Duke Merenstone Hope
Male human ari 12: CR 11; Medium-size humanoid (human); Hit Dice 12d6; hp 41; Init +3; Spd 30ft. (6 squares); AC 17 (touch 14, flat-footed 14); BAB/Grapple +9/+10; Atk +15 melee (1d6+3/18-20, +2 defending rapier), or +13 ranged (1d4+1/19-20, +1 alchemical silver dagger); Full atk +15/+10 melee (1d6+3/18-20, +2 defending rapier) or +13 ranged (1d4+1/19-20, +1 alchemical silver dagger); AL NG; SV Fort +4, Ref +7, Will +10; Str 12, Dex 16, Con 12, Int 16, Wis 14, Cha 18; Height 5 ft. 7 in.; Weight 155 lbs.
Skills and Feats: Appraise +13, Bluff +19, Diplomacy +28, Disguise +14, Gather Information +16, Handle Animal +9, Knowledge (geography) +8, Knowledge (local: Port Hope) +8, Knowledge (nobility and royalty) +8, Listen +7, Ride +14, Sense Motive +17, Speak Language (Common, Dwarven, Elven, Gnome, Halfling) +1, Spot +7, Survival +7; Combat Expertise, Dodge, Improved Disarm, Skill Focus (diplomacy), Weapon Finesse, Weapon Focus (rapier).
Possessions: +1 alchemical silver dagger, +2 defending rapier, amulet of natural armor +1, bracers of armor +2, ring of protection +1 .
The young ruler of Port Hope, Duke Merenstone Hope III, is well-liked by his subjects, who rightly view him as a benevolent and compassionate lord with an interest in their wellbeing. Lord Hope succeeded to the rule of the city after the death of his father, Merenstone II, who contracted a wasting illness and succumbed to its effects. In reality, the older man fell to the nightly depredations of a night hag upon his dreams. Merenstone remains unaware of the true cause of his father's demise, and instead believes the old man to have passed away due to the effects of a fever caught from polluted drinking water or something of a similar nature. This has prompted him to open the city to wizards and sages of all sorts in hopes that he will attract individuals with the engineering know-how required to improve the sewer system.
Outside of Port Hope, Duke Hope is respected and in many cases liked, especially by the dwarven king Gorthram VII, who has known him since he was a boy, and in whose household Merenstone was fostered. The young lord's relations with the elves are somewhat cooler, however; Mintinarn Ceretheliaul's restrictions on trade and logging in the Tallwood have caused difficulties for Port Hope's carpentry and shipbuilding industries, on the one hand, and on the other hand Merenstone's passionate fondness for trophy hunting saddens and exasperates even Archdruid Winilistrae and her more moderate followers.