Level: Paladin 4
Components: V, S, DF, XP
Casting Time: 1 hour
Targets: One creature per smite evil use possessed by the caster (maximum five creatures)
Duration: 2 hours/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
This spell imbues the designated target(s) with the paladin’s ability to smite evil. The paladin may transfer this ability to any number of targets, up to her maximum available smite evil attempts per day. However, the target’s alignment must be within one step from LG on the alignment scale: LG, NG, or LN. The paladin may choose to give more than one smite evil attempt to a single character. In doing this, the paladin transfers all ability to the targets, including the Charisma bonus added to attack rolls, and the level bonus added to damage. These uses are expended as if the paladin herself had done so, using the paladin’s Charisma score and paladin level, and should they go unused, they become available to the paladin again when the spell's duration has expired. Otherwise, the paladin regains access to them when the paladin normally regains uses of her smite evil ability.