Human Fighter (CR 1-20)

Human Fighter

Given that the hallmarks of the human PC race presented in the Player's Handbook v3.5 are its extra feat and extra skill point per level, I opted with the following NPC to focus on a build which is feat-intensive even for a fighter. The NPC begins pretty simply, as a tactical battlefield-control unit. You can toss it at your PCs as-is and expect it to inflict credible damage as well as considerable disruption of their ability to move freely across the map. 

At higher levels, the NPC acquires a more extensive bag of tricks, taking advantage of the flail's bonus to disarm attempts. Power Attack becomes a useful edge in any conflict that involves this NPC; trip attempts use a melee touch attack to determine contact, which means that it's feasible to use Power Attack preemptively. Once a PC is on the ground, the +4 bonus associated with attack rolls against a prone opponent translates directly into a +4 bonus to damage.

At even higher levels, this NPC can be full of surprises. It gains Mobility, allowing it to charge fearlessly into melee, trip an unsuspecting front-line PC, and then move further into the press in search of a lightly-armored wizard or rogue. Charge the tank and trip him, then use your next move action to charge at the wizard, possibly in order to take advantage of your Improved Grapple feat to keep him busy while other NPCs dismantle the rest of the party.

Simple modifications to this build are easy to make. One of the most powerful is to swap Great Cleave for proficiency with the spiked chain, making this NPC even better at tactics which inhibit the PCs' ability to move around freely. The gear value which would have gone into the NPC's +1 mithral heavy shield (or a +2 version, at high levels) can be funneled into a better enhancement on the NPC's weapon or armor.

Finally, at all levels it is important to familiarize yourself with and then utilize the potions listed as part of the NPC's gear list. The contents of the potion list for this NPC are roughly equivalent to a 3 to 4 round buffing routine from a wizard and/or cleric, and greatly enhance the NPC's damage-dealing ability and survival rate for encounters with PCs. Aside from potions, I have striven to avoid gear choices that require the DM to track item activation routines unless the relative GP cost for a potion versus a permanent item is substantially lower. At high levels, also be careful to note that this NPC's minor cloak of displacement provides a significant defense against attack by any PC who lacks the benefit of true seeing or a similar effect, and that when the PC cannot bypass the effect of this cloak, it provides concealment on a continual basis, thwarting one of the fighter's most serious weaknesses: sneak attack damage.

Human ftr 1: CR 1; Medium humanoid; Hit Dice 1d10+2; 7 hp; Init +1; Spd 20 ft. (4 squares); AC 18 (11 touch, 17 flat-footed); BAB/Grapple +1/+3; Atk +5 melee (1d8+2, masterwork flail), or +2 ranged (1d8/x3, longbow); AL any; SV Fort +4, Reflex +1, Will +0; Abilities Str 15, Dex 12, Con 14, Int 13, Wis 10, Cha 8. 

Skills and Feats: Climb +2, Jump +2, Intimidate +3, Ride +3, Swim -4; Combat Expertise, Improved Trip, Weapon Focus (Flail).
Possessions: 4 gp, masterwork breastplate, masterwork flail, masterwork heavy steel shield, longbow, 20 arrows.

Human ftr 2: CR 2; Medium humanoid; Hit Dice 2d10+4; 15 hp; Init +1; Spd 20 ft. (4 squares); AC 19 (11 touch, 18 flat-footed); BAB/Grapple +2/+4; Atk +6 melee (1d8+2, masterwork flail), or +3 ranged (1d8/x3, composite longbow); AL any; SV Fort +5, Reflex +1, Will +0; Abilities Str 15, Dex 12, Con 15, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +3, Jump +3, Intimidate +3, Ride +3, Swim -2; Combat Expertise, Improved Trip, Power Attack, Weapon Focus (Flail).
Possessions: 29 gp, +1 breastplate, masterwork flail, masterwork heavy steel shield, composite longbow, potion of cure light wounds, 20 arrows.

