Note: This NPC was originally written as part of the Carick's College of Combat location, found here.
Elman Forestwalker, CCC Battalion Head (fencing)
Male elf ranger 7/fighter 6: CR 13; Medium humanoid (elf); Hit Dice 7d8+6d10+13; 75 hp; Init +5; Spd 30 ft. (6 squares); AC 23 (+6 Dex, +4 armor, +1 shield, +3 deflection, +1 competence), 18 touch, 15 flat-footed; BAB/Grapple +13/+14; Atk +22 melee (1d8+3/15-20, +2 rapier); Full atk +20/+15/+10 melee (1d8+3/15-20, +2 rapier) and +20/+15 (1d4+2/17-20, +2 dagger); SQ +2 racial bonus on saves vs. enchantment spells and magical effects, immunity to sleep spells and magical effects, low-light vision, woodland stride; AL NG; SV Fort +11, Reflex +12, Will +5; Str 13, Dex 22, Con 12, Int 14, Wis 12, Cha 14.
Skills and Feats: Climb +1, Handle Animal +10, Heal +7, Hide +16, Jump +11, Intimidate +5, Knowledge (geography) +5, Knowledge (nature) +9, Listen +9, Move Silently +15, Perform (dance) +5, Ride +5, Search +9, Speak Language (Common, Elven, Halfling, Gnoll, Gnome, Goblin), Spot +13, Survival +9, Swim +3; Combat Expertise, Dodge, Endurance, Improved Critical (dagger), Improved Critical (rapier), Improved Feint, Improved Two-Weapon Fighting, Two-Weapon Defense, Two-Weapon Fighting, Track, Weapon Finesse, Weapon Focus (dagger), Weapon Focus (rapier).
Animal Companion: Elman Forestwalker has selected an owl as his animal companion (detailed below). He has named the owl Blink.
Combat Style (Ex): Elman Forestwalker has selected two-weapon combat. He gains the Two-Weapon Fighting and Improved Two-Weapon Fighting feats.
Favored Enemy (Ex): Elman Forestwalker gains a +4 bonus on his Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against animals. He gets the same bonus on weapon damage rolls against animals. Additionally, he gains a +2 bonus on his Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against magical beasts. He gets the same bonus on weapon damage rolls against magical beasts.
Graduate: Elman Forestwalker is a graduate of Carick’s College of Combat. He gains a +1 competence bonus to AC while wearing no armor and a +1 competence bonus to attack rolls while wielding a rapier and dagger.
Skills: Elman Forestwalker gains a +2 racial bonus on Listen, Search and Spot checks. This is reflected in the stat block above.
Wild Empathy (Ex): Elman Forestwalker can improve the attitude of an animal in the same way a Diplomacy check can improve the attitude of a sentient being. He rolls 1d20+9, or 1d20+5 if attempting to influence a magical beast with an Intelligence score of 1 or 2.
Typical Ranger Spells Prepared (Save DC 11+spell level): 1stlongstrider, speak with animals.
Languages: Common, Elven, Gnoll, Halfling, Goblin, Gnome
Possessions: bracers of armor +4, +2 dagger, entertainer’s outfit, gloves of dexterity +2, +2 rapier, ring of protection +3.
Tiny Animal (owl)
Hit Dice: 3d8 (12 hp)
Speed: 10ft. (2 squares), fly 40ft. (average)
Armor Class: 20 (+2 size, +4 Dex, +4 natural), touch 15, flat-footed 16
Base Attack/Grapple: +0/-11
Attack: Talons +6 melee (1d4-3)
Full Attack: Talons +6 melee (1d4-3)
Special Qualities: Evasion, link, low-light vision, share spells
Saves: Fort +2, Ref +6, Will +2
Abilities: Str 4, Dex 18, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +14, Move Silently +18, Spot +6*
Feats: Weapon Finesse
Skills: Blink has a +8 racial bonus on Listen checks and a +14 racial bonus on Move Silently checks. This is reflected in the stat block above. *Blink has a +8 racial bonus on Spot checks in areas of shadowy illumination.
Tricks: Blink knows the Fetch and Perform tricks. See page 75 of the Player’s Handbook for more details.
Elman Forestwalker is a very charismatic individual. He loves to be the center of attention, which is evidenced by his flashy clothing and his willingness to show off his various skills in performances. Elman is quick to crack a joke, and his perpetual smile never seems to leave his face. While his razor sharp wit has occasionally offended a few individuals, most of his students adore him and he is well-liked among most of the faculty as well.
Elman Forestwalker loves to have fun and he loves for his students to have fun under his tutelage. He believes that drilling is boring and doesn’t prepare a student for the realities of combat, so he generally separates his students into groups of four and has them work with each other during the semester. Instead of grading the students individually, he looks at the group, which encourages each member of the group to help his fellow members where they need it.
Elman’s class is unique in that he encourages his students to settle their disputes through dueling, albeit with wooden weapons. Elman believes that this not only helps the students gain an idea of what a real duel is like, but shows the loser how petty such a dispute really is when the outcome of the fight reveals that he would have died over the dispute. This has the secondary effect of allowing troubled students an outlet for their anger, which is evidenced by the fact that Elman’s class has a reputation for being among the most cool-headed students at CCC.