Captain Nebbin "Lemonbiter" Hardpick

Commanding Officer of the Diamond Guard
Gnome male rng 2/ftr 4
: CR 6; Small humanoid (gnome); Hit Dice 4d10+8 plus 2d8+4 ; 43 hp; Init +1; Spd 20 ft. (4 squares); AC 17 (12 touch, 16 flat-footed); BAB/Grapple +6/+5; Atk +12 melee (1d6+7/x3, +1 gnome hooked hammer), or +12 melee (1d4+7/x4, +1 gnome hooked hammer), or +10 melee (1d4+3/19-20 or 1d4+2/19-20, cold iron or alchemical silver dagger) or +8 ranged (1d6/19-20, light crossbow); Full atk +10/+5 melee (1d6+6/x3, +1 gnome hooked hammer) and +10 melee (1d4+4/x4, +1 gnome hooked hammer), or +8/+3 melee (1d4+1/19-20, cold iron dagger) and +8 melee (1d4/19-20, alchemical silver dagger), or +8 ranged (1d6/19-20, light crossbow); SA spell-like abilities; SQ +1 racial bonus to attack rolls against kobolds and goblinoids, +1 racial bonus to save DC of illusion spells, +2 racial bonus to saves vs. illusion spells and effects, +2 racial bonus to Craft (alchemy) and Listen checks, +4 dodge bonus to AC vs. giants, favored enemy goblinoids +2, low-light vision, wild empathy, weapon familiarity with gnome hooked hammer; AL N; SV Fort +6, Ref +4, Will +1; Str 16, Dex 13, Con 15, Int 12, Wis 8, Cha 10; Weight 48 lbs., Height 3 ft., 8 in.
Skills and Feats:
Climb +9, Heal +2, Hide +4, Jump +8, Knowledge (dungeoneering) +6, Knowledge (nature) +6, Listen +8, Move Silently +5, Speak Language (Common, Giant, Gnome, Goblin), Spot +4, Survival +4*, Use Rope +4; Alertness, Cleave, Dodge, Power Attack, Track, Two-Weapon Fighting, Weapon Focus (gnome hooked hammer), Weapon Specialization (gnome hooked hammer).
Animal Companion (Ex):
Nebbin has a badger as an animal companion. Its statistics are as described on page 268 of the Monster Manual, except that Nebbin can handle it as a free action (see page 36 of the Player's Handbook).
Combat Style (Ex):
Nebbin has selected two-weapon combat. He gains the Two-Weapon Fighting feat.
Favored Enemy (Ex):
Nebbin gains a +2 bonus on his Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against goblinoids. He gets the same bonus on weapon damage rolls against goblinoids.
*in natural environments, both above and below ground, Nebbin receives a +2 synergy bonus on Survival checks because of his ranks in Knowledge (dungeoneering) and Knowledge (nature).
Spell-like Abilities:
1/day - dancing lights, ghost sound, prestidigitation, speak with animals
(burrowing mammals only, duration 1 minute). Save DC 10. Caster level 1st. Wild Empathy (Ex): Nebbin can improve the attitude of an animal in the same way a Diplomacy check can improve the attitude of a sentient being. He rolls 1d20+2, or 1d20-2 if attempting to influence a magical beast with an Intelligence score of 1 or 2.
Possessions: +1/+1 gnome hooked hammer, +1 chain shirt, potion of cure moderate wounds
, bullseye lantern, 50 ft. silk rope, grappling hook, climber's kit, healer's kit, 2 sunrods, cold iron dagger, alchemical silver dagger, light crossbow, 10 bolts

Captain Nebbin Hardpick (called "Lemon Biter" when people think he can't hear them) is an unusually dour fellow for a gnome, owing primarily to a naturally gloomy turn of mind. His duties as the individual who is primarily responsible for the defense of Emerald Hollow's citizens, mines, and tax revenues add to this innate tendency to see the darker side of any situation, since he is really the only member of his community who is truly aware of the extent to which goblinoid tribes really infest the mountain pass to the east of his home. Constant worry about the possibility of a real raid by these warlike neighbors has left him perpetually nervous and irritable, and has hardened the gnomish dislike for goblinoids, in his case, into something as hard and durable as the gems for which his troops are named.

Hardpick's sour demeanor sweetens somewhat when he's in the presence of those who share his understanding of the dangers posed by the goblinoid tribes, such as dwarves and adventurers who have experience fighting the creatures. He is often willing to argue the Hollow Hill Cartel's board of directors into sponsoring extra patrols and scouting missions by such individuals, if he believes that he can trust them to be effective and to report accurately on what they find in the mountains and caves of the area. In the absence of such individuals, he and his wolf animal companion, Schist, often leave the garrison under the command of his second-in-command Pyrite "Giggles" Furrelbentin (CG gnome male ftr 3) for two or three day-long scouting forays. As a product of his efforts, Nebbin possesses some of the most detailed existing maps of the mountains within fifteen or twenty miles of the village, and is aware of numerous excellent places in which to set an ambush or to entrench even a small group of warriors in such a manner as to offer serious difficulty to a much larger force.

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