Human ftr 3: CR 3; Medium humanoid; Hit Dice 3d10+6; 22 hp; Init +1; Spd 20 ft. (4 squares); AC 19 (11 touch, 18 flat-footed); BAB/Grapple +3/+5; Atk +7 melee (1d8+2, masterwork flail), or +3 ranged (1d8/x3, composite longbow); AL any; SV Fort +5, Reflex +2, Will +1; Abilities Str 15, Dex 12, Con 15, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +3, Jump +4, Intimidate +4, Ride +3, Swim +0; Cleave, Combat Expertise, Improved Trip, Power Attack, Weapon Focus (Flail).
Possessions: 179 gp, +1 breastplate, masterwork flail, masterwork heavy steel shield, composite longbow, oil of magic weapon, potion of cure light wounds, potion of shield of faith +3, 20 arrows.

Human ftr 4: CR 4; Medium humanoid; Hit Dice 4d10+8; 30 hp; Init +1; Spd 20 ft. (4 squares); AC 21 (11 touch, 20 flat-footed); BAB/Grapple +4/+7; Atk +9 melee (1d8+5, masterwork flail), or +5 ranged (1d8/x3, composite longbow); AL any; SV Fort +6, Reflex +2, Will +1; Abilities Str 16, Dex 12, Con 15, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +2, Jump +2, Intimidate +5, Ride +3, Swim -2; Cleave, Combat Expertise, Improved Trip, Power Attack, Weapon Focus (Flail), Weapon Specialization (Flail).
Possessions: 29 gp, masterwork flail, masterwork full plate, masterwork heavy steel shield, composite longbow, 2 potions of cure light wounds, potion of haste, potion of shield of faith +3, 20 arrows.

Human ftr 5: CR 5; Medium humanoid; Hit Dice 5d10+10; 37 hp; Init +1; Spd 20 ft. (4 squares); AC 22 (11 touch, 21 flat-footed); BAB/Grapple +5/+8; Atk +10 melee (1d8+5, masterwork flail), or +6 ranged (1d8/x3, composite longbow); AL any; SV Fort +6, Reflex +2, Will +1; Abilities Str 16, Dex 12, Con 15, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +3, Jump +3, Intimidate +6, Ride +3, Swim -1; Cleave, Combat Expertise, Improved Trip, Power Attack, Weapon Focus (Flail), Weapon Specialization (Flail).
Possessions: 29 gp, masterwork flail, +1 full plate, masterwork heavy steel shield, composite longbow, 2 potions of cure light wounds, potion of haste, potion of shield of faith +3, 20 arrows.

Human ftr 6: CR 6; Medium humanoid; Hit Dice 6d10+12; 45 hp; Init +1; Spd 20 ft. (4 squares); AC 23 (11 touch, 22 flat-footed); BAB/Grapple +6/+9; Atk +11 melee (1d8+5, masterwork flail), or +8 ranged (1d8/x3, masterwork composite longbow); Full atk +11/+6 melee (1d8+6, +1 flail), or +8/+3 ranged (1d8+4/x3, +1 mighty composite longbow [+3 Str]); AL any; SV Fort +7, Reflex +3, Will +2; Abilities Str 16, Dex 12, Con 15, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +4, Jump +4, Intimidate +6, Ride +4, Swim +0; Blind Fight, Cleave, Combat Expertise, Great Cleave, Improved Trip, Power Attack, Weapon Focus (Flail), Weapon Specialization (Flail).
Possessions: 29 gp, masterwork flail, +1 full plate, +1 heavy steel shield, masterwork composite longbow, 2 potions of cure light wounds, potion of haste, potion of shield of faith +3, 20 arrows.

