Gnome Fighter (CR 1-20)

Gnome Fighter

The gnome fighter NPC presented below is far from ideal. Of all the core races, gnomes are arguably the least suitable for the fighter class; although they gain a bonus to Constitution, they also take a penalty to Strength, and especially at low levels this hurts their capacity to deal straight damage. Additionally, gnomes' small size category makes them susceptible to bull rush, trip, and grapple attacks, all of which are a substantial hazard to melee fighters. 

This said, the gnomes' only real edge over other races is in their racial familiarity with the gnome hooked hammer. I decided to produce a two-weapon fighting build for my gnome entry to this series. Although two-weapon fighting is mechanically sub-optimal by its very nature, it does offer a few rewards in the cases of the racial double weapons. At middle levels, the gnome fighter begins to catch up to other races in terms of potential damage dealt, since the gnome hooked hammer makes up for low damage figures by offering very meaty critical multipliers. In order to maximize the benefits derived from the gnome hooked hammer's critical multipliers, I chose to give this build Improved Critical, and then to choose magical enhancements that highlighted the critical multipliers. Hence, this build can deal up to 4d3+48 plus 1d6+3d10 cold plus 3d8 sonic damage on a successful critical hit, if the NPC is wielding it as a two-handed weapon with the pick end of the hammer as the striking surface. In two-weapon mode, this fighter can get as many as seven melee attacks per round. Although this sounds like a lot, it really isn't; the gnome fighter's attack bonuses are the lowest so far for the series, and this means that the tradeoff of accuracy for sheer volume of attacks hurts more than it might otherwise do. On the other hand, the chance for a critical hit requires that the NPC rolls a 19 or 20 on a d20. The more attack rolls you make, the better the chance that this will happen.

Overall, this build's real problem is that it has low AC, relatively poor attack bonuses, and only average hit points. To get the most out of it, have the NPC fight on its own turf. The confined spaces of an underground dungeon sized for small creatures will offer an edge that can make this NPC genuinely frightening for a PC of equal level.

Gnome ftr 1: CR 1; Small humanoid; Hit Dice 1d10+2; 7 hp; Init +2; Spd 20 ft. (4 squares); AC 18 (13 touch, 16 flat-footed); BAB/Grapple +1/-2; Atk +5 melee (1d3+1/x4, masterwork Small gnome hooked hammer), or +5 melee (1d4+1/x3, masterwork Small gnome hooked hammer); Full atk +3 melee (1d3+1/x4, masterwork Small gnome hooked hammer) and+3 melee (1d4/x3, masterwork Small gnome hooked hammer); SA spell-like abilities; SQ +4 dodge bonus to AC vs. giants, +1 racial bonus to attack rolls vs. kobolds and goblinoids, +1 racial bonus to DC of illusion spells, +2 racial bonus to saves vs. illusions, +2 racial bonus on Craft (alchemy) and Listen checks, low-light vision, weapon familiarity with gnome hooked hammer; AL any; SV Fort +4, Reflex +2, Will +0; Abilities Str 12, Dex 15, Con 14, Int 13, Wis 10, Cha 8. 

Skills and Feats: Climb +0, Jump +0, Swim -5; Two-Weapon Fighting, Weapon Focus (Gnome Hooked Hammer).
Spell-Like Abilities: 1/day--dancing lights, ghost sound, prestidigitation, speak with animals (burrowing mammals only, duration 1 minute); CL 1st.
Possessions: masterwork/masterwork Small gnome hooked hammer, masterwork Small chainmail.

Gnome ftr 2: CR 2; Small humanoid; Hit Dice 2d10+4; 15 hp; Init +2; Spd 20 ft. (4 squares); AC 19 (13 touch, 17 flat-footed); BAB/Grapple +2/-1; Atk +6 melee (1d3+1/x4, masterwork gnome hooked hammer), or +6 melee (1d4+1/x3, masterwork gnome hooked hammer); Full atk +4 melee (1d3+1/x4, masterwork gnome hooked hammer) and+4 melee (1d4/x3, masterwork gnome hooked hammer); SA spell-like abilities; SQ +4 dodge bonus to AC vs. giants, +1 racial bonus to attack rolls vs. kobolds and goblinoids, +1 racial bonus to DC of illusion spells, +2 racial bonus to saves vs. illusions, +2 racial bonus on Craft (alchemy) and Listen checks, low-light vision, weapon familiarity with gnome hooked hammer; AL any; SV Fort +5, Reflex +2, Will +0; Abilities Str 12, Dex 15, Con 14, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +1, Jump +1, Swim -4; Combat Expertise, Two-Weapon Fighting, Weapon Focus (Gnome Hooked Hammer).
Spell-Like Abilities: 1/day--dancing lights, ghost sound, prestidigitation, speak with animals (burrowing mammals only, duration 1 minute); CL 1st.
Possessions: +1 Small chainmail, masterwork/masterwork Small gnome hooked hammer, 2 potions of cure light wounds.

Gnome ftr 3: CR 3; Small humanoid; Hit Dice 3d10+6; 22 hp; Init +2; Spd 20 ft. (4 squares); AC 19 (13 touch, 17 flat-footed); BAB/Grapple +3/+0; Atk +7 melee (1d3+1/x4, masterwork gnome hooked hammer), or +7 melee (1d4+1/x3, masterwork gnome hooked hammer), or +7 ranged (1d6+1/x3, masterwork Small mighty composite longbow (+1 Str); Full atk +5 melee (1d3+1/x4, masterwork gnome hooked hammer) and +5 melee (1d4/x3, masterwork gnome hooked hammer), or +7 ranged (1d6+1/x3, masterwork Small mighty composite longbow (+2 Str); SA spell-like abilities; SQ +4 dodge bonus to AC vs. giants, +1 racial bonus to attack rolls vs. kobolds and goblinoids, +1 racial bonus to DC of illusion spells, +2 racial bonus to saves vs. illusions, +2 racial bonus on Craft (alchemy) and Listen checks, low-light vision, weapon familiarity with gnome hooked hammer; AL any; SV Fort +5, Reflex +3, Will +1; Abilities Str 12, Dex 15, Con 14, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +2, Jump +2, Swim -3; Combat Expertise, Dodge, Two-Weapon Fighting, Weapon Focus (Gnome Hooked Hammer).
Spell-Like Abilities: 1/day--dancing lights, ghost sound, prestidigitation, speak with animals (burrowing mammals only, duration 1 minute); CL 1st.
Possessions: 20 arrows, +1 Small chainmail, masterwork/masterwork Small gnome hooked hammer, masterwork Small mighty composite longbow (+1 Str), 2 potions of cure light wounds.

