Deer, Buck

Medium Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +2
Speed: 60 ft. (12 squares)
Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
BAB/Grapple: +2/+4
Attack: Gore +4 melee (1d6+3)
Full Attack: Gore +4 melee (1d6+3) and bite -1 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Antlers
Special Qualities: Low-light vision, scent, sparring
Saves: Fort +5, Ref +5, Will +2
Abilities: Str 15, Dex 14, Con 15, Int 2, Wis 12, Cha 6
Skills: Listen +5, Spot +3
Feats: DiehardB, Endurance, Run
Environment: Temperate forests
Organization: Solitary, pair, mated pair (1 plus 1 doe) or herd (1 plus 3-20 doe)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral

Advancement: 4-5 HD (Medium); 6-9 HD (Large)
Level Adjustment: -

The statistics presented here describe a large male deer, known as a buck.

Combat
A buck normally flees from combat. However, it will fight if cornered or to defend its herd. Bucks often spar one another to determine breeding rights within a herd.

Antlers (Ex): From late spring to early winter, bucks sport a pair of antlers above their brow. After the mating season, however, bucks lose their antlers and during this time their gore attack is replaced with a slam: +4 melee (1d4+2).

Sparring (Ex): Bucks are specially equipped to headbutt during the mating season. When receiving a slam or gore attack from another buck, the damage is treated as nonlethal.