Fine Animal
Hit Dice: 1/4d8 (1 hp)
Initiative: +3
Speed: 10 ft. (2 squares), climb 10 ft.
Armor Class: 21 (+8 size, +3 Dex), touch 13, flat-footed 18
Base Attack/Grapple: +0/-–21
Attack: -
Full Attack: -
Space/Reach: 1/2 ft./0 ft.
Special Attacks: -
Special Qualities: Amphibious, great leap, low-light vision
Saves: Fort +0, Ref +5, Will +1
Abilities: Str 1, Dex 17, Con 10, Int 1, Wis 13, Cha 6
Skills: Climb +11, Hide +23, Jump +5
Feats: Alertness
Environment: Warm forests
Organization: Solitary, pair, or bunch (2–5)
Challenge Rating: 1/10
Treasure: None
Alignment: Always neutral
Advancement: -
Level Adjustment: -

This small, bright green amphibian sits near a small puddle. As it notices you, it quickly leaps into the water.

These statistics describe a small frog about 4 inches in length such as a tree frog or a leopard frog. They feed off of small insects.

Frogs hide from any potential threat. If discovered, they will attempt to run until they can hide again.

Great Leap (Ex): Frogs possess incredibly powerful hind legs that allow them to make running Jump checks without getting a running start.

Skills: Frogs have a +4 racial bonus on Hide and Jump checks, and a +8 racial bonus on Climb checks, and can always choose to take 10 on Climb or Jump checks, even if rushed or threatened. They use their Dexterity modifier for Climb checks.

Frogs As Familiars
A frog may be selected as a familiar. The master of a frog familiar can hold his breath underwater for a number of rounds equal to four times his Constitution score (rather than the usual two times his Constitution score).