Human ftr 7: CR 7; Medium humanoid; Hit Dice 7d10+14; 52 hp; Init +1; Spd 20 ft. (4 squares); AC 23 (11 touch, 22 flat-footed); BAB/Grapple +7/+10; Atk +12 melee (1d8+5, masterwork flail), or +9 ranged (1d8/x3, masterwork composite longbow); Full atk +12/+7 melee (1d8+6, +1 flail), or +9/+4 ranged (1d8+4/x3, +1 mighty composite longbow [+3 Str]); AL any; SV Fort +7, Reflex +3, Will +2; Abilities Str 16, Dex 12, Con 15, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +5, Jump +5, Intimidate +6, Ride +5, Swim +1; Blind Fight, Cleave, Combat Expertise, Great Cleave, Improved Trip, Power Attack, Weapon Focus (Flail), Weapon Specialization (Flail).
Possessions: 129 gp, masterwork flail, +1 full plate, +1 heavy steel shield, masterwork composite longbow, oil of greater magic weapon +2, 2 potions of cure light wounds, potion of haste, potion of protection from arrows 10/magic, potion of shield of faith +3, 20 arrows.

Human ftr 8: CR 8; Medium humanoid; Hit Dice 8d10+16; 60 hp; Init +1; Spd 20 ft. (4 squares); AC 23 (11 touch, 22 flat-footed); BAB/Grapple +8/+11; Atk +14 melee (1d8+6, +1 flail), or +10 ranged (1d8+3/x3, masterwork mighty composite longbow [+3 Str]); Full atk +14/+9 melee (1d8+6, +1 flail), or +10/+5 ranged (1d8+4/x3, +1 mighty composite longbow [+3 Str]); AL any; SV Fort +8, Reflex +3, Will +2; Abilities Str 16, Dex 13, Con 15, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +6, Jump +6, Intimidate +6, Ride +6, Swim +2; Blind Fight, Cleave, Combat Expertise, Great Cleave, Greater Weapon Focus (Flail), Improved Trip, Power Attack, Weapon Focus (Flail), Weapon Specialization (Flail).
Possessions: 29 gp, +1 flail, +1 full plate of light fortification, +1 heavy steel shield, masterwork mighty composite longbow [+3 Str], potion of cure moderate wounds, potion of haste, potion of protection from arrows 10/magic, potion of shield of faith +3, 20 arrows.

Human ftr 9: CR 9; Medium humanoid; Hit Dice 9d10+18; 67 hp; Init +1; Spd 20 ft. (4 squares); AC 23 (11 touch, 22 flat-footed); BAB/Grapple +9/+12; Atk +15 melee (1d8+6, +1 flail), or +11 ranged (1d8+4/x3, +1 mighty composite longbow [+3 Str]); Full atk +15/+10 melee (1d8+6, +1 flail), or +11/+6 ranged (1d8+4/x3, +1 mighty composite longbow [+3 Str]); AL any; SV Fort +8, Reflex +4, Will +3; Abilities Str 16, Dex 13, Con 15, Int 13, Wis 10, Cha 8. 

Skills and Feats: Climb +7, Jump +6, Intimidate +7, Ride +7, Swim +3; Blind Fight, Cleave, Combat Expertise, Dodge, Great Cleave, Greater Weapon Focus (Flail), Improved Trip, Power Attack, Weapon Focus (Flail), Weapon Specialization (Flail). 

Possessions: 29 gp, +1 flail, +1 full plate of light fortification, +1 heavy steel shield, +1 mighty composite longbow [+3 Str], potion of barkskin +2, 2 potions of cure moderate wounds, potion of haste, potion of protection from arrows 10/magic, potion of shield of faith +3, 20 arrows.

Human ftr 10: CR 10; Medium humanoid; Hit Dice 10d10+20; 75 hp; Init +1; Spd 20 ft. (4 squares); AC 23 (11 touch, 22 flat-footed); BAB/Grapple +10/+14; Atk +17 melee (1d8+7, +1 flail), or +12 ranged (1d8+4/x3, +1 mighty composite longbow [+3 Str]); Full atk +17/+12 melee (1d8+7, +1 flail), or +12/+7 ranged (1d8+4/x3, +1 mighty composite longbow [+3 Str]); AL any; SV Fort +9, Reflex +4, Will +3; Abilities Str 18, Dex 13, Con 15, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +8, Jump +8, Intimidate +8, Ride +8, Swim +5; Blind Fight, Cleave, Combat Expertise, Dodge, Great Cleave, Greater Weapon Focus (Flail), Improved Trip, Mobility, Power Attack, Weapon Focus (Flail), Weapon Specialization (Flail).
Possessions: 29 gp, +1 flail, +1 full plate of light fortification, +1 heavy steel shield, gauntlets of ogre power, +1 mighty composite longbow [+3 Str], potion of barkskin +2, 2 potions of cure moderate wounds, potion of haste, potion of protection from arrows 10/magic, potion of shield of faith +3, 20 arrows.

