Complete Divine


Complete Divine

Author: David Noonan
Publisher: Wizards of the Coast
Publish Date: 05/2004
ISBN: 0-7869-3272-4
Pages: 191
Rating: 7 out of 10
Retail Price: $29.95


Originally, I thought that this book might be helpful to me in creating a pantheon of deities for my homebrew world. Unfortunately, it wasn't much of help there, though it was far from useless. The book is obviously geared towards divine characters and has quite a bit of new material concerning deities (though nothing much on creating new ones), new clerical domains and the like.

The book begins with the introduction of three new core classes. Personally, I wasn't impressed with them at all, though I suppose others playing in campaigns different from my own might have different opinions. This is followed up by the introduction of fifteen new prestige classes. While some of these were actually pretty good, others seemed to me to be nothing more than filler. For example, the Black Flame Zelot looked like it was included for not apparent reason other than to have a prestige class that focused on the kukri as a weapon. Further in the book we find a great number of feats, including two new types of feats, the divine feat (which requires the use of turn undead attempts) and the wild feat (which requires the use of wildshaping) as well as a new variant, faith feats (which require a great deal of trust between player and DM). Afterwards, there is a chapter on magic items, which introduces a new idea...the relic, a powerful magic item tied to a particular deity that requires the expenditure of spell slots to use (which I think is a pretty good system). This is followed by a chapter dealing with the expanded core deities (including new domains and potential church quests) as well as some of the lesser deities of the Greyhawk campaign. Later comes a chapter that deals with philosophical concepts of the D&D game...what happens when a PC dies, how does the world view religion, how are nations swayed by deities, etc. Last comes the requisite chapter containing spells.

I was very impressed by the floor plan maps included for sample shrines for every deity covered by the book. I was also pleased with the idea of relics. I was also impressed by the amount of material that might be of use to a non-divine character. Like most books from Wizards of the Coast, Complete Divine could easily be used by a player or a DM.

While some of the book smacked heavily of filler material, it was fairly good for the most part. A DM using the core D&D pantheon would probably gain a great deal from this book. Likewise, anyone designing a divine character would surely benefit from reading it.