Female elf rogue 4/fighter 2/ranger 2: CR 8; Medium humanoid (elf); Hit Dice 4d6 + 2d8 + 2d10; 37 hp; Init +3; Spd 40 ft. (8 squares); AC 16 (+3 Dex, +3 armor), 13 touch, 13 flat-footed; BAB/Grapple +7/+9; Atk +12 melee (1d4+3/x3, +1 punch dagger) or +10 ranged (1d6+2/x3, composite shortbow); Full atk +12/+7 melee (1d4+3/x3, +1 punch dagger) or +10/+5 melee (1d4+3/x3 +1 punch dagger) and +10 melee (1d4+2/x2 +1 punch dagger) or +10/+5 ranged (1d6+2/x3, composite shortbow); SA sneak attack +2d6; SQ +2 racial bonus on saves vs. enchantment spells and magical effects, evasion, immunity to sleep spells and magical effects, low-light vision, trap sense +1, trapfinding, uncanny dodge; AL CN; SV Fort +7, Reflex +10, Will +3; Str 14, Dex 16, Con 10, Int 13, Wis 14, Cha 8.
Skills and Feats: Bluff +4, Climb +6, Disable Device +4, Gather Information +2, Handle Animal +0, Heal +3, Hide +10, Jump +13, Knowledge (geography) +6, Knowledge (local) +6, Knowledge (nature) +6, Listen +13, Move Silently +12, Search +7, Spot +13, Survival +7, Tumble +5; Combat Reflexes, Quickdraw, Track, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (punch dagger).
Combat Style (Ex): Kurain Sandwalker has selected two-weapon combat. She gains the Two-Weapon Fighting feat.
Favored Enemy (Ex): Kurain Sandwalker gains a +2 bonus on his Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against giants. She gets the same bonus on weapon damage rolls against giants.
Skills: Kurain Sandwalker gains a +2 racial bonus on Listen, Search and Spot checks. This is reflected in the stat block above.
Wild Empathy (Ex): Kurain Sandwalker can improve the attitude of an animal in the same way a Diplomacy check can improve the attitude of a sentient being. She rolls 1d20+2, or 1d20-2 if attempting to influence a magical beast with an Intelligence score of 1 or 2.
Languages: Common, elven, giant
Possessions: +1 punch dagger (x2), masterwork studded leather, arrows (x17), backpack, bedroll, boots of striding and springing, composite shortbow (+2 Str bonus), explorer's outfit, flint and steel, potion of cure light wounds (x2), waterskin (x2), whetstone, winter blanket.
Kurain Sandwalker is from a desert people, and it shows. Her skin is very dark and her eyes are narrow to the point of being squinty. She is very lean and is lacking in the plumpness most other people that didn't grow up in the desert tend to have. Her black hair is worn long and is generally tied into a topknot. Most people who study her get the impression of a tiger that could pounce at any moment.
Kurain Sandwalker is a quiet person. She enjoys life and has no problem getting on with other people, but she never uses four words when two will do. This puts some people off, but it suits her companions, Vladimir Pedriski and Hagred Stonebite just fine. Some people have claimed to see a sadness hidden behind her eyes, and some who know her passingly have surmised that she might carry some guilt over not being there to help defend the caravan she was guarding when it was attacked and decimated by ogres. If this is true, then she has certainly turned that guilt outward and used it to fuel her rage against ogres everywhere.
Kurain Sandwalker is the scout of her group. She spends as much time away from her friends on her own as she does with them. Her task is usually to locate an infestation of ogres or signs of their passing and report her findings back to the group so they can coordinate an attack. If she's caught alone, she's likely to run from a group of ogres, but if a single ogre or a small group of lesser opponents attacks her, she becomes a whirling dervish of bladed punches. With the group, she's likely to start off using her shortbow from a hidden position to gain sneak attack damage, but once her position is discovered, she wades into battle with stunning speed and ferocity. She will usually attempt to flank her opponents and make full attacks on them to maximize the damage her sneak attacks can deal.