Gnome ftr 4: CR 4; Small humanoid; Hit Dice 4d10+8; 30 hp; Init +2; Spd 20 ft. (4 squares); AC 19 (13 touch, 17 flat-footed); BAB/Grapple +4/+1; Atk +8 melee (1d3+3/x4, masterwork gnome hooked hammer), or +8 melee (1d4+3/x3, masterwork gnome hooked hammer), or +8 ranged (1d6+1/x3, masterwork Small mighty composite longbow (+1 Str); Full atk +6 melee (1d3+3/x4, masterwork gnome hooked hammer) and +6 melee (1d4+2/x3, masterwork gnome hooked hammer), or +8 ranged (1d6+1/x3, masterwork Small mighty composite longbow (+2 Str); SA spell-like abilities; SQ +4 dodge bonus to AC vs. giants, +1 racial bonus to attack rolls vs. kobolds and goblinoids, +1 racial bonus to DC of illusion spells, +2 racial bonus to saves vs. illusions, +2 racial bonus on Craft (alchemy) and Listen checks, low-light vision, weapon familiarity with gnome hooked hammer; AL any; SV Fort +6, Reflex +3, Will +1; Abilities Str 13, Dex 15, Con 14, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +3, Jump +3, Swim -2; Combat Expertise, Dodge, Two-Weapon Fighting, Weapon Focus (Gnome Hooked Hammer), Weapon Specialization (Gnome Hooked Hammer).
Spell-Like Abilities: 1/day--dancing lights, ghost sound, prestidigitation, speak with animals (burrowing mammals only, duration 1 minute); CL 1st.
Possessions: 20 arrows, +1 Small chainmail, masterwork/masterwork Small gnome hooked hammer, masterwork Small mighty composite longbow (+1 Str), oil of magic weapon, 2 potions of cure light wounds, potion of haste.

Gnome ftr 5: CR 5; Small humanoid; Hit Dice 5d10+10; 37 hp; Init +2; Spd 20 ft. (4 squares); AC 19 (13 touch, 17 flat-footed); BAB/Grapple +5/+2; Atk +9 melee (1d3+3/x4, masterwork gnome hooked hammer), or +9 melee (1d4+3/x3, masterwork gnome hooked hammer), or +9 ranged (1d6+1/x3, masterwork Small mighty composite longbow (+1 Str); Full atk +7 melee (1d3+3/x4, masterwork gnome hooked hammer) and +7 melee (1d4+2/x3, masterwork gnome hooked hammer), or +9 ranged (1d6+1/x3, masterwork Small mighty composite longbow (+2 Str); SA spell-like abilities; SQ +4 dodge bonus to AC vs. giants, +1 racial bonus to attack rolls vs. kobolds and goblinoids, +1 racial bonus to DC of illusion spells, +2 racial bonus to saves vs. illusions, +2 racial bonus on Craft (alchemy) and Listen checks, low-light vision, weapon familiarity with gnome hooked hammer; AL any; SV Fort +6, Reflex +3, Will +1; Abilities Str 13, Dex 15, Con 14, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +4, Jump +4, Swim -1; Combat Expertise, Dodge, Two-Weapon Fighting, Weapon Focus (Gnome Hooked Hammer), Weapon Specialization (Gnome Hooked Hammer).
Spell-Like Abilities: 1/day--dancing lights, ghost sound, prestidigitation, speak with animals (burrowing mammals only, duration 1 minute); CL 1st.
Possessions: 20 gp, 20 arrows, +1 Small chainmail, 2 flasks of acid, 2 flasks of alchemist's fire, masterwork/masterwork Small gnome hooked hammer, masterwork Small mighty composite longbow (+1 Str), oil of magic weapon, 2 potions of cure light wounds, potion of fly, potion of haste, 2 smokesticks, tanglefoot bag, thunderstone, vial of antitoxin.

Gnome ftr 6: CR 6; Small humanoid; Hit Dice 6d10+12; 45 hp; Init +2; Spd 20 ft. (4 squares); AC 19 (13 touch, 17 flat-footed); BAB/Grapple +6/+3; Atk +10 melee (1d3+3/x4, masterwork gnome hooked hammer), or +10 melee (1d4+3/x3, masterwork gnome hooked hammer), or +10 ranged (1d6+1/x3, masterwork Small mighty composite longbow (+1 Str); Full atk +8/+3 melee (1d3+3/x4, masterwork gnome hooked hammer) and +8 melee (1d4+2/x3, masterwork gnome hooked hammer), or +10/+5 ranged (1d6+1/x3, masterwork Small mighty composite longbow (+2 Str); SA spell-like abilities; SQ +4 dodge bonus to AC vs. giants, +1 racial bonus to attack rolls vs. kobolds and goblinoids, +1 racial bonus to DC of illusion spells, +2 racial bonus to saves vs. illusions, +2 racial bonus on Craft (alchemy) and Listen checks, low-light vision, weapon familiarity with gnome hooked hammer; AL any; SV Fort +8, Reflex +5, Will +3; Abilities Str 13, Dex 15, Con 14, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +5, Jump +5, Swim +0; Combat Expertise, Dodge, Power Attack, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (Gnome Hooked Hammer), Weapon Specialization (Gnome Hooked Hammer).
Spell-Like Abilities: 1/day--dancing lights, ghost sound, prestidigitation, speak with animals (burrowing mammals only, duration 1 minute); CL 1st.
Possessions: 20 gp, 20 arrows, +1 Small chainmail, cloak of resistance +1, 2 flasks of acid, 2 flasks of alchemist's fire, masterwork/masterwork Small gnome hooked hammer, masterwork Small mighty composite longbow (+1 Str), oil of magic weapon, 2 potions of cure light wounds, potion of cure moderate wounds, potion of fly, potion of haste, 2 smokesticks, tanglefoot bag, thunderstone, vial of antitoxin.

