody is so heavy that it is an issue, he could just have them all the time.

MinusInnocence
MinusInnocence's picture

Re: whether horses can equip muleback cords: I will allow it. The Rules As Written seem to prohibit it because technically they occupy the "Arm" slot and quadrupeds don't have arms, they have four legs instead. But I am not interested in getting into all of that bullshit. I reserve my right to revisit this subject at a later date. But right now, I will allow it.

However; whether Thunk or someone else or the party, collectively, claims the muleback cords; Jugg will push hard for the handy haversack in addition to purchasing the [i[bandages[/i] from Wenstrel.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

MinusInnocence
MinusInnocence's picture

OK. So, the dagger +1, falchion +1 and studded leather +1 from the fight with the Bloodskulls have already been claimed or liquidated. The ring of protection +1, which was a gift from Kurt's father Krynen after you brought him back safe and sound from the woods with Kuiper, was claimed by Feruq.

Argus claimed two wolf pelts of exceptional quality from the bedchambers of the late Count Parlfray. Feruq, though he may or may not have disclosed it to the rest of the party yet, was gifted a sheathed dagger by a farmhand after helping to rescue Agatha the cow. It may be of exceptional quality or even enchanted.

The bracers of armor +1 were liquidated along with the rest of the loot that had yet to be claimed by anyone when the party last met with Tauster, and Argus called dibs on the efficient quiver. That leaves the following unclaimed items:

Full plate +1 1,650gp and heavy steel shield +1 1,170gp- note that this armor would need to be resized to be worn effectively by anyone in the party, since its components are form-fitting. This takes a significant amount of both time and money and so this item might be more useful to you as divided loot.

Wind fan: 5,500gp - this can make gusts of wind. It's pretty self-explanatory. Definitely not the kind of thing anyone jumps up out of their seat to beat anyone to the punch because they absolutely need it when it's being auctioned off, but could definitely be useful if the party decides not to sell it (like in a scenario very much like the one in which you found it, wherein swarms of venomous, ravenous centipedes were attacking you from all sides and you needed a magic item to blow them away).

Lyntern's lockpick 2,160gp - this is pretty handy in a pinch, especially in a party without any characters who possess the trapfinding class feature. I will leave that to everyone to discuss out of character and determine if a magic item that can force a lock open once per day is worth over two thousand gold pieces. The Heroes, with the exception of Jugg, have all leveled up at least once since acquiring this item, so maybe its relative value has diminished.

Silver gladius +1 2,335gp - In a campaign where everyone and their grandma appears to be either aligned with devils or fighting a secret war against them and their servants, a weapon made of silver AND enchanted seems like a must-have. It is also basically a shortsword and-then-some, which makes it one of the most valuable backup weapons in the game for anyone with martial weapon proficiency (being both a piercing and light weapon, it can be brought to bear against creatures that have swallowed you whole or are otherwise grappling you AND against opponents when you are forced to engage them underwater). You'd have to be a real dumb-dumb to pass this up. I think Argus already expressed interest in it.

Scrolls of blur, blindness/deafness, fox's cunning, invisibility 150gp each, 600gp total - These have already been claimed by Dalvar and no one else can use them, so far as I am aware, or has any intention of making a counter-offer.

Wand of flaming sphere (10 charges) 900gp - Dalvar has made the observation that such an item is basically as universally useful as the necklace of fireballs Feruq utilized to great effect against the horde of skeletons and zombies at Parlfray Keep. Sure, only one person in the party can use it right now, so far as any of us are aware. But it's still really great and he is more than willing to hold onto it and use it to everyone's collective benefit without claiming it as a personal treasure item (pretty clever for him to do something like that but whatever).

Oil of bless weapon 50gp - This can be used with a standard action to apply to a weapon. When applied to a ranged weapon that fires ammunition, it does not confer most of the benefits of the spell to that weapon's ammunition (so a bow or crossbow you apply the oil to wouldn't make its arrows better at overcoming damage reduction or striking incorporeal creatures, but it would still automatically confirm critical threats as long as the target is evil). It's not the best spell in the game or anything but it is pretty handy in a pinch, and there are even some creatures who are uniquely vulnerable to blessed weapons. It wouldn't be much of a stretch to classify this as communal property but leave it with one of the more martial characters, like Argus, for safekeeping until it is time to use it.

Muleback cords 1,000gp - these have been the subject of much debate since they were acquired. Being able to carry way more than your Strength score might suggest is always useful, especially for games where the characters are of the "Take anything that's not bolted down and we'll come back for the rest" mentality. Darker has been very vocal about it OOC and Thunk brings up how his job is to carry stuff every chance he gets, so it makes sense that he is interested in this piece.

