Male gnome bard 3: CR 3; Small humanoid; Hit Dice 3d6+6; 16 hp; Init +2; Spd 20 ft. (4 squares); AC 16 (13 touch, 14 flat-footed); BAB/Grapple +2/-3; Atk Masterwork rapier +5 melee (1d4-1/18-20), or Whip +4 melee (1d2-1 nonlethal); Full atk Masterwork rapier +5 melee (1d4-1/18-20), or Whip +4 melee (1d2-1 nonlethal); SA bardic music, spell-like abilities, spells; SQ bardic knowledge, low-light vision, weapon familiarity, +2 racial bonus to saving throws vs. illusions, +1 bonus to DCs of illusion spells, +1 racial bonus to attack rolls vs. kobolds and goblinoids, +4 dodge bonus vs. giants, +2 racial bonus to Listen checks, +2 racial bonus on Craft (alchemy) checks; AL CN; SV Fort +3, Reflex +5, Will +2; Str 8, Dex 14, Con 14, Int 13, Wis 8, Cha 15.
Skills and Feats: Bluff +7, Concentration +5, Diplomacy +11, Listen +5, Perform (sing) +11, Perform (string) +10, Sense Motive +4, Sleight of Hand +8, Speak Language (Common, Gnome, Elven), Spellcraft +5; Skill Focus: Perform (sing), Weapon Finesse.
Spell-like Abilities: 1/day-speak with animals (burrowing mammals only, duration 1 minute); 1/day-dancing lights, ghost sound (DC 12), prestidigitation. Caster level 1st.
Bard Spells Per Day: 3/2; Save DC 12 + spell level (DC 13 + spell level for illusions).
Bard Spells Known: 0th-detect magic, light, mage hand, mending, read magic, summon instrument; 1st-disguise self, grease, expeditious retreat.
Possessions: Masterwork lute, masterwork rapier, whip (usually not carried during performances), studded leather armor (usually not worn during performances), performer’s outfit, 11 sp.
This gnome is dressed in bright crimson, yellow, and blue performer’s garb, and wears a finely crafted rapier at his hip. A lute is slung across his belt, marking him clearly as a musician. A pair of guileless blue eyes gaze at the world from a narrow, slightly rat-like face, complete with a carefully trimmed goatee.
Flandargambil Boddon is an itinerant bard, womanizer extraordinaire, and propaganda artist for hire. He’s been hired in secret by Lord Alvart Algartson to drum up resumed public awareness concerning that lord’s glorious familial history. Unknown even to Lord Alvart, Flandargambil has also taken on a second commission from someone in the House of Wægmund - Trogar the Axe.
His work on Lord Alvart’s behalf is relatively standard fare, by Flandargambil’s standards; he’s merely supposed to use his musical talents to remind the populace of the city about the majesty of Alvart’s house. But Trogar the Axe’s commission calls for something a little more interesting. Like his sworn lord, Trogar wants to remind people of the past glories of the Wægmunding line. But Trogar’s goals are more altruistic than Alvart’s - the faithful retainer wants to make a virtuous man out of the hell-rake who became his lord upon the death of Lord Algart. Flandargambil’s performances are intended, on Trogar’s part, to attract adventurers who might be able to locate and retrieve the magical blade called Nithingsbane. Trogar hasn’t told Flandargambil any of this, distrusting the gnome’s blatantly mercenary attitude. He has merely told Flandargambil to make Nithingsbane prominent in the works Alvart has commissioned, and to let him know if any adventurous-looking types come asking questions.
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