Human ftr 11: CR 11; Medium humanoid; Hit Dice 11d10+33; 93 hp; Init +1; Spd 20 ft. (4 squares); AC 23 (11 touch, 22 flat-footed); BAB/Grapple +11/+15; Atk +18 melee (1d8+7, +1 flail), or +13 ranged (1d8+4/x3, +1 mighty composite longbow [+3 Str]); Full atk +18/+13/+8 melee (1d8+7, +1 flail), or +13/+8/+3 ranged (1d8+3/x3, +1 mighty composite longbow [+3 Str]); AL any; SV Fort +10, Reflex +4, Will +3; Abilities Str 18, Dex 13, Con 17, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +9, Jump +9, Intimidate +10, Ride +9, Swim +8; Blind Fight, Cleave, Combat Expertise, Dodge, Great Cleave, Greater Weapon Focus (Flail), Improved Trip, Mobility, Power Attack, Weapon Focus (Flail), Weapon Specialization (Flail).
Possessions: 179 gp, amulet of health +2, +1 flail, +1 full plate of light fortification, +1 mithral heavy shield, gauntlets of ogre power, +1 mighty composite longbow [+3 Str], potion of barkskin +2, 2 potions of cure moderate wounds, potion of haste, potion of protection from arrows 10/magic, potion of shield of faith +3, 20 arrows.

Human ftr 12: CR 12; Medium humanoid; Hit Dice 12d10+48; 114 hp; Init +1; Spd 20 ft. (4 squares); AC 23 (11 touch, 22 flat-footed); BAB/Grapple +12/+16; Atk +20 melee (1d8+10, +2 flail), or +14 ranged (1d8+4/x3, +1 mighty composite longbow [+3 Str]); Full atk +20/+15/+10 melee (1d8+10, +2 flail), or +14/+9/+4 ranged (1d8+3/x3, +1 mighty composite longbow [+3 Str]); AL any; SV Fort +12, Reflex +5, Will +4; Abilities Str 18, Dex 13, Con 18, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +9, Jump +11, Intimidate +11, Ride +10, Swim +8; Blind Fight, Cleave, Combat Expertise, Dodge, Great Cleave, Greater Weapon Focus (Flail), Greater Weapon Specialization (Flail), Improved Trip, Mobility, Power Attack, Spring Attack, Weapon Focus (Flail), Weapon Specialization (Flail).
Possessions: 179 gp, amulet of health +2, +2 flail, +1 full plate of light fortification, +1 mithral heavy shield, gauntlets of ogre power, +1 mighty composite longbow [+3 Str], potion of barkskin +2, 2 potions of cure moderate wounds, potion of haste, potion of protection from arrows 10/magic, potion of shield of faith +3, 20 arrows.

