Male half-elf clr 12 of the House of the River: CR 12; Hit Dice 12d8-12; 45 hp; Init -2; Spd 20 ft. (4 squares); AC 22, touch 8, flat-footed 22; BAB/Grapple +9/+10; Atk +14 melee (1d8+5, +2 bane (undead) disruption alchemical silver morningstar); Full atk +14 melee (1d8+5, +2 bane (undead) disruption alchemical silver morningstar); SA death touch 1/day, turn/destroy fire creatures or rebuke/command water creatures 5/day, turn undead 5/day; SQ +2 racial bonus to saves vs. enchantment spells, +1 racial bonus to Listen, Spot, and Search checks, +2 racial bonus to Gather Information and Diplomacy checks, aura, elven blood, immunity to sleep spells and similar magical effects, low-light vision; AL LE; SV Fort +7, Reflex +2, Will +12; Abilities Str 17, Dex 7, Con 9, Int 13, Wis 19, Cha 14.
Skills and Feats: Bluff +4, Concentration +5, Diplomacy +19, Gather Information +4, Intimidate +4, Knowledge (arcana) +5, Knowledge (religion) +10, Knowledge (history) +5, Listen +5, Search +2, Sense Motive +6, Spellcraft +10, Spot +5; Cleave, Negotiator, Persuasive, Power Attack, Quick Draw.
Typical Cleric Spells Prepared: 0th—create water, detect magic (x2), detect poison, purify food and drink, read magic; 1st—bless, cause fear+, divine favor, deathwatch, inflict light wounds (x2), shield of faith; 2nd—augury (x2), death knell+, lesser restoration, spiritual weapon (x2); 3rd—contagion, prayer, searing light (x2), speak with dead, water breathing+; 4th—control water, death ward+, divination, divine power, restoration; 5th—greater command, ice storm+, righteous might, true seeing; 6th—cone of cold+, heal, word of recall.
+ denotes domain spells.
Possessions: +2 bane (undead) disruption alchemical silver morningstar, +2 ghost touch bronze dragonhide full plate, +2 ghost touch bronze dragonhide heavy shield, belt of strength +4, circlet of charisma, periapt of proof against poison, ring of freedom of movement, ring of friend shield. Assume that Teoric also carries the material components for any spells he has prepared.
Teoric is extraordinarily tall and muscular for a half-elf, standing nearly six feet tall. From the bulk of his shoulders and limbs, an observer with a good head for such estimates would put his weight somewhere in excess of 220 pounds. His habitual attire in a suit of dragonhide armor makes him an unusually massive figure, and this impression is not abated by his deliberate, lumbering way of moving.
Physically graceless as he may be, the muscle-bound God-King is lovely to the sight, with violet eyes and a mane of wavy black hair, both of which match the coloring of his slimmer, more graceful sister (and wife), Teodora. As with so many half-elves, it can be difficult to guess his age unless one is accustomed to dealing with his race. For such an experienced observer, most guesses would place his years near the beginning of his fourth decade.
Starting Attitude: Indifferent.
Modifiers: The PCs are known members of a bleak banyan cartel (-8), the PCs are known associates of a foreign church's clergy (-4), the PCs are foreigners (-2), the PCs are retainers of a minor noble house (+2), the PCs are retainers of a major noble house (+4).
If Hostile: Orders the PCs summarily imprisoned or executed. In extraordinary cases, such as when imprisonment or execution might cause an international incident or spark an uprising, this treatment may be reduced to a lifelong exile from Enteria.
If Unfriendly: Orders the PCs removed from his presence by force, possibly imposing a temporary exile from Enteria, possibly following interrogation and mistreatment.
If Indifferent: Socially expected interaction. As the reigning king of a feudal nation, Teoric's demeanor would typically come across as imperious and arrogant from an ordinary man.
If Friendly: Considers the PCs for appointment to minor government office, knighthood, or non-hereditary fiefdoms. May issue an official commendation for services rendered to the crown.
If Helpful: Considers the PCs for appointment to high office. Confers hereditary nobility as a reward for continued service to the crown.
Teoric's lumbering gait and slow, methodical movements lead many members of the royal court to think of him as a brutish, stupid enforcer ruled by his queen, Teodora. The truth is that he is much brighter and more perceptive than he seems. Beneath the façade of his armor and the great morningstar that serves as his scepter of office, the God-King hides a quick wit and subtle discernment of his subjects' intrigues and treachery.
In his way, the God-King is a reformer. The decline of the nobility in his country has resulted in an influx of disruptive influences in the form of the bleak banyan cartels. Their antics stir Teoric to a dull fury, and one of the surest ways to garner his favor is to build a reputation as an enemy of the cartels. Such a ploy can backfire on those who are too effective, however; Teoric finds it amusing to disrupt the cartels' plans and draw the fangs of overly competent and ambitious adventurers by awarding them fiefdoms that reverted to the crown after the original aristocrats passed into obscurity. The headaches and challenges of rebuilding an estate, clearing a fiefdom of bleak banyan cartels and other disruptive parties, and making it productive enough to pay taxes to the crown are typically the equal of an adventurer's resourcefulness.
In an emergency, Teoric's magic and his bull-like strength make him an outstanding protector to stand between his sister-wife and a threat. He wades into battle in order to distract their enemies so that Teodora can rain destruction on them using her spells. In support of this tactical doctrine, the God-King typically prepares an array of spells to boost his capability for melee combat.