Temple Styles

Mastery in the temple styles often requires training as a cleric or paladin, since they were developed by and for the clergy of the Celestial Court. Many of these styles are characterized by their requirement that their students learn to channel positive or negative energy or infuse divine magic into their attacks. Practitioners of the temple schools are almost always part of an order of fighting monks or friars trained to serve their churches as templars, spies, or champions against the enemies of the faith.

Invincible Order

Feats: Cleave, Fist of Order, Improved Unarmed Strike, Power Attack, Stunning Fist

Special: Smite evil ability, or access to the smite granted power from the Destruction domain

Mastery Benefit: Possession of all of the feats in the Invincible Order style confers an extra 2d6 damage to the effect of the Fist of Order feat when it is used against chaotic outsiders.

Notes: This style is practiced by the Hands of Justice monastic order in the service of Agon, and emphasizes power over subtlety. Unlike most other temple schools, the Invincible Order style of unarmed combat emphasizes physical prowess over ki techniques. Although the Hands of Justice come into their own against chaotic outsiders, most of their training focuses on dealing with mundane troublemakers and rabble-rousers.

Iron Hand

Feats: Crushing Fist, Improved Sunder, Power Attack, Ringing Bell Strike, Stunning Fist

Mastery Benefit: Once per day as a standard action that provokes attacks of opportunity, you may make a melee attack against a single inanimate object within your reach, dealing maximum damage and ignoring hardness below 20.

Notes: The foundation of this school rests upon its students' ability to engage a foe at extremely close range, and then unloose a barrage of powerful attacks intended to overwhelm their target. Iron Hand relies primarily on closed-fist techniques for both offense and defense, although it also incorporates a few low-line kicks and open-handed strikes. Ki manipulation exercises are extraordinarily important to the style, allowing advanced practitioners to deal incredible amounts of damage even to inanimate objects.

The Order of the Gauntlet employs the Iron Hand techniques in service to Lereina, the Mistress of Coins. Members of the order are sometimes hired as mercenaries by employers who require subtlety and discipline rarely found in the usual scum who make a living as sellswords.

Jade Palm

Feats: Deflect Arrows, Improved Disarm, Pulse of Life, Smite Aberration, Stunning Fist

Mastery Benefit: Characters who possess all of the feats in the Jade Palm style gain a +2 bonus to saving throws against the spell-like and supernatural abilities of creatures with the undead and aberration types.

Notes: Monks of the Mother's Vengeance order train to defend the natural and civilized world against the monstrous progeny of the Twister of Flesh, Ekar. Their Jade Palm style is primarily a defensive, open-handed style when deployed by basic students, emphasizing techniques designed to end a confrontation without recourse to killing. But the most skilled proponents of this style train as clerics to master techniques that allow them to channel the purity of life itself into their opponents. Such expertise is of limited use against humanoid foes, but makes the Jade Palm deadly against aberrations and the undead.

Six Stars

Feats: Point Blank Shot, Rapid Shot, Precise Shot

Mastery Benefit: When you use the Rapid Shot feat in conjunction with your flurry of blows ability, your penalty to attack rolls is reduced from -2 to -1 when you wield shuriken.

Notes: Unique among the temple styles is this weapon-based form which is attributed to the legendary St. Anselm the Navigator, a friar of Herenus who reputedly crossed the southern ocean in an open rowboat and returned from his voyage to tell the tale. Regardless of the truth of this legend, others describe St. Anselm as a famed marksman with the shuriken, able to cluster as many as six of the tiny throwing knives with a into a target the size of a man's eye. True or not, it's certain that many of the wandering order called the Friars of St. Anselm are masters of this oft-overlooked weapon.

Sun

Feats: Blinding Strike, Dancing Shadows, Extra Turning, Ignescent Strike, Stunning Fist

Spells: Able to cast fire shield as a divine spell.

Mastery Benefit: Characters who meet the above requirements can imbue their unarmed attacks with divine power using the Ignescent Strike feat. Instead of dealing fire damage, the damage caused by their unarmed strikes is divine in nature, and not subject to fire resistance.

Notes: This is the most widespread of the temple schools, and by far the best-known because of the conspicuous power of the Ignescent Strike feat. The powers granted by the Dancing Shadows feat are fodder for an ongoing (and sometimes acrid) debate about the relationship between Oceus and Herenus, since the use of illusion or shadow for defense is more appropriate to Herenus's church than to mainstream belief in the faith of Oceus. Nevertheless, the Order of the Dawn is one of the most visible and respected organizations in Oceus's church, and its leaders side vocally with the orthodox belief that the two gods are separate.

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