Human ftr 13: CR 13; Medium humanoid; Hit Dice 13d10+52; 123 hp; Init +1; Spd 20 ft. (4 squares); AC 23 (11 touch, 22 flat-footed); BAB/Grapple +13/+17; Atk +21 melee (1d8+10, +2 flail), or +18 melee (1d8+4/19-20, +1 alchemical silver longsword), or +18 melee (1d6+5/19-20, +1 cold iron short sword), or +15 ranged (1d8+4/x3, +1 mighty composite longbow [+3 Str]); Full atk +21/+16/+11 melee (1d8+10, +2 flail), or +18/+13/+8 melee (1d8+4/19-20, +1 alchemical silver longsword), or +18/+13/+8 melee (1d6+5/19-20, +1 cold iron short sword), or +15/+10/+5 ranged (1d8+3/x3, +1 mighty composite longbow [+3 Str]); AL any; SV Fort +13, Reflex +6, Will +5; Abilities Str 18, Dex 13, Con 18, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +11, Jump +11, Intimidate +11, Ride +11, Swim +9; Blind Fight, Cleave, Combat Expertise, Dodge, Great Cleave, Greater Weapon Focus (Flail), Greater Weapon Specialization (Flail), Improved Trip, Mobility, Power Attack, Spring Attack, Weapon Focus (Flail), Weapon Specialization (Flail).
Possessions: amulet of health +2, +1 alchemical silver longsword, +1 cold iron short sword, cloak of resistance +1, +2 flail, +1 full plate of light fortification, +1 mithral heavy shield, gauntlets of ogre power, +1 mighty composite longbow [+3 Str], potion of barkskin +2, 2 potions of cure moderate wounds, potion of displacement, potion of fly, potion of haste, potion of protection from arrows 10/magic, potion of shield of faith +3, 20 arrows.

Human ftr 14: CR 14; Medium humanoid; Hit Dice 14d10+56; 133 hp; Init +1; Spd 20 ft. (4 squares); AC 23 (11 touch, 22 flat-footed); BAB/Grapple +14/+18; Atk +22 melee (1d8+10, +2 adamantine flail), or +19 melee (1d8+4/19-20, +1 alchemical silver longsword), or +19 melee (1d6+5/19-20, +1 cold iron short sword), or +16 ranged (1d8+4/x3, +1 mighty composite longbow [+3 Str]); Full atk +22/+17/+12 melee (1d8+10, +2 adamantine flail), or +19/+14/+9 melee (1d8+4/19-20, +1 alchemical silver longsword), or +19/+14/+9 melee (1d6+5/19-20, +1 cold iron short sword), or +16/+11/+6 ranged (1d8+3/x3, +1 mighty composite longbow [+3 Str]); AL any; SV Fort +14, Reflex +6, Will +5; Abilities Str 18, Dex 13, Con 18, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +12, Jump +12, Intimidate +12, Ride +12, Swim +10; Blind Fight, Cleave, Combat Expertise, Dodge, Great Cleave, Greater Weapon Focus (Flail), Greater Weapon Specialization (Flail), Improved Trip, Mobility, Power Attack, Spring Attack, Weapon Focus (Flail), Weapon Specialization (Flail), Whirlwind Attack.
Possessions: 400 gp, amulet of health +2, +1 alchemical silver longsword, +1 cold iron short sword, cloak of resistance +1, +2 adamantine flail, +1 full plate of light fortification, +1 mithral heavy shield, gauntlets of ogre power, +1 mighty composite longbow [+3 Str], potion of barkskin +2, 2 potions of cure moderate wounds, potion of displacement, potion of fly, potion of haste, potion of protection from arrows 10/magic, potion of shield of faith +3, ring of the ram, 20 arrows.

Human ftr 15: CR 15; Medium humanoid; Hit Dice 15d10+60; 142 hp; Init +1; Spd 20 ft. (4 squares); AC 23 (11 touch, 22 flat-footed); BAB/Grapple +15/+19; Atk +23 melee (1d8+10, +2 adamantine flail), or +20 melee (1d8+4/19-20, +1 alchemical silver longsword), or +20 melee (1d6+5/19-20, +1 cold iron short sword), or +19 melee (1d3+4, unarmed strike), or +17 ranged (1d8+4/x3, +1 mighty composite longbow [+3 Str]); Full atk +23/+18/+13 melee (1d8+10, +2 adamantine flail), or +20/+15/+10 melee (1d8+4/19-20, +1 alchemical silver longsword), or +20/+15/+10 melee (1d6+5/19-20, +1 cold iron short sword), or +19/+14/+9/+4 melee (1d3+4, unarmed strike) or +17/+12/+7 ranged (1d8+3/x3, +1 mighty composite longbow [+3 Str]); AL any; SV Fort +14, Reflex +7, Will +6; Abilities Str 18, Dex 13, Con 18, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +12, Jump +12, Intimidate +16, Ride +12, Swim +10; Blind Fight, Cleave, Combat Expertise, Dodge, Great Cleave, Greater Weapon Focus (Flail), Greater Weapon Specialization (Flail), Improved Trip, Improved Unarmed Strike, Mobility, Power Attack, Spring Attack, Weapon Focus (Flail), Weapon Specialization (Flail), Whirlwind Attack.
Possessions: 700 gp, amulet of health +2, +1 alchemical silver longsword, +1 cold iron short sword, cloak of resistance +1, +2 adamantine flail, +1 adamantine full plate, +1 mithral heavy shield, gauntlets of ogre power, +1 mighty composite longbow [+3 Str], potion of barkskin +2, 2 potions of cure moderate wounds, potion of displacement, potion of fly, potion of haste, potion of resist energy 20 (fire), potion of shield of faith +3, ring of the ram, 20 arrows.

