[b]Hit Dice:[/b] 1/4d8 (1 hp)
[b]Speed:[/b] 10 ft. (2 squares), climb 10 ft.
[b]Armor Class:[/b] 21 (+8 size, +3 Dex), touch 13, flat-footed 18
[b]Base Attack/Grapple:[/b] +0/-21
[b]Full Attack:[/b] -
[b]Space/Reach:[/b] 1/2 ft./0 ft.
[b]Special Attacks:[/b] -
[b]Special Qualities:[/b] Amphibious, great leap, low-light vision
[b]Saves:[/b] Fort +0, Ref +5, Will +1
[b]Abilities:[/b] Str 1, Dex 17, Con 10, Int 1, Wis 13, Cha 6
[b]Skills:[/b] Climb +11, Hide +23, Jump +5
[b]Environment:[/b] Warm forests
[b]Organization:[/b] Solitary, pair, or bunch (25)
[b]Challenge Rating:[/b] 1/10
[b]Alignment:[/b] Always neutral
[b]Level Adjustment:[/b] -
[i]This small, bright green amphibian sits near a small puddle. As it notices you, it quickly leaps into the water.[/i]
These statistics describe a small frog about 4 inches in length such as a tree frog or a leopard frog. They feed off of small insects.
Frogs hide from any potential threat. If discovered, they will attempt to run until they can hide again.
[b]Great Leap (Ex):[/b] Frogs possess incredibly powerful hind legs that allow them to make running Jump checks without getting a running start.
[b]Skills:[/b] Frogs have a +4 racial bonus on Hide and Jump checks, and a +8 racial bonus on Climb checks, and can always choose to take 10 on Climb or Jump checks, even if rushed or threatened. They use their Dexterity modifier for Climb checks.
[b]Frogs As Familiars[/b]
A frog may be selected as a familiar. The master of a frog familiar can hold his breath underwater for a number of rounds equal to four times his Constitution score (rather than the usual two times his Constitution score).