Gnome ftr 7: CR 7; Small humanoid; Hit Dice 7d10+14; 52 hp; Init +2; Spd 20 ft. (4 squares); AC 19 (13 touch, 17 flat-footed); BAB/Grapple +7/+4; Atk +11 melee (1d3+3/x4, masterwork gnome hooked hammer), or +11 melee (1d4+3/x3, masterwork gnome hooked hammer), or +11 ranged (1d6+1/x3, masterwork Small mighty composite longbow (+1 Str); Full atk +9/+4 melee (1d3+3/x4, masterwork gnome hooked hammer) and +9 melee (1d4+2/x3, masterwork gnome hooked hammer), or +11/+6 ranged (1d6+1/x3, masterwork Small mighty composite longbow (+2 Str); SA spell-like abilities; SQ +4 dodge bonus to AC vs. giants, +1 racial bonus to attack rolls vs. kobolds and goblinoids, +1 racial bonus to DC of illusion spells, +2 racial bonus to saves vs. illusions, +2 racial bonus on Craft (alchemy) and Listen checks, low-light vision, weapon familiarity with gnome hooked hammer; AL any; SV Fort +8, Reflex +5, Will +3; Abilities Str 13, Dex 15, Con 14, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +6, Jump +6, Swim +1; Combat Expertise, Dodge, Power Attack, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (Gnome Hooked Hammer), Weapon Specialization (Gnome Hooked Hammer).
Spell-Like Abilities: 1/day--dancing lights, ghost sound, prestidigitation, speak with animals (burrowing mammals only, duration 1 minute); CL 1st.
Possessions: 20 arrows, +1 Small chainmail, cloak of resistance +1, 2 flasks of acid, 2 flasks of alchemist's fire, masterwork/masterwork Small gnome hooked hammer, masterwork Small mighty composite longbow (+1 Str), necklace of fireballs type I, oil of magic weapon, 2 potions of cure light wounds, potion of cure moderate wounds, potion of fly, potion of haste, 2 smokesticks, thunderstone, vial of antitoxin.

Gnome ftr 8: CR 8; Small humanoid; Hit Dice 8d10+16; 60 hp; Init +3; Spd 20 ft. (4 squares); AC 20 (14 touch, 17 flat-footed); BAB/Grapple +8/+5; Atk +13 melee (1d3+4/x4, +1/masterwork Small gnome hooked hammer), or +13 melee (1d4+3/x3, +1/masterwork Small gnome hooked hammer), or +12 ranged (1d6+1/x3, masterwork Small mighty composite longbow (+1 Str)); Full atk +11/+5 melee (1d3+4/x4, +1/masterwork Small gnome hooked hammer) and +11 melee (1d4+2/x3, +1/masterwork Small gnome hooked hammer), or +13/+8 ranged (1d6+1/x3, masterwork Small mighty composite longbow (+2 Str); SA spell-like abilities; SQ +4 dodge bonus to AC vs. giants, +1 racial bonus to attack rolls vs. kobolds and goblinoids, +1 racial bonus to DC of illusion spells, +2 racial bonus to saves vs. illusions, +2 racial bonus on Craft (alchemy) and Listen checks, low-light vision, weapon familiarity with gnome hooked hammer; AL any; SV Fort +8, Reflex +6, Will +3; Abilities Str 13, Dex 16, Con 14, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +7, Jump +7, Swim +2; Combat Expertise, Dodge, Greater Weapon Focus (Gnome Hooked Hammer), Power Attack, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (Gnome Hooked Hammer), Weapon Specialization (Gnome Hooked Hammer).
Spell-Like Abilities: 1/day--dancing lights, ghost sound, prestidigitation, speak with animals (burrowing mammals only, duration 1 minute); CL 1st.
Possessions: 220 arrows, +1/masterwork Small gnome hooked hammer, +1 Small chainmail, cloak of resistance +1, 2 flasks of acid, 2 flasks of alchemist's fire, masterwork Small mighty composite longbow (+1 Str), necklace of fireballs type I, oil of magic weapon, 2 potions of cure light wounds, potion of cure moderate wounds, potion of fly, potion of haste, 2 smokesticks, thunderstone, vial of antitoxin.

 

Gnome ftr 9: CR 9; Small humanoid; Hit Dice 9d10+18; 67 hp; Init +3; Spd 20 ft. (4 squares); AC 20 (14 touch, 17 flat-footed); BAB/Grapple +9/+6; Atk +14 melee (1d3+4/x4, +1/+1 Small gnome hooked hammer), or +14 melee (1d4+4/x3, +1/+1 Small gnome hooked hammer), or +13 ranged (1d6+1/x3, masterwork Small mighty composite longbow (+1 Str); Full atk +12/+6 melee (1d3+4/x4, +1/+1 Small gnome hooked hammer) and +12 melee (1d4+3/x3, +1/+1 Small gnome hooked hammer), or +13/+7 ranged (1d6+1/x3, masterwork Small mighty composite longbow (+2 Str); SA spell-like abilities; SQ +4 dodge bonus to AC vs. giants, +1 racial bonus to attack rolls vs. kobolds and goblinoids, +1 racial bonus to DC of illusion spells, +2 racial bonus to saves vs. illusions, +2 racial bonus on Craft (alchemy) and Listen checks, low-light vision, weapon familiarity with gnome hooked hammer; AL any; SV Fort +8, Reflex +7, Will +4; Abilities Str 13, Dex 16, Con 14, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +8, Jump +8, Swim +3; Blind-Fight, Combat Expertise, Dodge, Greater Weapon Focus (Gnome Hooked Hammer), Power Attack, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (Gnome Hooked Hammer), Weapon Specialization (Gnome Hooked Hammer).
Spell-Like Abilities: 1/day--dancing lights, ghost sound, prestidigitation, speak with animals (burrowing mammals only, duration 1 minute); CL 1st.
Possessions: 70 gp, 20 arrows, +1/+1 Small gnome hooked hammer, +1 Small chainmail, cloak of resistance +1, 2 flasks of acid, 2 flasks of alchemist's fire, masterwork Small mighty composite longbow (+1 Str), necklace of fireballs type I, oil of magic weapon, 2 potions of cure light wounds, potion of cure moderate wounds, potion of fly, potion of haste, potion of protection from energy (fire), 2 smokesticks, thunderstone, vial of antitoxin.