Human ftr 16: CR 16; Medium humanoid; Hit Dice 16d10+64; 152 hp; Init +1; Spd 20 ft. (4 squares); AC 23 (11 touch, 22 flat-footed); BAB/Grapple +16/+20; Atk +24 melee (1d8+10, +2 adamantine flail), or +21 melee (1d8+4/19-20, +1 alchemical silver longsword), or +21 melee (1d6+5/19-20, +1 cold iron short sword), +20 melee (1d3+4, unarmed strike), or +18 ranged (1d8+4/x3, +1 mighty composite longbow [+3 Str]); Full atk +24/+19/+14/+9 melee (1d8+10, +2 adamantine flail), or +21/+16/+11/+6 melee (1d8+4/19-20, +1 alchemical silver longsword), or +21/+16/+11/+6 melee (1d6+5/19-20, +1 cold iron short sword), +20/+15/+10/+5 melee (1d3+4, unarmed strike), or +18/+13/+8/+3 ranged (1d8+3/x3, +1 mighty composite longbow [+3 Str]); AL any; SV Fort +14, Reflex +6, Will +5; Abilities Str 19, Dex 13, Con 18, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +14, Jump +12, Intimidate +17, Ride +12, Swim +10; Blind Fight, Cleave, Combat Expertise, Dodge, Great Cleave, Greater Weapon Focus (Flail), Greater Weapon Specialization (Flail), Improved Grapple, Improved Trip, Improved Unarmed Strike, Mobility, Power Attack, Spring Attack, Weapon Focus (Flail), Weapon Specialization (Flail), Whirlwind Attack.
Possessions: 440 gp, amulet of health +2, +1 alchemical silver longsword, +1 cold iron short sword, minor cloak of displacement, +2 adamantine flail, +1 adamantine full plate of light fortification, +1 mithral heavy shield, gauntlets of ogre power, +1 mighty composite longbow [+3 Str], potion of barkskin +2, 2 potions of cure moderate wounds, potion of displacement, potion of fly, potion of haste, potion of resist energy 20 (fire), potion of shield of faith +3, 20 arrows, 5 sleep arrows.

Human ftr 17: CR 17; Medium humanoid; Hit Dice 17d10+68; 161 hp; Init +1; Spd 20 ft. (4 squares); AC 25 (11 touch, 24 flat-footed); BAB/Grapple +17/+21; Atk +26 melee (1d8+11, +3 adamantine flail), or +22 melee (1d8+4/19-20, +1 bane (undead) alchemical silver longsword), or +22 melee (1d6+5/19-20, +1 cold iron short sword), +21 melee (1d3+4, unarmed strike), or +19 ranged (1d8+4/x3, +1 mighty composite longbow [+3 Str]); Full atk +26/+21/+16/+11 melee (1d8+11, +3 adamantine flail), or +22/+17/+12/+7 melee (1d8+4/19-20, +1 bane (undead) alchemical silver longsword), or +22/+17/+12/+7 melee (1d6+5/19-20, +1 cold iron short sword), +21/+16/+11/+6 melee (1d3+4, unarmed strike), or +19/+14/+9/+4 ranged (1d8+4/x3, +1 mighty composite longbow [+3 Str]); AL any; SV Fort +14, Reflex +6, Will +5; Abilities Str 19, Dex 13, Con 18, Int 13, Wis 10, Cha 8. 