Potion of lesser restoration 300gp - There were two of these but you used one to wake Jugg up after his near-death-experience with the shadows that cost him 2 Hero Points to survive. It seems like this is the kind of thing you would definitely want to keep on-hand as communal property unless someone is particularly greedy and flush with cash.

Scroll of gravity bow 25gp - While this spell does appear on both the sorcerer/wizard and ranger lists, wizards can't use a scroll to copy it into their spellbook unless it was actually penned by another sorcerer or wizard. This one's author was a ranger, unfortunately, so its utility is limited to rangers in the party who have not chosen an archetype that prohibits spell use.

Campfire bead 720gp - This lets you make a campfire out of a marble you can carry in your pocket at least once a day. For a party of adventurers who anticipate they may have a trek of indeterminate length into the Underdark in their near future, it seems like a no-brainer, and would be useful to just about everyone who has eyes, cooks their food or wants to boil water before drinking it to ensure its safety. That's everyone.

Elixir of firebreath 1,100gp - This is what it sounds like: after you drink it, you can breathe fire. But you can only do so three times in a single hour before the effects wear off, and while you can use the gout of flame to target someone up to 25' away, you really do only get to use it against one person at a time. It's kind of underwhelming for an item that costs over a thousand gold pieces but if, like some of the pieces of loot listed above, someone could make the argument it is better to list as communal property and leave it to the discretion of someone like Feruq to decide when best to use it, that isn't really a factor.

Amulet of natural armor +1 2,000gp and cloak of resistance +1 1,000gp - Many party members already have one or both of these equipped. One raises your natural armor bonus, the other provides a flat bonus to all saving throws. They're universally useful and ripe for upgrading to a higher bonus down the road. Thunk has staked a tentative claim on both items because he currently owns neither.

Ring of immersion 400gp - This item takes up a ring slot but once per day, any time the wearer's head is submerged in a substance that would preclude breathing, as an immediate action it creates a bubble around his or her head that allows one to breathe normally for up to one minute. It is worth 400gp. It's up to everyone to decide for themselves how much they really need something like this: maybe it's worth considering whether or not you currently have plans for both of your ring slots (each character can wear one on each hand), or how likely it is that you think I will create a scenario in which an enemy tries to drown you just because you turned down an obvious Get Out Of Jail Free Card.

Handy haversack 2,000gp - This allows the wearer to carry up to 120lbs of gear distributed amongst its three pockets, but only ever weighs five pounds. It also lets you pull an item from your pack with a move action that does NOT provoke an attack of opportunity for doing so, because whatever you reach in there for is always on top. Jugg wants this very much.

There's also the 300gp in camping gear Raphael had stowed inside it. If anyone really, really wants it, they can pay the party 150gp and I will come up with 120lbs of adventuring equipment. If not, splitting the cash might be your best option here.

SO, not counting the items that have been proposed as communal property or claimed specifically by one or more party members, the haul from Parlfray Keep is as follows:

Full plate +1 (1,650gp)
Heavy steel shield +1 (1,170gp)
Wind fan (5,500gp)
Oil of bless weapon (50gp)
Elixir of firebreath (1,100gp)
Ring of immersion (400gp)

As well as 300gp in sundry adventuring gear and a grand total of 137pp, 6gp, 2sp, 6cp. Plus Raphael's puzzlebox which is basically exactly like the one in Hellraiser, in case anyone was wondering.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Talanall
Talanall's picture

Does the ring allow its wearer to speak and cast spells with a verbal component as normal, at least for the one minute duration?

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Fixxxer
Fixxxer's picture

I'm pretty positive that the ring of protection +1 was already officially claimed and bought by Feruq some time back and its inclusion on the treasure list was an error.

Feruq is pretty interested in the amulet of natural armor +1. Not enough to get into a sissy slap fight with the likes of Thunk, but enough to make a case for why he might be the natural candidate for it.

MinusInnocence
MinusInnocence's picture

Talanall wrote:

Does the ring allow its wearer to speak and cast spells with a verbal component as normal, at least for the one minute duration?

I don't see why not.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Fixxxer
Fixxxer's picture

It hasn't actually been done IC as of yet, but I see no reason why Feruq would hide the dagger he was given from the others. We can safely assume he brought it up OOC in the time since it was given to him. It hasn't been appraised or even checked for auras IC yet, but Feruq hasn't really been the type to hide stuff, especially since he doesn't really own that much gear.

