Cobra

Small Animal
Hit Dice: 1d8+1 (5 hp)
Initiative: +4
Speed: 20 ft. (4 squares), climb 20ft.
Armor Class: 18 (+4 Dex, +3 natural, +1 size), touch 15, flat-footed 14
Base Attack/Grapple: +0/-6
Attack: Bite +4 melee (1d4-2 plus poison)
Full Attack: Bite +4 melee (1d4-2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison
Special Qualities: Scent
Saves: Fort +3, Ref +6, Will +1
Abilities: Str 6, Dex 19, Con 13, Int 1, Wis 12, Cha 2
Skills: Balance +12, Bluff +0, Climb +12, Hide +12, Listen +5, Spot +5
Feats: Weapon FinesseB, Improved Feint*
Environment: Deserts, tropical jungles
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Always Neutral
Advancement: 2-4 (small), 5-8 (medium), 9-12 (large), (13-15) (huge)
Level Adjustment: -
* A cobra’s use of Improved Feint does not require combat expertise.

The serpent before you brings its head about a third of its body length from the ground.The skin around its head folds and flattens, making the creature’s head seem much bigger and more menacing.It hisses, an obvious warning.

Cobras are venomous snakes that can be found in many deserts and occasionally in tropical areas.The most obvious feature to distinguish them from their viper cousins is their hood, which is really little more than loose skin behind the head that acts as a warning to other animals to stay away.A more subtle, and more deadly difference is their venom, which works on the nervous system instead of the cardiovascular system, causing painful cramps, blurred vision and loss of motor control.Horrifically, a cobra’s venom usually kills a victim by shutting down all muscular control to the lungs so the victim literally suffocates to death.

Combat
Cobras rely on their venomous bite to kill prey and defend themselves.Unless actively hunting, cobras usually try to warn other predators away from them by “standing” and spreading their hood, hissing loudly.

Poison (Ex): A cobra has a venomous bite (DC 11) that deals initial damage of 1d6 Dex and 1d6 Con and secondary damage of paralysis for 24 hours and inability to breathe for the duration of the paralysis. A victim that is unable to breathe runs all the standard risks of suffocation as per drowning rules.The save DCs are Constitution-based. An advanced cobra typically acquires the feat Ability Focus (poison).

Skills: Cobras have a +4 racial bonus on Hide, Listen, and Spot checks, a +8 racial bonus on Balance and Climb checks, and a +8 racial bonus on Bluff checks to feint in combat. A cobra can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher.

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