Festering Claw

Necromancy
Level:
Clr 4, Drd 4, Sor/Wiz 5
Components:
V, S
Casting Time:
1 standard action
Range:
Touch
Target:
Creature touched
Duration:
1 minute/level
Saving Throw:
See text
Spell Resistance:
Yes

The subject's natural attacks are infused with supernatural pathogens. For the duration of the spell, creatures damaged by the subject's natural weapons contract a disease selected from the table, which strikes immediately (no incubation period). The DC noted is for the subsequent save (use
festering claw's normal save DC for the initial saving throw).

 

Disease

DC

Damage

Blinding sickness

16

1d4 Str*

Cackle fever

16

1d6 Wis

Filth fever

12

1d3 Dex and 1d3 Con

Mindfire

12

1d4 Int

Red ache

15

1d6 Str

Shakes

13

1d8 Dex

Slimy doom

14

1d4 Con


*
Each time a victim takes 2 or more points of Strength damage from blinding sickness, he or she must make a second Fortitude save (using the disease's save DC) or be permanently blinded.

 

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