Hit Dice: 9d8+18 (58 hp)
Speed: 30 ft. (6 squares), burrow 30 ft.
Armor Class: 19 (-1 size, +3 Dex, +7 natural), touch 12, flat-footed 16
Base Attack/Grapple: +6/+14
Attack: Bite +9 melee (3d6+6)
Full Attack: Bite +9 melee (3d6+6)
Space/Reach: 10 ft./5 ft.
Special Attacks: Desiccate
Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits
Saves: Fort +8, Ref +7, Will +3
Abilities: Str 19, Dex 17, Con 15, Int -, Wis 10, Cha 9
Environment: Warm deserts
Organization: Solitary, pair, swarm (6-11), or mass (11-20)
Challenge Rating: 5
Alignment: Always neutral
Advancement: 10-18 HD (Large); 19-27 HD (Huge)
Level Adjustment: -
This enormous, jet-black beetle is the size of a horse. Its large mandibles clack together in agitation as it lets out a high-pitched hiss.
A giant scarab beetle is a rightfully feared predator of the waste. It can tear the flesh off a victim in a matter of seconds, and it often surprises those wandering above its lair before they can defend themselves.
Giant scarab beetles are highly aggressive and attack even when not hungry or provoked.
Giant scarab beetles usually wait beneath the sand until prey passes overhead, then burst from hiding and grab the closest opponent with its powerful jaws.
Desiccate (Ex): A giant scarab beetle can reduce a victim to nothing in mere seconds. Any living creature struck by a giant scarab beetle’s bite attack must make a DC 16 Fortitude save or take 1d6 points of Constitution damage. A creature reduced to 0 Constitution by the scarab beetle is consumed completely. The save DC is Constitution-based.
Improved Grab (Ex): To use this ability, a giant scarab beetle must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage each round it maintains the grapple. A grappled foe is also subjected to the giant scarab beetle’s desiccate attack each round.