Special Substances & Items (chart)

Special Substances & Items

Item:
Cost:
Weight:
Runold's Doom
1,900gp
2 lbs.
Breezegel
50gp
1 lb.
Breezegel, Advanced
250gp
1 lb.
Breezegel, Greater
950gp
1 lb.
Frostguard
50gp
1 lb.
Frostguard, Advanced
250gp
1 lb.
Frostguard, Greater
950gp
1 lb.
Pygmy Poison
200gp
-
Mamba Serpent Poison
4,000gp
-
Woodbore Adhesive
10gp
-

 

Runold’s Doom
Type:
Contact DC 20
Initial Damage: 1d6 Dex
Secondary Damage: 2d6 Dex
Cost: 1,900 gp

This poison is named in memory of Jacques Runold, renowned for his work as Royal Explorer. Its qualities were first recorded after a tragic accident, after doses of separate ointments Runold had discovered in far corners of the world, greater breezegel and greater frostguard, were erroneously applied at the same time. Runold’s Doom causes numbness and severe swelling on the affected area, eventually leading to paralysis. Given that either ointment is only ever used to protect the subject against exposure to extreme temperatures, without supervision a victim of this poison might very well perish.

Breezegel

Renowned explorer Jacques Runold was chosen to lead an expedition in the southern islands as “Royal Explorer.” The natives on one island greeted the party on the beach, and after some negotiation Runold was led through the jungle to their village. He noted that while the natives were running through the jungle without any problems, northerners had a difficult time exerting themselves in any way in the abysmal heat. Through “diplomacy,” Runold convinced the tribal shaman to share their secret: an alchemical substance the locals call breezegel.

Breezegel, lesser
Applied to bare skin, lesser breezegel grants a +5 alchemical bonus on saves for exposure to hot temperatures for 1 day. Cost: 50 gp. Craft DC: 21.

Breezegel, advanced
This more potent mixture grants a +10 alchemical bonus on saves for exposure to hot temperatures for 1 day. In addition, it raises the extreme temperature limit by 20 degrees (see Dungeon Master’s Guide, v3.5, p303). Cost: 250 gp. Craft DC: 28.

Breezegel, greater
The most powerful version of breezegel grants a +15 alchemical bonus on saves for exposure to hot temperatures for 1 day. Not only does it raise the extreme temperature limit by 50 degrees, greater breezegel also provides Fire Resistance 10. Cost: 950 gp. Craft DC: 35.

Note that the advanced and greater potencies of breezegel raise the extreme temperature limit for exposure to cold AND hot temperatures. This means that using breezegel in even a moderately cool environment could potentially require Fortitude saves for exposure to the elements.

Frostguard

The explorer Jacques Runold was gifted with the secret to frostguard while exploring the northern taiga. The first time he witnessed natives using the substance, Runold assumed it was some sort of fertility ritual: a room full of half-naked men and women were standing around in twos and threes, smearing lotion all over each others’ bodies. Norghan, a barbarian trader native to those lands, explained to him during his travels that frostguard is actually an oil applied to exposed skin to help protect the subject from extreme cold. A pungent odor akin to that of a well-stocked spice cabinet accompanies the oil when applied.

Frostguard, lesser
Applied to bare skin, lesser frostguard grants a +5 alchemical bonus on saves for exposure to cold temperatures for 1 day. Cost: 50 gp. Craft DC: 21.

Frostguard, advanced
This more potent mixture grants a +10 alchemical bonus on saves for exposure to cold temperatures for 1 day. In addition, it lowers the extreme temperature limit by 20 degrees (see Dungeon Master’s Guide, v3.5, p302). Cost: 250 gp. Craft DC: 28.

Frostguard, greater
The most powerful version of frostguard grants a +15 alchemical bonus on saves for exposure to cold temperatures for 1 day. Not only does it lower the extreme temperature limit by 50 degrees, greater frostguard also provides Cold Resistance 10. Cost: 950 gp. Craft DC: 35.

Note that the advanced and greater potencies of frostguard lower the extreme temperature limit for exposure to cold AND hot temperatures. This means that using frostguard in even a moderately warm environment could potentially require Fortitude saves for exposure to the elements.

Pygmy Poison
Type:
Injury DC 14
Initial Damage: 1d4 Dex
Secondary Damage: Unconsciousness
Cost: 200 gp

Pygmy poison, called so because the only thing known about it aside from its effects is that pygmies are the only race to use it, is the most commonly used poison among pygmies.Compared to other poisons, it has a relatively low DC, but pygmies generally don’t have much trouble using it to bring down prey or opponents due to the fact that due to the numbers pygmies use in hunts or ambushes, the subject will have to make literally dozens of saves.

Mamba Serpent Poison
Type:
Injury DC 18

Initial Damage: 2d6 Con
Secondary Damage: 3d6 Con
Cost: 4000 gp

Mamba serpent poison is a particularly deadly toxin milked from the fangs of the extremely rare green mamba snake.Few people have ever been bitten by this serpent and lived.The high mortality rate among snake handlers and the serpent’s general rarity make this poison a rare commodity.Occasionally, pygmies manage milk enough poison from a killed green mamba to treat down into a lasting poisonous goo.This substance is a bit easier to resist than the actual bite of the snake, but even so, few can resist its effects.Pygmies can’t eat anything they kill with this poison, so they only use it when the threat is beyond their ability to stop otherwise.Mamba poison is rare, even among pygmies, and only the most elite pygmies are liable to have a dose.