Gnome ftr 10: CR 10; Small humanoid; Hit Dice 10d10+20; 75 hp; Init +3; Spd 20 ft. (4 squares); AC 20 (14 touch, 17 flat-footed); BAB/Grapple +10/+8; Atk +16 melee (1d3+6/19/20/x4, +1/+1 Small gnome hooked hammer), or +16 melee (1d4+6/19-20/x3, +1/+1 Small gnome hooked hammer), or +14 ranged (1d6+1/x3, masterwork Small mighty composite longbow (+1 Str); Full atk +14/+8 melee (1d3+5/19-20/x4, +1/+1 Small gnome hooked hammer) and +14 melee (1d4+4/19-20/x3, +1/+1 Small gnome hooked hammer), or +14/+8 ranged (1d6+1/x3, masterwork Small mighty composite longbow (+2 Str); SA spell-like abilities; SQ +4 dodge bonus to AC vs. giants, +1 racial bonus to attack rolls vs. kobolds and goblinoids, +1 racial bonus to DC of illusion spells, +2 racial bonus to saves vs. illusions, +2 racial bonus on Craft (alchemy) and Listen checks, low-light vision, weapon familiarity with gnome hooked hammer; AL any; SV Fort +9, Reflex +7, Will +4; Abilities Str 15, Dex 16, Con 14, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +10, Jump +10, Swim +5; Blind-Fight, Combat Expertise, Dodge, Greater Weapon Focus (Gnome Hooked Hammer), Improved Critical (Gnome Hooked Hammer), Power Attack, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (Gnome Hooked Hammer), Weapon Specialization (Gnome Hooked Hammer).
Spell-Like Abilities: 1/day--dancing lights, ghost sound, prestidigitation, speak with animals (burrowing mammals only, duration 1 minute); CL 1st.
Possessions: 70 gp, 20 arrows, +1/+1 Small gnome hooked hammer, +1 Small chainmail, cloak of resistance +1, 2 flasks of acid, 2 flasks of alchemist's fire, gauntlets of ogre power, masterwork Small mighty composite longbow (+1 Str), necklace of fireballs type I, oil of magic weapon, 2 potions of cure light wounds, potion of cure moderate wounds, potion of fly, potion of haste, potion of protection from energy (fire), 2 smokesticks, thunderstone, vial of antitoxin.

Gnome ftr 11: CR 11; Small humanoid; Hit Dice 11d10+22; 82 hp; Init +3; Spd 20 ft. (4 squares); AC 22 (15 touch, 19 flat-footed); BAB/Grapple +11/+9; Atk +17 melee (1d3+6/19/20/x4, +1/+1 Small gnome hooked hammer), or +17 melee (1d4+6/19-20/x3, +1/+1 Small gnome hooked hammer), or +15 ranged (1d6+1/x3, masterwork Small mighty composite longbow (+1 Str); Full atk +15/+10/+5 melee (1d3+5/19-20/x4, +1/+1 Small gnome hooked hammer) and +15 melee (1d4+4/19-20/x3, +1/+1 Small gnome hooked hammer), or +15/+10/+5 ranged (1d6+1/x3, masterwork Small mighty composite longbow (+2 Str); SA spell-like abilities; SQ +4 dodge bonus to AC vs. giants, +1 racial bonus to attack rolls vs. kobolds and goblinoids, +1 racial bonus to DC of illusion spells, +2 racial bonus to saves vs. illusions, +2 racial bonus on Craft (alchemy) and Listen checks, low-light vision, weapon familiarity with gnome hooked hammer; AL any; SV Fort +9, Reflex +7, Will +4; Abilities Str 15, Dex 16, Con 14, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +10, Jump +10, Ride +5, Swim +6; Blind-Fight, Combat Expertise, Dodge, Greater Weapon Focus (Gnome Hooked Hammer), Improved Critical (Gnome Hooked Hammer), Power Attack, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (Gnome Hooked Hammer), Weapon Specialization (Gnome Hooked Hammer).
Spell-Like Abilities: 1/day--dancing lights, ghost sound, prestidigitation, speak with animals (burrowing mammals only, duration 1 minute); CL 1st.
Possessions: 70 gp, 20 arrows, +1/+1 Small gnome hooked hammer, +2 Small chainmail, cloak of resistance +1, 2 flasks of acid, 2 flasks of alchemist's fire, gauntlets of ogre power, masterwork Small mighty composite longbow (+1 Str), necklace of fireballs type I, oil of magic weapon, 2 potions of cure light wounds, potion of cure moderate wounds, potion of fly, potion of haste, potion of protection from energy (fire), ring of protection +1, 2 smokesticks, thunderstone, vial of antitoxin.

Gnome ftr 12: CR 12; Small humanoid; Hit Dice 12d10+36; 102 hp; Init +3; Spd 20 ft. (4 squares); AC 22 (15 touch, 19 flat-footed); BAB/Grapple +12/+11; Atk +19 melee (1d3+8/19/20/x4, +1/+1 Small gnome hooked hammer), or +19 melee (1d4+8/19-20/x3, +1/+1 Small gnome hooked hammer), or +16 ranged (1d6+2/x3, +1 Small mighty composite longbow (+1 Str)); Full atk +17/+12/+7 melee (1d3+7/19-20/x4, +1/+1 Small gnome hooked hammer) and +17 melee (1d4+6/19-20/x3, +1/+1 Small gnome hooked hammer), or +16/+11/+6 ranged (1d6+2/x3, +1 Small mighty composite longbow (+2 Str)); SA spell-like abilities; SQ +4 dodge bonus to AC vs. giants, +1 racial bonus to attack rolls vs. kobolds and goblinoids, +1 racial bonus to DC of illusion spells, +2 racial bonus to saves vs. illusions, +2 racial bonus on Craft (alchemy) and Listen checks, low-light vision, weapon familiarity with gnome hooked hammer; AL any; SV Fort +11, Reflex +8, Will +5; Abilities Str 16, Dex 16, Con 16, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +11, Jump +11, Ride +7, Swim +8; Blind-Fight, Combat Expertise, Dodge, Greater Weapon Focus (Gnome Hooked Hammer), Greater Weapon Specialization (Gnome Hooked Hammer), Improved Critical (Gnome Hooked Hammer), Mobility, Power Attack, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (Gnome Hooked Hammer), Weapon Specialization (Gnome Hooked Hammer).
Spell-Like Abilities: 1/day--dancing lights, ghost sound, prestidigitation, speak with animals (burrowing mammals only, duration 1 minute); CL 1st.
Possessions: 70 gp, 20 arrows, amulet of health +2, +1/+1 Small gnome hooked hammer, +2 Small chainmail, cloak of resistance +1, 2 flasks of acid, 2 flasks of alchemist's fire, gauntlets of ogre power, +1 Small mighty composite longbow (+1 Str), necklace of fireballs type I, oil of magic weapon, 2 potions of cure light wounds, potion of cure moderate wounds, potion of fly, potion of haste, potion of protection from energy (fire), ring of protection +1, 2 smokesticks, thunderstone, vial of antitoxin.

