Elihandria Lathengeisei

Female elf rogue 1/fighter 1: CR 2; Medium humanoid (elf); Hit Dice 1d6 + 1d10; 11 hp; Init +4; Spd 30 ft. (6 squares); AC 17 (+4 Dex, +3 armor), 14 touch, 13 flat-footed; BAB/Grapple +1/+3; Atk +5 melee (2d4+3, spiked chain) or +3 melee (1d6+2/19-20x2, short sword) or +5 ranged (1d4+2, sling); Full atk +5 melee (2d4+3, spiked chain) or +5 melee (1d6+2/19-20x2, short sword) or +5 ranged (1d4+2, sling); SA sneak attack +1d6; SQ +2 racial bonus on saves vs. enchantment spells and magical effects, immunity to sleep spells and magical effects, low-light vision, trapfinding; AL N; SV Fort +2, Reflex +6, Will +3; Str 14, Dex 19, Con 11, Int 10, Wis 16, Cha 11.
Skills and Feats: Balance +8, Climb +4, Escape Artist + 6, Hide +8, Jump +5, Knowledge (nobility and royalty) +1, Listen +7, Move Silently +8, Search +5, Sleight of Hand +6, Spot +7, Tumble +8, Use Rope +6; Exotic Weapon Proficiency (spiked chain), Weapon Finesse.
Languages: Common, Elven
Possessions: Backpack, bag of gems (400gp value), bedroll, bullets (x10), caltrops, flint and steel, potion of cure light wounds (x3), shortsword, sling, spiked chain, studded leather (masterwork), sunrod (x2), tanglefoot bag (x2), trail rations (x2), traveler’s outfit, 20sp, 28gp. (Total weight: 58 lbs; light load)

Physical Description

At only 112 years old,Elihandria Lathengeisei is extremely young by elven standards, the equivalent of a sixteen year-old human. Light brown hair cut to chin level frames a beautiful face. Smooth, clear white skin, large brown eyes, full lips and a delicately pointed chin come together in a combination that seems to have been designed in Heaven. While all notice her beauty, however, few pursue it for long. Elihandria’s face wears a coldness that doesn’t match her youthful features and tends to put off most who might approach her.


Elihandria Lathengeisei is in many ways like a spoiled child. She is used to getting her way and will often sulk or even pout when this doesn’t happen. She has found over the years that this can often be an effective way of convincing others to give her what she wants. She is quite aware of her comeliness, and has little issue with using it as a tool to get her way. She never pouts, however, and considers doing such beneath her.

Elihandria is not a bad or evil person. Quite the opposite, she’s generally a good person…but she hasn’t quite grown out of the selfishness possessed by many young people. She recognizes that other people often have better ideas, but when things come down to the wire, she wants her way, and will use any tool from blackmail to sex to get her way.


Elihandria Lathengeisei controls the battlefield. The extended reach that her spiked chain gives her allows her ample room to maneuver and often keeps many potential attackers focused on easier targets. She will oftentimes tumble through a threatened area, taunting her opponent as she does so, to achieve a good flanking position, from which she can use her sneak attack ability to carve her opponent up.

Elihandria often controls the battlefield in other ways. If not immediately threatened, she might spread caltrops down to make an area difficult to pass through, thus herding opponents into her whirling chain. Particularly tough opponents might be targeted with tanglefoot bags and rooted to the spot, where she can make quick work of them.

Though she looks young and dainty, Elihandria is ruthless in combat. As with all other aspects of her life, she wants her way, and in battle, “her way” is to win.


Elihandria Lathengeisei was born the sixth child in the noble household of Engeisei. Her parents weren’t cruel, but it was obvious even at a young age that she was less important to her family as her older siblings. As she grew older, her lack of familial attention turned sour and she began acting out to gain attention of any kind. At first, she tried pilfering small things and turning up missing for days at a time. When these ploys didn’t work, she moved on to other tactics.

At the age of 100, she acted out by hanging around the barracks of the house guards. After a time, the guards decided she wasn’t going away and adopted her as a sort of mascot. Her parents were somewhat shamed by her liberal behavior, but left Elihandria to her own devices. Several years later, she began sleeping with one of the sergeants in exchange for being taught how to fight, hoping that she could join the guard and demand attention from her parents.

In a way, she got what she wanted. When her parents discovered that she was trysting not only below her station, but with “the hired help,” they finally took notice of her. In the middle of the night, Elihandria was woken by the captain of the house guard and escorted to her parents’ study. She was given a sack of gold coins and a horse and told to quickly pack her things and leave, never to return. They christened her with the title “Lath” (Lathengeisei), an elven title meaning “formerly.” In short, she was being disowned.

Since her estrangement, Elihandria has wandered without much of a direction. While hardly poor, she has begun to notice the bottom of her moneybag. She has fallen into and out of groups of adventuring mercenaries and has paid for a fire and roof over her head with both coin and sex. She has helped the needy and has stolen from the hand that feeds her with equal impunity. She has few real friends, though this hardly seems to bother her. Gradually, she continues to grow and mature, and perhaps with the influence of good friends, she may grow up to be a good person someday.