Skills and Feats: Climb +14, Jump +14, Intimidate +19, Ride +12, Swim +10; Blind Fight, Cleave, Combat Expertise, Dodge, Great Cleave, Greater Weapon Focus (Flail), Greater Weapon Specialization (Flail), Improved Grapple, Improved Trip, Improved Unarmed Strike, Mobility, Power Attack, Spring Attack, Weapon Focus (Flail), Weapon Specialization (Flail), Whirlwind Attack. 

Possessions: 190 gp, amulet of health +2, +1 bane (undead) alchemical silver longsword, +1 cold iron short sword, minor cloak of displacement, +3 adamantine flail, +2 adamantine full plate of light fortification, +2 mithral heavy shield, gauntlets of ogre power, +1 mighty composite longbow [+3 Str], potion of barkskin +2, 2 potions of cure moderate wounds, potion of fly, potion of haste, potion of resist energy 20 (fire), potion of shield of faith +3, 20 arrows, 5 sleep arrows.

Human ftr 18: CR 18; Medium humanoid; Hit Dice 18d10+90; 189 hp; Init +1; Spd 20 ft. (4 squares); AC 25 (11 touch, 24 flat-footed); BAB/Grapple +18/+23; Atk +28 melee (1d8+12, +3 adamantine flail), or +24 melee (1d8+5/19-20, +1 bane (undead) alchemical silver longsword), or +24 melee (1d6+6/19-20, +1 cold iron short sword), +23 melee (1d3+5, unarmed strike), or +20 ranged (1d8+4/x3, +1 seeking mighty composite longbow [+3 Str]); Full atk +28/+23/+18/+13 melee (1d8+11, +3 adamantine flail), or +24/+19/+14/+9 melee (1d8+5/19-20, +1 bane (undead) alchemical silver longsword), or +24/+19/+14/+9 melee (1d6+6/19-20, +1 cold iron short sword), +23/+18/+13/+8 melee (1d3+5, unarmed strike), or +20/+15/+10/+5 ranged (1d8+4/x3, +1 seeking mighty composite longbow [+3 Str]); AL any; SV Fort +16, Reflex +7, Will +6; Abilities Str 21, Dex 13, Con 20, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +15, Jump +15, Intimidate +20, Ride +14, Swim +12; Blind Fight, Cleave, Combat Expertise, Dodge, Great Cleave, Greater Weapon Focus (Flail), Greater Weapon Specialization (Flail), Improved Disarm, Improved Grapple, Improved Sunder, Improved Trip, Improved Unarmed Strike, Mobility, Power Attack, Spring Attack, Weapon Focus (Flail), Weapon Specialization (Flail), Whirlwind Attack.
Possessions: 190 gp, amulet of health +4, +1 bane (undead) alchemical silver longsword, belt of giant strength +4, +1 cold iron short sword, minor cloak of displacement, +3 adamantine flail, +2 adamantine full plate of light fortification, +2 mithral heavy shield, +1 seeking mighty composite longbow [+3 Str], potion of barkskin +2, 2 potions of cure moderate wounds, potion of fly, potion of haste, potion of resist energy 20 (fire), potion of shield of faith +3, 20 arrows, 5 sleep arrows.

