Hit Dice: 1/4d8 (1 hp)
Speed: 30 ft. (6 squares), climb 30 ft.
Armor Class: 17 (+4 size, +3 Dex), touch 17, flat-footed 14
Base Attack/Grapple: +0/-16
Attack: Bite +7 melee (1d2-5)
Full Attack: Bite +7 melee (1d2-5)
Space/Reach: 1 ft. / 0 ft.
Special Attacks: -
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +1
Abilities: Str 2, Dex 17, Con 10, Int 2, Wis 12, Cha 2
Skills: Balance +13, Climb +13, Listen +3, Spot +3
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary, pair, or colony (2-10)
Challenge Rating: 1/8
Alignment: Always neutral
Level Adjustment: —
These docile rodents thrive in temperate woods, where they eat mostly nuts, berries, and small insects.
Squirrels are extremely timid and run at the first sight of danger, biting only when cornered.
Skills: Squirrels have a +8 bonus racial bonus on Balance and Climb checks. A squirrel can always choose to take 10 on a Climb check, even if rushed or threatened. A squirrel uses its Dexterity modifier for Climb checks.
A squirrel may be selected as a familiar. It grants its master a +3 bonus on Climb checks.