 

Gnome ftr 13: CR 13; Small humanoid; Hit Dice 13d10+39; 109 hp; Init +3; Spd 20 ft. (4 squares); AC 22 (15 touch, 19 flat-footed); BAB/Grapple +13/+12; Atk +20 melee (1d3+8/19/20/x4, +1/+1 Small gnome hooked hammer), or +20 melee (1d4+8/19-20/x3, +1/+1 Small gnome hooked hammer), or +17 ranged (1d6+2/x3, +1 Small mighty composite longbow (+1 Str)); Full atk +18/+13/+8 melee (1d3+7/19-20/x4, +1/+1 Small gnome hooked hammer) and +18 melee (1d4+6/19-20/x3, +1/+1 Small gnome hooked hammer), or +17/+12/+7 ranged (1d6+2/x3, +1 Small mighty composite longbow (+2 Str)); SA spell-like abilities; SQ +4 dodge bonus to AC vs. giants, +1 racial bonus to attack rolls vs. kobolds and goblinoids, +1 racial bonus to DC of illusion spells, +2 racial bonus to saves vs. illusions, +2 racial bonus on Craft (alchemy) and Listen checks, low-light vision, weapon familiarity with gnome hooked hammer; AL any; SV Fort +12, Reflex +8, Will +5; Abilities Str 16, Dex 16, Con 16, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +11, Jump +11, Ride +9, Swim +9; Blind-Fight, Combat Expertise, Dodge, Greater Weapon Focus (Gnome Hooked Hammer), Greater Weapon Specialization (Gnome Hooked Hammer), Improved Critical (Gnome Hooked Hammer), Mobility, Power Attack, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (Gnome Hooked Hammer), Weapon Specialization (Gnome Hooked Hammer).
Spell-Like Abilities: 1/day--dancing lights, ghost sound, prestidigitation, speak with animals (burrowing mammals only, duration 1 minute); CL 1st.
Possessions: 20 gp, 20 arrows, amulet of health +2, +1/+1 Small gnome hooked hammer, +2 Small chainmail, cloak of resistance +1, 2 flasks of acid, 2 flasks of alchemist's fire, gauntlets of ogre power, +1 Small mighty composite longbow (+1 Str), necklace of fireballs type VII, oil of magic weapon, potion of cure light wounds, potion of cure moderate wounds, potion of fly, potion of good hope, potion of haste, potion of protection from energy (fire), ring of protection +1, 2 smokesticks, thunderstone, vial of antitoxin.
Gnome ftr 14: CR 14; Small humanoid; Hit Dice 14d10+42; 117 hp; Init +3; Spd 20 ft. (4 squares); AC 22 (15 touch, 19 flat-footed); BAB/Grapple +14/+13; Atk +21 melee (1d3+8/19/20/x4 plus 1d6 cold, +1 icy burst/+1 Small gnome hooked hammer), or +21 melee (1d4+8/19-20/x3, +1 icy burst/+1 Small gnome hooked hammer), or +19 melee (1d3+3/18-20, +1 alchemical silver kukri), or +19 ranged (1d6+2/x3, +1 Small mighty composite longbow (+1 Str)); Full atk +19/+14/+9 melee (1d3+7/19-20/x4 plus 1d6 cold, +1 icy burst/+1 Small gnome hooked hammer) and +19 melee (1d4+6/19-20/x3, +1 icy burst/+1 Small gnome hooked hammer), or +19/+14/+9 melee (1d3+3/18-20, +1 alchemical silver kukri), or +19/+14/+9 ranged (1d6+2/x3, +1 Small mighty composite longbow (+2 Str)); SA spell-like abilities; SQ +4 dodge bonus to AC vs. giants, +1 racial bonus to attack rolls vs. kobolds and goblinoids, +1 racial bonus to DC of illusion spells, +2 racial bonus to saves vs. illusions, +2 racial bonus on Craft (alchemy) and Listen checks, low-light vision, weapon familiarity with gnome hooked hammer; AL any; SV Fort +13, Reflex +8, Will +5; Abilities Str 16, Dex 16, Con 16, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +11, Intimidate +0, Jump +11, Ride +10, Swim +10; Blind-Fight, Combat Expertise, Dodge, Greater Weapon Focus (Gnome Hooked Hammer), Greater Weapon Specialization (Gnome Hooked Hammer), Improved Critical (Gnome Hooked Hammer), Mobility, Power Attack, Spring Attack, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (Gnome Hooked Hammer), Weapon Specialization (Gnome Hooked Hammer).
Spell-Like Abilities: 1/day--dancing lights, ghost sound, prestidigitation, speak with animals (burrowing mammals only, duration 1 minute); CL 1st.
Possessions: 410 gp, 20 arrows, amulet of health +2, +1 alchemical silver kukri, +1 icy burst/+1 Small gnome hooked hammer, +2 Small chainmail, cloak of resistance +1, 2 flasks of acid, 2 flasks of alchemist's fire, gauntlets of ogre power, +1 Small mighty composite longbow (+1 Str), oil of magic weapon, potion of cure light wounds, potion of cure moderate wounds, potion of fly, potion of good hope, potion of haste, potion of protection from energy (fire), ring of protection +1, 2 smokesticks, thunderstone, vial of antitoxin.

