Bronze Gorgon

Large Magical Beast
Hit Dice: 5d10+40 (65 hp)
Initiative: -1
Speed: 30 ft. (6 squares)
Armor Class: 18 (-1 size, +9 natural), touch 9, flat-footed 18
BAB/Grapple: +5/+14
Attack: Gore +13 melee (1d8+7)
Full Attack: Gore +13 melee (1d8+7)
Space/Reach: 10 ft./5 ft.
Special Attacks: Breath weapon, trample 1d8+7
Special Qualities: Darkvision (60 ft.), low-light vision, scent
Saves: Fort +11, Ref +3, Will +7
Ability Scores: Str 21, Dex 9, Con 21, Int 2, Wis 12, Cha 9
Skills: Listen +6, Spot +7
Feats: Alertness, Iron Will
Environment: Temperate plains
Organization: Solitary, pair or herd (3-5 bronze gorgons, 1 gorgon)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-10 HD (large); 11-14 HD (huge)
Level Adjustment: -

This bull seems to be completely covered in bronze scales. It's a collection of a rusty bronze color and the light green color of tarnish. A barely visible shimmer distorts the air where it breathes.

Bronze gorgons are lesser cousins of typical gorgons. They are slightly more docile and slower to act than their iron-clad counterparts. On their own they may not attack intruders on sight, but they do not like anything to come near them and will lash out furiously at anything they see directly approaching. If they are part of a herd that contains or is lead by iron gorgons, they will follow the lead of their stronger cousins, attacking intruders on sight.

When a bronze gorgon enters combat, it usually does so by charging opponents, trampling them underfoot. If it feels threatened, it will use its breath weapon to put intruders to sleep. Once a direct threat is eliminated (dead, dying or unconscious), the bronze gorgon usually withdraws and goes back to whatever it was doing before being attacked.

Breath Weapon (Su): 60-foot cone, once every 1d4 rounds (but no more than 5 times per day). All creatures in the affected area that fail a DC 21 Will save fall unconscious for one hour. There is no limitation on the number of hit dice or maximum hit dice of a creature that may be affected by this ability. The save DC is Constitution-based.

Trample (Ex): Reflex DC 19 for half damage. The save DC is Strength-based.

Finding Out More
Like their iron-shod cousins, bronze gorgons are magical beasts. Characters with ranks in Knowledge (arcane) may know information about bronze gorgons, as per the chart below. Bards may also know somewhat of bronze gorgons through their bardic knowledge ability. Bardic knowledge checks give the same results as Knowledge (arcane) checks, but their DCs are 10 higher. If a character makes a successful check, give him the information his check warrants plus all the information on the chart with a lower check DC.

DC 10: Some gorgons seem to be covered in scales of bronze instead of iron.
DC 12: Bronze gorgons are cousins to iron gorgons. They are just as strong, but not quite as fast or tough.
DC 15: Bronze gorgons aren't as aggressive as iron gorgons, but they don't like to feel threatened. Stay far away from them.
DC 20: Survivors of bronze gorgon attacks say that a bronze gorgon can't turn opponents into stone statues like an iron gorgon can, but it can put dozens of people to sleep.