Heave [General] You do not rely so much on trying to hit the weak spots in your opponent’s defenses with your thrown weapon as you do on hitting with enough force to hurt anyway. Prerequisites: BAB +1, Weapon Proficiency (dagger, club, shortspear, spear, dart, javelin, throwing axe, light hammer, trident or shuriken) Benefit: When using a thrown weapon, you may substitute your Strength bonus to the attack roll instead of your Dexterity bonus. Normal: You add your Dexterity bonus to any attack rolls made with a ranged weapon. Special: A fighter may select Heave as one of his fighter bonus feats.