Gnome ftr 15: CR 15; Small humanoid; Hit Dice 15d10+45; 125 hp; Init +3; Spd 20 ft. (4 squares); AC 22 (15 touch, 19 flat-footed); BAB/Grapple +15/+14; Atk +22 melee (1d3+8/19/20/x4 plus 1d6 cold, +1 icy burst/+1 shocking burst Small gnome hooked hammer), or +22 melee (1d4+8/19-20/x3 plus 1d6 electrical, +1 icy burst/+1 shocking burst Small gnome hooked hammer), or +20 melee (1d3+3/18-20, +1 alchemical silver kukri), or +20 ranged (1d6+2/x3, +1 Small mighty composite longbow (+1 Str)); Full atk +20/+15/+10 melee (1d3+7/19-20/x4 plus 1d6 cold, +1 icy burst/+1 shocking burst Small gnome hooked hammer) and +20 melee (1d4+6/19-20/x3 plus 1d6 electrical, +1 icy burst/+1 shocking burst Small gnome hooked hammer), or +20/+15/+10 melee (1d3+3/18-20, +1 alchemical silver kukri), or +20/+15/+10 ranged (1d6+2/x3, +1 Small mighty composite longbow (+2 Str)); SA spell-like abilities; SQ +4 dodge bonus to AC vs. giants, +1 racial bonus to attack rolls vs. kobolds and goblinoids, +1 racial bonus to DC of illusion spells, +2 racial bonus to saves vs. illusions, +2 racial bonus on Craft (alchemy) and Listen checks, low-light vision, weapon familiarity with gnome hooked hammer; AL any; SV Fort +13, Reflex +9, Will +6; Abilities Str 16, Dex 16, Con 16, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +11, Intimidate +1, Jump +11, Ride +11, Swim +11; Blind-Fight, Combat Expertise, Dodge, Greater Weapon Focus (Gnome Hooked Hammer), Greater Weapon Specialization (Gnome Hooked Hammer), Improved Critical (Gnome Hooked Hammer), Mobility, Power Attack, Spring Attack, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (Gnome Hooked Hammer), Weapon Specialization (Gnome Hooked Hammer), Whirlwind Attack.
Spell-Like Abilities: 1/day--dancing lights, ghost sound, prestidigitation, speak with animals (burrowing mammals only, duration 1 minute); CL 1st.
Possessions: 10 gp, 20 arrows, amulet of health +2, +1 alchemical silver kukri, +1 icy burst/+1 shocking burst Small gnome hooked hammer, +2 Small chainmail, cloak of resistance +1, 2 flasks of acid, 2 flasks of alchemist's fire, gauntlets of ogre power, +1 Small mighty composite longbow (+1 Str), oil of magic weapon, potion of barkskin +4, potion of cure light wounds, potion of cure moderate wounds, potion of fly, potion of good hope, potion of haste, potion of protection from arrows 15/magic, potion of protection from energy (fire), ring of protection +1, 2 smokesticks, thunderstone, vial of antitoxin.

Gnome ftr 16: CR 16; Small humanoid; Hit Dice 16d10+48; 134 hp; Init +3; Spd 20 ft. (4 squares); AC 25 (16 touch, 22 flat-footed); BAB/Grapple +16/+15; Atk +23 melee (1d3+8/19/20/x4 plus 1d6 cold, +1 icy burst/+1 shocking burst Small gnome hooked hammer), or +23 melee (1d4+8/19-20/x3 plus 1d6 electrical, +1 icy burst/+1 shocking burst Small gnome hooked hammer), or +21 melee (1d3+3/18-20, +1 alchemical silver kukri), or +21 ranged (1d6+2/x3, +1 Small mighty composite longbow (+1 Str)); Full atk +21/+16/+11/+6 melee (1d3+7/19-20/x4 plus 1d6 cold, +1 icy burst/+1 shocking burst Small gnome hooked hammer) and +21/+16 melee (1d4+6/19-20/x3 plus 1d6 electrical, +1 icy burst/+1 shocking burst Small gnome hooked hammer), or +21/+16/+11/+6 melee (1d3+3/18-20, +1 alchemical silver kukri), or +21/+16/+11/+6 ranged (1d6+2/x3, +1 Small mighty composite longbow (+2 Str)); SA spell-like abilities; SQ +4 dodge bonus to AC vs. giants, +1 racial bonus to attack rolls vs. kobolds and goblinoids, +1 racial bonus to DC of illusion spells, +2 racial bonus to saves vs. illusions, +2 racial bonus on Craft (alchemy) and Listen checks, low-light vision, weapon familiarity with gnome hooked hammer; AL any; SV Fort +14, Reflex +9, Will +6; Abilities Str 16, Dex 17, Con 16, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +11, Intimidate +4, Jump +11, Ride +11, Swim +11; Blind-Fight, Combat Expertise, Dodge, Greater Weapon Focus (Gnome Hooked Hammer), Greater Weapon Specialization (Gnome Hooked Hammer), Improved Critical (Gnome Hooked Hammer), Improved Two-Weapon Fighting, Mobility, Power Attack, Spring Attack, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (Gnome Hooked Hammer), Weapon Specialization (Gnome Hooked Hammer), Whirlwind Attack.
Spell-Like Abilities: 1/day--dancing lights, ghost sound, prestidigitation, speak with animals (burrowing mammals only, duration 1 minute); CL 1st.
Possessions: 10 gp, 20 arrows, amulet of health +2, +1 alchemical silver kukri, +1 icy burst/+1 shocking burst Small gnome hooked hammer, +4 Small chainmail, cloak of resistance +1, 2 flasks of acid, 2 flasks of alchemist's fire, gauntlets of ogre power, +1 Small mighty composite longbow (+1 Str), oil of magic weapon, potion of barkskin +4, potion of cure light wounds, potion of cure moderate wounds, potion of fly, potion of good hope, potion of haste, potion of protection from arrows 15/magic, potion of protection from energy (fire), ring of protection +2, 2 smokesticks, thunderstone, vial of antitoxin.