Human ftr 19: CR 19; Medium humanoid; Hit Dice 19d10+95; 199 hp; Init +1; Spd 20 ft. (4 squares); AC 25 (11 touch, 24 flat-footed); BAB/Grapple +19/+24; Atk +27 melee (1d8+12, +3 adamantine flail), or +25 melee (1d8+5/19-20, +1 bane (undead) alchemical silver longsword), or +25 melee (1d6+6/17-20, +1 keen cold iron short sword), +24 melee (1d3+5, unarmed strike), or +23 ranged (1d8+5/x3, +1 seeking mighty composite longbow [+3 Str]); Full atk +29/+24/+19/+14 melee (1d8+11, +3 adamantine flail), or +25/+20/+15/+10 melee (1d8+5/19-20, +1 bane (undead) alchemical silver longsword), or +25/+20/+15/+10 melee (1d6+6/17-20, +1 keen cold iron short sword), +24/+19/+14/+9 melee (1d3+5, unarmed strike), or +23/+18/+13/+8 ranged (1d8+5/x3, +1 seeking mighty composite longbow [+3 Str]); AL any; SV Fort +16, Reflex +7, Will +6; Abilities Str 21, Dex 13, Con 20, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +15, Jump +15, Intimidate +21, Ride +15, Swim +14; Blind Fight, Cleave, Combat Expertise, Dodge, Great Cleave, Greater Weapon Focus (Flail), Greater Weapon Specialization (Flail), Improved Disarm, Improved Grapple, Improved Sunder, Improved Trip, Improved Unarmed Strike, Mobility, Power Attack, Spring Attack, Weapon Focus (Flail), Weapon Specialization (Flail), Whirlwind Attack.
Possessions: 190 gp, amulet of health +4, +1 bane (undead) alchemical silver longsword, belt of giant strength +4, +1 keen cold iron short sword, minor cloak of displacement, +3 adamantine flail, +2 adamantine full plate, +2 mithral heavy shield, Heward's handy haversack, greater bracers of archery, +1 seeking mighty composite longbow [+3 Str], potion of barkskin +2, 2 potions of cure moderate wounds, potion of fly, potion of haste, potion of shield of faith +3, minor ring of elemental resistance (fire), 20 arrows, 5 sleep arrows.

Human ftr 20: CR 20; Medium humanoid; Hit Dice 20d10+100; 210 hp; Init +1; Spd 20 ft. (4 squares); AC 25 (11 touch, 24 flat-footed); BAB/Grapple +20/+26; Atk +29 melee (1d8+12, +3 adamantine flail), or +27 melee (1d8+6/19-20, +1 bane (undead) alchemical silver longsword), or +27 melee (1d6+7/17-20, +1 keen cold iron short sword), +26 melee (1d3+6, unarmed strike), or +24 ranged (1d8+5/x3, +1 seeking mighty composite longbow [+3 Str]); Full atk +29/+24/+19/+14 melee (1d8+12, +3 adamantine flail), or +27/+22/+17/+12 melee (1d8+6/19-20, +1 bane (undead) alchemical silver longsword), or +27/+22/+17/+12 melee (1d6+7/17-20, +1 keen cold iron short sword), +26/+21/+16/+11 melee (1d3+6, unarmed strike), or +24/+19/+14/+9 ranged (1d8+5/x3, +1 seeking mighty composite longbow [+3 Str]); AL any; SV Fort +16, Reflex +7, Will +6; Abilities Str 22, Dex 13, Con 20, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +15, Jump +16, Intimidate +22, Ride +16, Swim +15; Blind Fight, Cleave, Combat Expertise, Dodge, Great Cleave, Greater Weapon Focus (Flail), Greater Weapon Specialization (Flail), Improved Disarm, Improved Grapple, Improved Sunder, Improved Trip, Improved Unarmed Strike, Mobility, Mounted Combat, Power Attack, Spring Attack, Weapon Focus (Flail), Weapon Specialization (Flail), Whirlwind Attack.
Possessions: 290 gp, amulet of health +4, +1 bane (undead) alchemical silver longsword, belt of giant strength +4, boots of teleportation, +1 keen cold iron short sword, minor cloak of displacement, +3 adamantine flail, +2 adamantine full plate, hand of the mage, +2 mithral heavy shield, Heward's handy haversack, greater bracers of archery, +1 seeking mighty composite longbow [+3 Str], potion of barkskin +2, 2 potions of cure moderate wounds, potion of fly, potion of haste, potion of shield of faith +3, minor ring of elemental resistance (fire), 20 arrows, 5 sleep arrows.