Dire Porcupine

Medium Animal
Hit Dice: 4d8+12 (30 hp)
Initiative: +2
Speed: 30 ft. (6 squares), climb 20 ft.
Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat footed 13
Base Attack Bonus/Grapple: +3/+5
Attack: Bite +5 melee (1d6+2 plus quills)
Full Attack: Bite +5 melee (1d6+2 plus quills)
Space/Reach: 5 ft./5 ft.
Special Attacks: Quills
Special Qualities: Low light vision, scent
Saves: Fort +7, Ref +6, Will +3
Abilities: Str 14, Dex 15, Con 16, Int 2, Wis 15, Cha 4
Skills: Climb +11, Hide +3, Move Silently +3, Swim +10
Feats: Ability Focus (Quills), Improved Natural Armor
Environment: Temperate (any)
Organization: Solitary, pair or prickle (3-6)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 5-8 HD (Medium); 9-12 HD (Large)
Level Adjustment: --

This beast resembles a porcupine of the mundane, tree-climbing variety, but is closer to a wolf’s size than a housecat’s. Stocky and bristling with quills and rough fur, its mouth is filled with rows of jagged teeth.

These herbivores bear little resemblance to their smaller, docile cousins. They are highly territorial and aggressive and will likely attack at the first provocation rather than try to flee (particularly during mating season). The average dire porcupine measures about six feet from nose to tail, weighing around 180lbs; but truly monstrous varieties can reach 10 feet in length and might weigh well over 800lbs.

Quills (Ex): Whenever a creature grapples or is bitten by a dire porcupine or deals damage to one with a natural or light weapon, all creatures adjacent to the dire porcupine must succeed on a DC 17 Reflex save or be stuck by 1d3 quills, each dealing a point of damage. Every quill stuck in a creature’s skin imposes a -1 penalty to all Strength- and Dexterity-based checks, including melee and ranged attacks and damage rolls. Removing a quill requires a Heal check, DC 17, and whether this check succeeds or fails the subject suffers an additional point of damage.

Skills: Dire porcupines have a +8 racial bonus on Climb checks, and can always choose to take 10 on Climb checks, even if rushed or threatened. Dire porcupines have a +4 racial bonus on Swim checks.