Gnome ftr 17: CR 17; Small humanoid; Hit Dice 17d10+51; 142 hp; Init +3; Spd 20 ft. (4 squares); AC 25 (16 touch, 22 flat-footed); BAB/Grapple +17/+16; Atk +24 melee (1d3+8/19/20/x4 plus 1d6 cold, +1 icy burst/+1 shocking burst Small gnome hooked hammer), or +24 melee (1d4+8/19-20/x3 plus 1d6 electrical, +1 icy burst/+1 shocking burst Small gnome hooked hammer), or +22 melee (1d3+3/18-20, +1 alchemical silver kukri), or +22 ranged (1d6+2/x3, +1 Small mighty composite longbow (+1 Str)); Full atk +22/+17/+12/+7 melee (1d3+7/19-20/x4 plus 1d6 cold, +1 icy burst/+1 shocking burst Small gnome hooked hammer) and +22/+17 melee (1d4+6/19-20/x3 plus 1d6 electrical, +1 icy burst/+1 shocking burst Small gnome hooked hammer), or +22/+17/+12/+7 melee (1d3+3/18-20, +1 alchemical silver kukri), or +22/+17/+12/+7 ranged (1d6+2/x3, +1 Small mighty composite longbow (+2 Str)); SA spell-like abilities; SQ +4 dodge bonus to AC vs. giants, +1 racial bonus to attack rolls vs. kobolds and goblinoids, +1 racial bonus to DC of illusion spells, +2 racial bonus to saves vs. illusions, +2 racial bonus on Craft (alchemy) and Listen checks, low-light vision, weapon familiarity with gnome hooked hammer; AL any; SV Fort +13, Reflex +8, Will +5; Abilities Str 16, Dex 17, Con 16, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +11, Intimidate +7, Jump +11, Ride +11, Swim +11; Blind-Fight, Combat Expertise, Dodge, Greater Weapon Focus (Gnome Hooked Hammer), Greater Weapon Specialization (Gnome Hooked Hammer), Improved Critical (Gnome Hooked Hammer), Improved Two-Weapon Fighting, Mobility, Power Attack, Spring Attack, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (Gnome Hooked Hammer), Weapon Specialization (Gnome Hooked Hammer), Whirlwind Attack.
Spell-Like Abilities: 1/day--dancing lights, ghost sound, prestidigitation, speak with animals (burrowing mammals only, duration 1 minute); CL 1st.
Possessions: 10 gp, 20 arrows, amulet of health +2, +1 alchemical silver kukri, +1 icy burst/+1 shocking burst Small gnome hooked hammer, +4 Small chainmail, minor cloak of displacement, 2 flasks of acid, 2 flasks of alchemist's fire, gauntlets of ogre power, +1 Small mighty composite longbow (+1 Str), oil of magic weapon, potion of barkskin +4, potion of cure light wounds, potion of cure moderate wounds, potion of fly, potion of good hope, potion of haste, potion of protection from arrows 15/magic, potion of protection from energy (fire), ring of protection +2, 2 smokesticks, thunderstone, vial of antitoxin.

Gnome ftr 18: CR 18; Small humanoid; Hit Dice 18d10+54; 151 hp; Init +3; Spd 20 ft. (4 squares); AC 27 (17 touch, 24 flat-footed); BAB/Grapple +18/+17; Atk +26 melee (1d3+11/19-20/x4 plus 1d6 cold, +1 icy burst/+1 shocking burst Small gnome hooked hammer), or +26 melee (1d4+11/19-20/x3 plus 1d6 electrical, +1 icy burst/+1 shocking burst Small gnome hooked hammer), or +24 melee (1d3+4/18-20, +1 alchemical silver kukri), or +23 ranged (1d6+2/x3, +1 Small mighty composite longbow (+1 Str)); Full atk +24/+19/+14/+9 melee (1d3+9/19-20/x4 plus 1d6 cold, +1 icy burst/+1 shocking burst Small gnome hooked hammer) and +24/+19 melee (1d4+7/19-20/x3 plus 1d6 electrical, +1 icy burst/+1 shocking burst Small gnome hooked hammer), or +24/+19/+14/+9 melee (1d3+4/18-20, +1 alchemical silver kukri), or +23/+18/+13/+8 ranged (1d6+2/x3, +1 Small mighty composite longbow (+2 Str)); SA spell-like abilities; SQ +4 dodge bonus to AC vs. giants, +1 racial bonus to attack rolls vs. kobolds and goblinoids, +1 racial bonus to DC of illusion spells, +2 racial bonus to saves vs. illusions, +2 racial bonus on Craft (alchemy) and Listen checks, low-light vision, weapon familiarity with gnome hooked hammer; AL any; SV Fort +14, Reflex +9, Will +6; Abilities Str 18, Dex 17, Con 16, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +12, Intimidate +10, Jump +12, Ride +11, Swim +12; Blind-Fight, Cleave, Combat Expertise, Dodge, Great Cleave, Greater Weapon Focus (Gnome Hooked Hammer), Greater Weapon Specialization (Gnome Hooked Hammer), Improved Critical (Gnome Hooked Hammer), Improved Two-Weapon Fighting, Mobility, Power Attack, Spring Attack, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (Gnome Hooked Hammer), Weapon Specialization (Gnome Hooked Hammer), Whirlwind Attack.
Spell-Like Abilities: 1/day--dancing lights, ghost sound, prestidigitation, speak with animals (burrowing mammals only, duration 1 minute); CL 1st.
Possessions: 10 gp, 20 arrows, amulet of health +2, belt of giant strength +4, +1 alchemical silver kukri, +1 icy burst/+1 shocking burst Small gnome hooked hammer, +5 Small chainmail, minor cloak of displacement, 2 flasks of acid, 2 flasks of alchemist's fire, +1 Small mighty composite longbow (+1 Str), oil of magic weapon, potion of barkskin +4, potion of cure light wounds, potion of cure moderate wounds, potion of fly, potion of haste, potion of protection from arrows 15/magic, potion of protection from energy (fire), ring of protection +3, 2 smokesticks, thunderstone, vial of antitoxin.

