Grassland Hound

Medium Magical Beast
Hit Dice:
4d10+8 (30 hp)
Initiative: +3
Speed: 50 ft. (10 squares)
Armor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple: +4/+6
Attack: Bite +6 melee (1d6+2)
Full Attack: Bite +6 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Sneak attack
Special Qualities: Challenge, invisible in grass
Saves: Fort +6, Ref +7, Will +2
Abilities: Str 15, Dex 17, Con 15, Int 10, Wis 12, Cha 11
Skills: Hide +10*, Listen +5, Move Silently +10, Spot +5
Feats: Dodge, Mobility
Environment: Temperate plains
Organization: Solitary, pair, or pack (7–-16)
CR: 2
Treasure: Standard
Alignment: Usually lawful evil
Advancement: 5-–8 HD (Medium); 9–-12 HD (Large)
LA: +4 (cohort)

As you walk through the meadow, you think you hear a snapping behind you. When you turn to look, however, you see nothing but a slight lump of grass.

A grassland hound is an unusual, canine-like creature. Its back is covered in special hairs that perfectly match the length and color of the surrounding grass, enabling the grassland hound to hide flawlessly on otherwise featureless plains, achieving a sort of natural invisibility. 

Grassland hounds use their camouflage to silently stalk prey, quickly hiding whenever the creature turns around. The occasional adventurer speaking of a particular patch of terrain that seemed to follow them around is probably the survivor of a grassland hound, although why they sometimes choose not to attack certain creatures is unknown; some theorize that it is a sort of game amongst grassland hounds to see how long they can stalk a creature before it realizes it’s being followed, while others suggest that they deem some prey unfit or inappropriate to hunt, like children or the elderly. While generally evil in nature, grassland hounds possess a profound sense of honor, and will accept any challenge made to it - if a potential challenger can find the grassland hound first, of course.

A grassland hound is about four feet long and weighs about 70 pounds. They speak Common.

Combat
A grassland hound sneaks up on its prey, slowly drawing closer to it and hiding if the target should turn around, then uses its sneak attack when it gets close enough to strike.

Challenge (Ex): A creature that becomes aware of a grassland hound’s presence may challenge it to single combat. In order to issue a challenge, the creature must face the grassland hound and thus needs to know where it is located; the typical method is to use see invisibility or some similar effect. A grassland hound never backs down from a properly issued challenge, but if the combat is interrupted somehow (if another creature attacks the grassland hound, for example), the grassland hound will return to hiding and will not accept another challenge from that creature.

Invisible in Grass (Ex): A grassland hound is invisible in any area of medium or tall grass such as a savanna, prairie, or meadow. In other terrain, it appears as a hyena-like beast with long grass-like fur.

Sneak Attack: A grassland hound that is able to catch its prey when it is unable to properly defend itself deals 1d6 points of extra damage. This functions exactly like the rogue’s class feature of the same name.

Skills: Grassland hounds have a +4 racial bonus on Listen and Spot checks.*In grassy areas, a grassland hound’s coat gives it a +8 racial bonus on Hide checks.