Shin Wan Hu

Note: This NPC was originally written as part of The Kriegan location, found here.

Shin Wan Hu
Male aasimar clr 5/blackguard 10/ex-paladin 1: CR 17:
Medium outsider (native); Hit Dice 11d10+5d8+34; 109 hp; Init -1; Spd 20 ft. (4 squares); AC 22 (-1 Dex, +12 armor, +1 deflection) (11 touch, 22 flat-footed); BAB/Grapple +14/+16; Atk +16 melee (1d10+3 plus contagion, demon armor) or +16 melee (by spell) or +13 ranged (by spell); Full atk +16/+11/+6 melee (1d10+3 plus contagion, demon armor), or +16 melee (by spell) or +13 ranged (by spell); SA daylight, death touch, smite good (5/day), sneak attack (+3d6), spells, rebuke undead; SQ aura of despair, aura of evil (15), dark blessing, darkvision (60 ft.), detect good, Kriegan graduate, fiendish servant, resistance to acid 5, cold 5 and electricity 5, poison use; AL LE; SV Fort +18, Reflex +9, Will +12; Abilities Str 14, Dex 8, Con 14, Int 10, Wis 20, Cha 21.
Skills and Feats:
Concentration +7 (4 paladin, +2 Con), Diplomacy +9 (4 paladin, +5 Cha), Handle Animal +5 (+5 Cha), Hide -1 (4 paladin, cross-class, -1 Dex, -4 ACP), Heal +9 (4 paladin, +5 Wis), Knowledge (arcane) +5 (5 graduate), Knowledge (religion) +8 (2 paladin, 6 cleric), Knowledge (the planes) +2 (2 cleric), Listen +7 (+5 Wis, +2 racial), Ride +2 (3 paladin, -1 Dex), Sense Motive +8 (3 paladin, +5 Wis), Speak Language (Common, Celestial), Spellcraft +2 (2 cleric), Spot +7 (+5 Wis, +2 racial); Cleave, Extra Turning, Greater Spell Focus (necromancy), Improved Sunder, Improved Turning, Power Attack, Spell Focus (necromancy).
Death Touch:
Once per day, Shin Wan Hu can make a death touch attack against a living creature. If his touch attack is successful, he rolls 5d6. If the total result is equal to or higher than the target’s current hit points, it dies (no save). This power is conferred by his possession of the Death domain.
Kriegan Graduate: Shin Wan
Hu is a graduate of the Kriegan. He gains the Greater Spell Focus (necromancy) feat and 5 skill ranks to place in Knowledge skills. His undead servant is a wraith.
Daylight: Shin Wan Hu can use daylight once per day as a 5th level cleric.
Rebuke Undead: Shin Wan Hu rebukes and commands undead as a cleric of 14th level. His turning damage is equal to 2d6+19.
Typical Cleric Spells Prepared (5/5+1/3+1/2+1; save DC 15 + spell level, or 17 + spell level for spells from the school of necromancy; +1 caster level for spells with the [Evil] descriptor as a result of the Evil domain): 0th—cure minor wounds, detect magic (x2), detect poison, inflict minor wounds, read magic; 1st—bane, comprehend languages, cure light wounds, deathwatch, protection from good*, summon monster I; 2nd—bull’s Strength, desecrate*, summon monster II; 3rd—animate dead*, dispel magic, summon monster III.
* indicates domain spells.
Typical Blackguard Spells Prepared (4/3/3/2; save DC 15 + spell level, or 17 + spell level for spells from the school of necromancy; +1 caster level for spells with the [Evil] descriptor as a result of the Evil domain).
1st-corrupt weapon, cure light wounds, doom, summon monster I; 2nd-bull’s Strength, death knell, summon monster II; 3rd-cure serious wounds, inflict serious wounds, summon monster III; 4th-poison, summon monster IV.
Possessions: Cloak of Charisma +2, demon armor, explorer’s outfit, periapt of Wisdom +4, ring of protection +1, scroll of create greater undead, scroll of inflict critical wounds.


Tiny Magical Beast (extraplanar) (raven)
Hit Dice:
3d8 (13hp)
Initiative: +2
Speed: 10 ft. (2 squares), fly 40 ft.
AC: 15 (+2 size, +2 Dex, +1 natural), touch 14, flat-footed 13
BAB/Grapple: +0/-13
Attack: Claws +4 melee (1d2-4)
Full Attack: Claws +4 melee (1d2-4)
Special Attacks: Smite good
Special Qualities: Darkvision (60 ft.), empathic link, improved evasion, low-light vision, resistance to cold and fire 5, share saving throws, share spells, SR 6
Saves: Fort +9, Ref +5, Will +5
Abilities: Str 2, Dex 15, Con 10, Int 6, Wis 14, Cha 6
Skills: Listen +4, Spot +6
Feats: Weapon Finesse


Shin Wan Hu is one of the most oddest of the many oddities that can be found at the Kriegan, and he knows it. After his wife and children were killed, he turned from the path of the righteous and raged against his former divine patron, vowing to corrupt everything he held dear in revenge. For three years, he has made good on his vow, taking great pleasure in helping to spread the dark arts in the world.

Shin Wan Hu is intimidating, but approachable. Much as his heritage as an aasimar marks him as odd, his tendency to approach situations from a martial viewpoint instead of an academic one sets him apart from most of the other professors. Because the current semester is only the second he has taught since being asked to stay on after graduation, he also feels as much like a student as he does a professor. He’s willing to share a drink with his students and tell war stories by the fire, which helps to make him liked by most of them.


Teaching Style:
Shin Wan Hu treats his students much as he might treat a platoon of soldiers. He understands that many of them know more about necromancy than he is likely to learn in his lifetime, so by and large he allows them to govern their own curriculum. His position in the classroom is less than that of a formal instructor, but more of an experienced observer. When a student has a question, he doesn’t usually answer directly. Instead, he almost always tells some story from his past (usually a story of battle and war) that helps the student find the answer on his own. Many students like Shin Wan Hu’s class because it feels like less work than with some of the other professors.


Editor Note: Is Speak Language (Celestial) something Shin Wan Hu purchased with skill ranks? His Int is only 10, so it can't be a bonus language.


Note to editor: Negative. He's an aasimar and Monster Manual lists Celestial as being automatic for aasimar.


Creation notes for editor:

Shin Wan Hu’s starting abilities were Str 14, Dex 8, Con 13, Int 10, Wis 12, Cha 15. He gains a +2 to Wis and Cha for being an aasimar. At 4th level, he gained a point of Constitution. At 8th and 12th level, he gained a point of Wisdom. At 16th level, he gained a point of Charisma. He started as a paladin and gained 11 levels before trading 10 of them in for blackguard levels. Afterward, he gained 5 levels of cleric. He has 28 skill points for being a paladin, 10 for being a cleric and 5 for being a graduate. Since his blackguard levels were all traded for paladin levels instead of gained (DMG page 183), he does not have any skill points for being a blackguard. His fiendish servant is a raven with the fiendish template. All statistics were calculated using only blackguard and ex-paladin levels. The creature’s HD increase granted it an extra 2 skill points.