Armor (chart)

Armor

Armor:
Cost:
AC
Bonus:
Max Dex
Bonus
Check
Penalty
Arcane
Spell Failure
Speed
(20ft/30ft)
Weight1
Light Armor
             
Mage Robes
5gp
-
-
0
-
20ft/30ft
5lbs.
Combat Robes
10gp
+1
+8
0
5%
20ft/30ft
9lbs.
Robes of the Battle Mage
30gp
+2
+8
0
10%
20ft/30ft
10lbs.
War Mage Robes
20gp
+2
+7
-1
15%
20ft/30ft
15lbs.
Shields
             
Shield, Dragon Scale, Light
2,150gp
+1
--
-1
5%
--
5lbs.
Shield, Dragon Scale, Heavy
2,350gp
+2
--
-2
15%
--
10lbs.
Extras
             
+5gp
--
--
--
--
--
+5 lbs.
  1 Weight figures are for armor sized to fit medium characters. Armor fitted for small characters weighs half as much, and armor fitted for large characters weighs twice as much.

 

Combat Robes:
Some mages who expect to get into a fight don't want to rely on having prepared a protective spell that day. Other mages may have made enemies, but aren't powerful enough to prevent an assassination attempt on themselves. Still other mages may have spent so much time specializing in a single school of magic that their conjuration skills aren't developed enough to cast spells like mage armor on themselves at every opportunity. For mages like this, combat robes are availible.

Combat robes are thick, heavy robes that offer a minimal amount of protection against physical attacks. They are padded enough to lessen a blunt blow and are worn loose enough to prevent the worst of a cut from a blade. The drawback to donning these robes is that they are occassionally cumbersome enough to interfere with somatic components. As a result of this fact, only young or extremely paranoid wizards usually choose to wear these robes.

Mage Robes:
These robes symbolize a universal devotion to magic. Usually given as a gift to apprentices from their masters, these robes come in two types. One type is made of a lightweight material such as cotton or silk (depending on just how much a mage wants to spend). These robes are common garments for the daily lives of mages. The second type are heavier garments, usually made by turning an animal fur inside out and weaving colorful cloth patterns to cover the bare skin. These garments are used during the heavier months or in colder climates.

These robes grant no armor bonus, but they are universal across the globe. Anyone wearing these robes is usually assumed to be a mage and groups or guilds of mages in large cities may frown upon a mage wearing anything else.

Robes of the Battle Mage:
During a series of minor ogre attacks against his borders, the Duke of Herz hired the local mages guild to take care of the problem for him. The guild sent a team of ten representatives to deal with the problem, including a young human wizard named Cyrus Bleek. Once they were located, the ogres were no problem to dispatch, though Cyrus caught at arrow in his chest, directly where his heart was located. The other mages thought he was surely dead when he fell, but Cyrus sat straight up and felt inside of his robe. A small wooden tobacco case had caught the arrow and saved his life.

Upon his return to the guildhall, Cyrus began working on a new set of robes for himself. He experimented with many designs and eventually settled on one he thought was flawless. Taking thin pieces of hardwood, he sewed them inside the fabric of a thick set of robes. Donning them, he felt their added weight, but didn’t think they would cause too much trouble with his spellcasting. After a lot of experimentation, he perfected his new set of robes into a set of armor he could easily wear in combat while maintaining his ability to cast spells. He crafted three separate sets for himself, each a different color. In addition, it is rumored that he created a fourth set for a friend that had saved his life once.

Robes of the battle mage act both as clothing and (light) armor. Weighing a total of ten pounds, these robes provide a +2 bonus to armor class, but only impose a 5% chance of arcane spell failure. The sheer volume of these robes gives the spellcaster full range of movement, granting a +8 maximum dexterity bonus. There is no armor check penalty due to wearing these robes.

Shield Blades:
When added to your shield, these blades turn it into a martial slashing weapon that increases the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you (1d4 to 1d6, for instance). You can't put blades on a buckler or a tower shield. Otherwise, attacking with a bladed shield is like making a shield bash attack. An enhancement bonus on a bladed shield does not improve the effectiveness of a shield bash made with it, but a bladed shield can be made into a magic weapon in its own right.

Shield, Heavy Dragon Scale:
Created from a single gigantic scale either cast off by or taken from some colossal dragon, this shield has the strength of steel, but is much lighter (hardness 10, 20hp).The scale retains some tiny degree of protection from the element associated with the dragon it came from (fire for a red dragon scale or a brass dragon scale, for example).This is not enough to offer elemental protection on its own, butit does make adding elemental protection to the shield somewhat easier, reducing the cost of adding elemental resistance, improved elemental resistance or greater elemental resistance (Dungeon Master’s Guide page 218) by 25%.Dragon scale shields are always masterwork items.

Shield, Light Dragon Scale:
Created from a single gigantic scale either cast off by or taken from some colossal dragon, this shield has the strength of steel, but is much lighter (hardness 10, 10hp).The scale retains some tiny degree of protection from the element associated with the dragon it came from (fire for a red dragon scale or a brass dragon scale, for example).This is not enough to offer elemental protection on its own, butit does make adding elemental protection to the shield somewhat easier, reducing the cost of adding elemental resistance, improved elemental resistance or greater elemental resistance (Dungeon Master’s Guide page 218) by 25%.Dragon scale shields are always masterwork items.

War Mage Robes:
Many are the wizards who conscript into an army, only to be struck down by a lucky arrow while casting a spell. For this purpose, a group of mages from the war wizard academy in Balhana created robes that would help deflect blows while the mage safely cast his spell. From their designs came the first war mage robes.

By taking thick combat robes and sewing small wooden slats into the fabric, the war wizards created a set of robes that could deflect minor blows, yet are still light enough not to interfere with spellcasting as much as wearing traditional armors would.