Blood Rose

Medium Plant
Hit Dice: 4d8+12; HP 28
Initiative: +4
Speed: 0 ft.
Armor Class: 18 (+8 natural), touch 10, flat-footed 18
BAB/Grapple: +3/+6
Attack: Slam +7 melee (1d6+3)
Full Attack: 2 slams +7 melee (1d6+3)
Space/Reach: 5ft/10ft
Special Attacks: Flay, improved grab.
Special Qualities: Blindsight 30 ft., camouflage, dark roots, DR 10/slashing, low-light vision, plant traits.
Saves: Fort +7, Ref +1, Will +3
Ability Scores: Str 16, Dex 10, Con 16, Int 3, Wis 14, Cha 10
Skills: Listen +9
Feats: Improved Initiative, Weapon Focus (slam)
Environment: Any
Organization: Solitary
Challenge Rating: 4
Treasure: 1/10th coins, 50% goods, 50% items
Alignment: Neutral evil
Advancement: 5-9 HD (Large), 10-14 HD (Huge)
Level Adjustment: -

The wind blows through the leaves of a beautiful bush of bright red roses. Without warning, thorny limbs reach out to snatch you off your feet.

People are killed and buried in shallow graves all the time. Occasionally, an evil person’s spirit will resist the pull to the afterlife and he will return to the world as an undead creature. Even more rarely, a tall bush of bright red roses grows up from the grave, fertilizing itself on the body that felt so much malice and evil during life. Such bushes are called Blood Roses.

Blood roses are hailed as being some of the most beautiful flowers in the world, but they do not suffer themselves to be harvested. Anyone that comes close to a blood rose bush is violently attacked and is often pulled inside the thorny branches to die an agonizing death of being flayed alive. Blood roses have a malevolent and evil cunning to them, and will often pose as a normal rose bush, allowing one person to come near to draw more people within reach before attacking.

Physiology
Blood roses grow from the buried bodies of the hateful and evil, and that evil infuses them with a malicious streak. They don't kill because it serves any need for them, they kill because they are cruel and hateful. They are solitary creatures, but several blood roses (or a single, larger blood rose) have been known to sprout from mass graves.

Blood roses grow unnaturally fast, taking only a few days to become the deadly predators they are. A blood rose plant takes one day to grow for each 2 hit dice it possesses. It begins growing as soon as the corpse it springs from is buried or regrowing as soon as it is cut down (see below). While it grows, it does not bloom, nor does it attack, and is for all intents and purposes a non-combatant.

Combat
Blood roses lash out with thick, thorny branches, seeking to cut nearby creatures to ribbons. Because of the nature of their thorny bodies, their slam attacks deal both bludgeoning and slashing damage.

Flay (Ex): At the end of the blood roses’ turn, any creature within its space takes 2d6+3 bludgeoning and slashing damage as the bush’s thorny body flays the flesh from its bones. A Medium blood rose can contain one Medium or two Small creatures, a Large blood rose can contain one Large, four Medium or eight Small creatures and a Huge blood rose can contain one Huge, four Large, eight Medium or sixteen Small creatures.

Improved Grab (Ex): To use this ability, a blood rose must hit with both of its slam attacks against a creature its own size or smaller. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the creature is pulled into the blood roses’ space. Once in the blood rose's space, the creature is no longer considered grappled. A blood rose with a creature in its space can still attack normally.

Blindsight (Ex): Blood roses have no visual organs, but can ascertain all foes within 30 feet using sound, scent and vibration.

Camouflage (Ex): Since a blood rose looks like a normal rose bush when at rest, it takes a DC 20 Spot check to recognize it as a threat before it attacks. Anyone with ranks in Knowledge (nature) can use that skill instead of Spot to recognize the plant. The Spot DC increases by 5 if the blood rose bush is located in a flower garden or among other rose bushes and decreases by 2 in an area where roses should not be growing (such as on a snow-covered mountain). Further, if Knowledge (nature) is used to notice the plant, the DC is further reduced by 2 if roses are out season.

Dark Roots (Su): A blood rose bush sprouts from the corrupt body of an evil being and its roots run all through the corpse. Unless the corpse buried under the bush is exhumed and burned, the blood rose will grow back in a number of days equal half its hit dice.