Grana Sune (CR 3)

Grana Sune
Male human barbarian 3
: CR 3; Medium humanoid (human); Hit Dice 3d12+15; 42 hp; Init +2; Spd 40ft. (30ft w/armor)(8 squares; 6 w/armor); AC 18 (+2 Dex, +5 Armor, +1 Shield), 12 touch, 16 flat-footed; BAB/Grapple +3/+5; Atk or full atk +5 melee (2d6+3/19-20x2, masterwork greatsword) or +5 melee (1d4+2/18-20x2, kukri) or +5 ranged (1d6/x3, shortbow); SA rage 1/day; SQ fast movement, trap sense +1,uncanny dodge; AL CG; SV Fort +5, Reflex +4, Will +3; Str 14, Dex 14, Con 14, Int 8, Wis 13, Cha 10.
Skills and Feats: Climb +5, Handle Animal +2, Intimidate +5, Listen +4, Move Silently +3, Ride +4, Spot +2, Survival +5; Toughness, Toughness, Toughness.
Languages: Common (illiterate)
Possessions: arrows (20), backpack, breastplate (masterwork), buckler (masterwork), flint and steel, greatsword (masterwork), kukri, potion of cure light wounds (x2), shortbow, torch (x2), trail rations (x2), traveler’s outfit, waterskin, whetstone, 21gp, 9sp, 6cp.
Total encumbrance: 64lbs +8lbs for full waterskin (medium load) +1lb for 36 coins
Armor check penalty:-3

Grana Sune (raging/ 7 rounds)
Male human barbarian 3
: CR3; Medium humanoid (human); Hit Dice 3d12+16; 43 hp; Init +2; Spd 40ft. (30ft w/armor)(8 squares; 6 w/armor); AC 16 (+2 Dex, +5 Armor, +1 Shield, -2 Rage), 12 touch, 16 flat-footed; BAB/Grapple +3/+7; Atk or full atk +7 melee (2d6+6/19-20x2, masterwork greatsword) or +7 melee (1d4+4/18-20x2, kukri) or +5 ranged (1d6/x3, shortbow); SA rage 1/day; SQ fast movement, trap sense +1,uncanny dodge; AL CG; SV Fort +7, Reflex +4, Will +5; Str 18, Dex 14, Con 18, Int 8, Wis 13, Cha 10.
Skills and Feats: Climb +5, Handle Animal +2, Intimidate +5, Listen +4, Move Silently +3, Ride +4, Spot +2, Survival +5; Toughness, Toughness, Toughness.

Height: 6’4
Weight: 230 lbs
Age: 23
Eyes: Brown and surrounded by wrinkles, suggesting lots of time squinting in the sun.
Hair: Black.Fine and smooth, rough weather conditions aside, suggesting Asian-like ancestry.
Skin: Heavily tanned with a pale yellowish tint.
Misc: A small scar mars Grana’s right eye area, though the eye itself is undamaged.Other small scars pepper his chest and upper arms and legs, though his clothing and armor usually keeps these hidden.

Description:
Anyone that knows anything about cultural evolution would probably guess that Grana hails from a desert region. This isn’t too far off, since in truth, he comes from an area of steppes known for biting winds.His skin is extremely tan and a bit ruddy from spending a long time in the open sun.Grana’s face usually remains fairly stoic, unless he’s engaged in battle, when it becomes a grinning death mask, which is usually covered in the blood of his enemies.

Personality:
Grana is a brute, pure and simple.He is not without knowledge of the world, but he’s never shown the slightest interest in learning from a book (or learning to read, for that matter).He doesn’t treat “book learners” with any less respect than anyone else, but does privately shake his head and roll his eyes when they’re not looking.After all, what problem could exist that he can’t solve with the might of his sword arm?

Grana is quick to make friends over a few stiff drinks, but his open, brutally honest manner turns many people off.He is not a strategist and is prone to slicing and dicing his enemies before the thought of questioning them comes to mind∧ it usually doesn’t even after the fact.

History:
Grana was born into a nomadic tribe on the steppes.The tribe was very obviously a horse culture, following those that could best control and utilize their horses in battle and shunning those that couldn’t ride, believing that they had lost the favor of the gods.After an accident left him with two broken legs, his tribe abandoned him to the steppes, leaving him behind while they moved on.At first, Grana resigned himself to death, but as time passed, his will to continue living grew until it became like a furnace inside of him.He crawled to a basic natural shelter and spent weeks doing little more than bringing down small game animals that ventured too close and contemplated introverted thoughts that eventually strengthened his resolve to live through any hardship.

Once his legs were strong enough to walk again, he took off in a single direction, looking to abandon the steppes.He heard distant calls for help and rescued a traveling family from an enraged bear. He was injured slightly during the battle, but drove off the bear. The Barnes family was returning to their home in Fairhill after a pilgrimage to a cathedral in Pembrose. The patriarch of the family, Curly Barnes, tried to introduce Grana to civilization. After Grana regained his strength, Curly helped him find a number of jobs in town. The boredom of civilized life didn't sit well with Grana, and he quickly grew restless. Several citizens mistrusted or feared Grana, and once again he decided to take to the road. Before he left, Curly gave him a parting gift. A fine silver key with a thin filament of bronze-like metal running along the edges.