Fine Vermin (Swarm)
Hit Dice: 4d8-8 (10 hp)
Speed: 5 ft. (1 square), fly 10 ft. (perfect)
Armor Class: 22 (+8 size, +4 Dex), touch 22, flat-footed 18
Base Attack/Grapple: +3/-
Attack: Swarm (1 non-lethal plus disease)
Full Attack: Swarm (1 non-lethal plus disease)
Space/Reach: 10 ft./0 ft.
Special Attacks: Distraction, disease
Special qualities: Darkvision 60 ft., immune to weapon damage, scent, swarm traits, vermin traits
Saves: Fort +2, Reflex +5, Will +1
Abilities: Str 1, Dex 19, Con 6, Int -, Wis 10, Cha 2
Skills: Listen +4, Spot +4
Environment: Cold, temperate, or warm forest, hills, marsh, or plains
Organization: Solitary, cloud (2-7 swarms), or plague (11-20 swarms)
Challenge Rating: 1
Alignment: Always neutral
Level Adjustment: -
A whining, swirling fog of dust mote-sized insects hovers around you, scenting your blood.
A mosquito swarm is a cloud of tens of thousands of winged vermin which drains warm-blooded creatures of blood in order to fuel its reproductive cycle.
A mosquito swarm surrounds and attacks any warm-blooded prey it encounters. A swarm deals 1 point of non-lethal damage to any creature whose space it occupies at the end of its move, often spreading disease in addition to its painful bites.
Distraction (Ex): Any living creature that begins its turn with a mosquito swarm in its space must succeed on a DC 10 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Disease (Ex): A mosquito swarm may carry any of the following diseases, depending which is most appropriate for the terrain and climate in which it lives.
Any mosquito swarm may carry brain fire. Malaria is limited to temperate and warm regions. Yellow fever is limited to temperate and warm marshes, and to warm forests.
Skills: A mosquito swarm has a +4 racial bonus on Listen and Spot checks.