Note: This NPC was originally written as part of the Carick's College of Combat location, found here.
Reese Karington, Dean of Academics
Male half-elf fighter 16/ ranger 3: CR 19; Medium humanoid (elf, human); Hit Dice 16d10+3d8+19; 116 hp; Init +5; Spd 30 ft. (6 squares); AC 32 (+4 Dex, +8 armor, +1 shield, +4 natural, deflection +5), 19 touch, 18 flat-footed; BAB/Grapple +19/+26; Atk +30 melee (1d8+15, +3 flaming burst dire flail); Full atk +28/+23/+18/+13 melee (1d8+12, +3 flaming burst dire flail) and +28/+23 (1d8+8, +3 icy burst dire flail); SQ +2 racial bonus on saves vs. enchantment spells and magical effects, immunity to sleep spells and magical effects, low-light vision; AL NG; SV Fort +21, Reflex +16, Will +11; Str 24, Dex 21, Con 12, Int 14, Wis 11, Cha 12.
Skills and Feats: Climb +10, Craft (weaponsmithing) +4, Diplomacy +3, Gather Information +3, Handle Animal +5, Knowledge (local) +2, Intimidate +14, Jump +12, Knowledge (history) +3, Knowledge (local) +3, Listen +8, Move Silently +7, Ride +8, Search +8, Speak Language (Common, Elven, Giant, Dwarven, Gnome, Halfling), Spot +8, Swim +7; Cleave, Combat Expertise, Diehard, Dodge, Endurance, Exotic Weapon Proficiency (dire flail), Great Cleave, Great Fortitude, Improved Two-Weapon Fighting, Mobility, Power Attack, Spring Attack, Track, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (dire flail), Weapon Specialization (dire flail).
Combat Style (Ex): Reese Karington has selected two-weapon combat. He gains the Two-Weapon Fighting feat.
Favored Enemy (Ex): Reese Karington gains a +2 bonus on his Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against giants. He gets the same bonus on weapon damage rolls against giants.
Skills: Reese Karington gains a +1 racial bonus on Listen, Search and Spot checks as well as a +2 racial bonus on Diplomacy and Gather Information checks. This is reflected in the stat block above.
Wild Empathy (Ex): Reese Karington can improve the attitude of an animal in the same way a Diplomacy check can improve the attitude of a sentient being. He rolls 1d20+4, or 1d20 if attempting to influence a magical beast with an Intelligence score of 1 or 2.
Possessions: amulet of natural armor +4, belt of giant strength +6, boots of elvenkind, cloak of resistance +5, +3 flaming burst/+3 icy burst dire flail, gloves of dexterity +4, noble’s outfit, ring of protection +5, ring of sustenance, +5 studded leather of light fortification.
Reese Karington is a hard-working man with a strong work ethic. He very much hates to be idle and must be working on something at all times or he becomes restless very quickly. His duties as Dean of Academics keep him fairly busy, but Reese is a wonderful multi-tasker and almost always has a project on the side. Since becoming Dean, he has learned three new languages, funneled school funds to build a much-needed expansion wing to the armory building and actually led the building crew himself. Most of the faculty refers to Reese as “the machine.”
Reese Karington is not an instructor. He has been known to sit in on a class here and there, though, and is rumored to have even participated in a classroom demonstration or two. On occasion, he has tutored students for short periods to help them prepare for tournaments, drill demonstrations or wrestling matches. Reese believes that his job as Dean must involve helping the students in any way that he can and he often doubles as a sort of guidance councilor, listening to the problems of students and trying to help them and even going so far as to pull strings to help worthy students get career opportunities after graduation. Dean Karington is extremely well liked by most of the faculty and students, as he will often go out of his way to accommodate their needs.