Deer, Doe

Medium Animal
Hit Dice: 2d8+2 (11 hp)
Initiative: +2

Speed: 60 ft. (12 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
BAB/Grapple: +1/+2
Attack: Slam -3 melee (1d4)
Full Attack: Slam -3 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Low-light vision, scent
Saves: Fort +4, Ref +5, Will +1
Abilities: Str 13, Dex 14, Con 12, Int 2, Wis 12, Cha 4
Skills: Listen +5, Spot +2
Feats: DiehardB, Endurance
Environment: Temperate forests
Organization: Solitary, pair or herd (3-20)
Challenge Rating: ¼
Treasure: None
Alignment: Always neutral
Advancement: 3-5 HD (Medium)
Level Adjustment: -

The statistics presented here describe a female deer, known as a doe.

Combat

A doe normally flees from combat, but it will fight if cornered or if its young are threatened. The doe’s headbutt is a clumsy maneuver, and its slam is always counted as a secondary attack.