Village, population 534 (96% dwarf, 2% human, 1% halfling, 1% other)
GP Limit:
200 gp.

Cash on Hand: 5340 gp.

Imports: Food, cloth, wood, hides, rope, soap, books.

Exports: Stone, tools, weapons, armor, gems, precious metals.

Community Authorities

Lord Brithwon the Grim (LE male dwarf ari 1/ftr 7), Lord of the Delving and commander of the garrison of Riverguard; Captain Snorri Hardthighs (LN male dwarf warrior 6), commanding officer of the Riverguard Watch.

Military Formations

Riverguard Watch: 5 guards—1 rogue (1st-level), 3 warriors (1 3rd-level, 3 1st-level).

Riverguard Militia: 52 members—2 adepts (1st-level), 1 barbarian (1st-level), 1 cleric (5th-level), 21 commoners (1 3rd-level, 20 1st-level), 1 expert (2nd-level), 1 rogue (2nd-level), 23 warriors (1 3rd-level, 22 1st-level), 1 wizard (1st-level).

Other NPCs

4 adepts (1 5th-level, 2 2nd-level, 1 1st-level); 1 aristocrat (1 1st-level); 2 barbarians (1 2nd-level, 1 1st-level); 1 bard (1 1st-level); 6 clerics (2 2nd-level, 4 1st-level); 437 commoner (1 7th-level, 1 3rd-level, 435 1st-level); 17 experts (1 5th-level, 1 2nd-level, 15 1st-level); 1 fighter (1 1st-level); 5 rogues (1 5th-level, 1 2nd-level, 3 1st-level); 3 sorcerers (1 3rd-level, 2 1st-level); 2 wizards (1 3rd-level, 1 1st-level).

Originally a mere fortress built by the dwarves of Merethrone to protect the most vulnerable approach to their capitol city, this village eventually grew beyond its militaristic origins to serve as a trade outlet for the somewhat xenophobic dwarves. Relatively few non-dwarves have either reason or desire to travel past the village that surrounds the central keep, given that to do so requires either a dangerous and difficult trek through the mountains, on paths barely wide enough to accommodate a pack mule, or an oppressive, days-long march along the Grand Delving, a monumental example of dwarven engineering which consists of a series of tunnels and fortified checkpoints, all devoid of natural light or fresh air.

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