MinusInnocence
MinusInnocence's picture

Edited my breakdown to add references to the campfire bead and scroll of gravity bow. Also, I've decided that after everyone has either purchased every item still on the table or the party has liquidated what's left over and divided the profits, I will go back through the entries in the XP & GP stickied thread and cross out everything that has either been claimed or sold. That should make this part easier in the future, because we'll have a visual reminder of what hasn't been divided up yet.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

deadDMwalking
deadDMwalking's picture

Dalvar is still handling my wealth, I believe. I would like to sell or trade the studded leather I currently have.

MinusInnocence
MinusInnocence's picture

Argus will have 2pp, 588gp, 7sp and 9cp after selling his studded leather +1; just over 600 gold in all. If we assume that the full plate +1, heavy steel shield +1, wind fan, oil of bless weapon, scroll of gravity bow and elixir of firebreathing are being liquidated, each character (Argus, Dalvar, Feruq, Jugg and Thunk) from the original party will receive a share of 1,929gp. This will bring Argus up to 2,537.79gp.

If he does not purchase the silver gladius +1 and no one else does, either; and, despite it being a historical artifact of some note and also really, really valuable if the Heroes of Haranshire cross swords with any more devils in the future; the piece is liquidated, everyone will receive an equal share of 467gp, bringing Argus up to 3,004.79gp.

This would put him within 1,906gp of being able to purchase the shadowy leather armor +1 from Wenstrel. If he is willing to part with the rare wolf pelts he looted from Parlfray Keep here, the merchant captain will take them off his hands for 400gp total (I'm willing to entertain a skill challenge here to negotiate that price up or down if you are so inclined). That would bring him to 1,506gp shy of the mark (and change), and he may find that some of the items in his inventory he can do without to close the gap even further.

The dagger Feruq received from the farmhand after he and Argus rescued Agatha is a masterwork cold iron dagger, but nonmagical, if anyone is so inclined to detect for that. It is worth 304gp, or 152gp if you sell it. Split five ways, this is 30 gold and 4 silver, bringing Argus to 3,435.19gp, if I'm not mistaken. That's 1,475 short of his goal for the shadowy leather armor +1, if he is so inclined to purchase it. Not ideal, but maybe the party will be willing to loan him the rest?

Re: the amulet of natural armor +1, eyeballing Feruq and Thunk's character sheets indicates you're basically in the same area code as far as armor class is concerned. I don't know if that sways the argument one way or the other. It's true that Thunk is pretty much relying on his armor and that's it, while Feruq's touch AC is way higher because he's a monk and that's just the way monks work; but Thunk also has damage reduction and typically wades into combat with extra hit points by virtue of an enhanced Constitution score. So maybe AC doesn't tell the whole story here.

Anyway, just trying to help you guys crunch numbers.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Darker

So if we claim something, its half market value, right?

If Thunk gets the amulet, ring, cord, and cloak... that'll run him around 3,000 gp, right (totally depending on Feruq's claims)? Since there's nothing else to buy and he likes shiny things, he'd be interested in the +1 silver gladius rather than see it sold off. How much would that leave him?

MinusInnocence
MinusInnocence's picture

There is no ring. Feruq bought that before you guys went to the Keep. It would be 2,000gp for the amulet, cloak and muleback cords, which is exactly how much he has (200 platinum) prior to dividing up loot from this haul.

In my above calculations I included the 300gp from Raphael's miscellaneous adventuring gear but not the platinum coinage. My apologies.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Darker

Wait, does that include the gold on his character sheet that he already has?

MinusInnocence
MinusInnocence's picture

That only includes the gold on the character sheet he already has. It's pre-split.

Also, I realized just now I forgot to reduce the sell price for the loot by 50% in my prior post when calculating everyone's share from liquidating it. Each character would receive 1,213.4gp after selling the masterwork cold iron dagger, full plate +1, heavy steel shield +1, wind fan, oil of bless weapon, scroll of gravity bow and elixir of firebreathing. The silver gladius +1 would cost Thunk 1,167.5gp if he wants to claim it for himself. So he could certainly call dibs on the amulet of natural armor +1, cloak of resistance +1, muleback cords and silver gladius +1 and still have 46gp, 5sp and 4cp left in his pocket.

EDIT: Oops again! I left out the 300gp in adventuring gear and 122pp. That raises all five shares by 274gp each, to a total of 1,487gp and 4sp after selling the items no one has expressed any interest in keeping but aren't important enough to retain as communal property.

I THINK that's accurate up to this point.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Pages