Gnome ftr 19: CR 19; Small humanoid; Hit Dice 19d10+57; 159 hp; Init +3; Spd 20 ft. (4 squares); AC 28 (18 touch, 25 flat-footed); BAB/Grapple +19/+18; Atk +27 melee (1d3+11/19-20/x4 plus 1d6 cold, +1 icy burst/+1 shocking burst Small gnome hooked hammer), or +27 melee (1d4+11/19-20/x3 plus 1d6 electrical, +1 icy burst thundering/+1 shocking burst thundering Small gnome hooked hammer), or +25 melee (1d3+4/18-20, +1 alchemical silver kukri), or +24 ranged (1d6+2/x3, +1 Small mighty composite longbow (+1 Str)); Full atk +25/+20/+15/+10 melee (1d3+9/19-20/x4 plus 1d6 cold, +1 icy burst thundering/+1 shocking burst thundering Small gnome hooked hammer) and +25/+20 melee (1d4+7/19-20/x3 plus 1d6 electrical, +1 icy burst thundering/+1 shocking burst thundering Small gnome hooked hammer), or +25/+20/+15/+10 melee (1d3+4/18-20, +1 alchemical silver kukri), or +24/+19/+14/+9 ranged (1d6+2/x3, +1 Small mighty composite longbow (+2 Str)); SA spell-like abilities; SQ +4 dodge bonus to AC vs. giants, +1 racial bonus to attack rolls vs. kobolds and goblinoids, +1 racial bonus to DC of illusion spells, +2 racial bonus to saves vs. illusions, +2 racial bonus on Craft (alchemy) and Listen checks, low-light vision, weapon familiarity with gnome hooked hammer; AL any; SV Fort +14, Reflex +9, Will +6; Abilities Str 18, Dex 17, Con 16, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +13, Intimidate +10, Jump +13, Ride +11, Swim +13; Blind-Fight, Cleave, Combat Expertise, Dodge, Great Cleave, Greater Weapon Focus (Gnome Hooked Hammer), Greater Weapon Specialization (Gnome Hooked Hammer), Improved Critical (Gnome Hooked Hammer), Improved Two-Weapon Fighting, Mobility, Power Attack, Spring Attack, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (Gnome Hooked Hammer), Weapon Specialization (Gnome Hooked Hammer), Whirlwind Attack.
Spell-Like Abilities: 1/day--dancing lights, ghost sound, prestidigitation, speak with animals (burrowing mammals only, duration 1 minute); CL 1st.
Possessions: 260 gp, 20 arrows, amulet of health +2, belt of giant strength +4, +1 alchemical silver kukri, +1 icy burst thundering/+1 shocking burst thundering Small gnome hooked hammer, +5 Small chainmail, minor cloak of displacement, 2 flasks of acid, 2 flasks of alchemist's fire, +1 Small mighty composite longbow (+1 Str), oil of magic weapon, potion of barkskin +4, potion of cure light wounds, potion of cure moderate wounds, potion of fly, potion of haste, ring of protection +4, 2 smokesticks, thunderstone, vial of antitoxin.

Gnome ftr 20: CR 20; Small humanoid; Hit Dice 20d10+60; 168 hp; Init +4; Spd 20 ft. (4 squares); AC 29 (19 touch, 25 flat-footed); BAB/Grapple +20/+19; Atk +29 melee (1d3+12/19-20/x4 plus 1d6 cold, +2 icy burst thundering cold iron/+2 shocking burst thundering adamantine Small gnome hooked hammer), or +29 melee (1d4+12/19-20/x3 plus 1d6 electrical, +2 icy burst thundering cold iron/+2 shocking burst thundering adamantine Small gnome hooked hammer), or +26 melee (1d3+4/18-20, +1 alchemical silver kukri), or +26 ranged (1d6+2/x3, +1 Small mighty composite longbow (+1 Str)); Full atk +27/+22/+17/+12 melee (1d3+10/19-20/x4 plus 1d6 cold, +2 icy burst thundering cold iron/+2 shocking burst thundering adamantine Small gnome hooked hammer) and +27/+22 melee (1d4+8/19-20/x3 plus 1d6 electrical, +2 icy burst thundering cold iron/+2 shocking burst thundering adamantine Small gnome hooked hammer), or +26/+21/+16/+11 melee (1d3+4/18-20, +1 alchemical silver kukri), or +26/+21/+16/+11 ranged (1d6+2/x3, +1 Small mighty composite longbow (+2 Str)); SA spell-like abilities; SQ +4 dodge bonus to AC vs. giants, +1 racial bonus to attack rolls vs. kobolds and goblinoids, +1 racial bonus to DC of illusion spells, +2 racial bonus to saves vs. illusions, +2 racial bonus on Craft (alchemy) and Listen checks, low-light vision, weapon familiarity with gnome hooked hammer; AL any; SV Fort +15, Reflex +10, Will +6; Abilities Str 18, Dex 18, Con 16, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +13, Intimidate +12, Jump +13, Ride +13, Swim +13; Blind-Fight, Cleave, Combat Expertise, Dodge, Great Cleave, Greater Weapon Focus (Gnome Hooked Hammer), Greater Weapon Specialization (Gnome Hooked Hammer), Improved Critical (Gnome Hooked Hammer), Improved Trip, Improved Two-Weapon Fighting, Mobility, Power Attack, Spring Attack, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (Gnome Hooked Hammer), Weapon Specialization (Gnome Hooked Hammer), Whirlwind Attack.
Spell-Like Abilities: 1/day--dancing lights, ghost sound, prestidigitation, speak with animals (burrowing mammals only, duration 1 minute); CL 1st.
Possessions: 260 gp, 20 arrows, amulet of health +2, bag of holding type IV, belt of giant strength +4, +1 alchemical silver kukri, +2 icy burst thundering cold iron/+2 shocking burst thundering adamantine Small gnome hooked hammer, +5 Small chainmail, minor cloak of displacement, 2 flasks of acid, 2 flasks of alchemist's fire, +1 Small mighty composite longbow (+1 Str), oil of magic weapon, potion of barkskin +4, potion of cure light wounds, potion of cure moderate wounds, potion of fly, potion of haste, ring of protection +4, 2 smokesticks, thunderstone, vial of antitoxin.