For the duration of the game, let's treat this thread like we do OOC threads in other PbG games. All chatter, discussion, tactics, die rolling, shit-talking, etc should go here and the other thread will be for the map as it changes from turn to turn.
The game will begin with the drawing of a Mythos card as the Ancient One begins stirring. Before that, let me introduce our cast of characters.
The Ancient one is Nyarlathotep. He's been one of the more popular Ancient Ones with fans of the source material, despite his titular "story" only being a 2-page poem. I suspect it's because his name might be the hardest to say among all of the Ancient Ones that don't have names full of apostrophes, meant to mimic sounds the human mouth can't make. Nyarlathotep was part of the original game's release, so he's pretty straightforward. All Cultist monsters this game have the Endless ability, meaning they can't be claimed as monster trophies. There's a collection of monsters, the Mask monsters (the card lists 5 of them, but expansions have added a couple more), that get added to the cup and potentially drawn like any other monster. The Mask monsters tend to have more big dick energy than most normal monsters, so they're normally much more of a challenge to get rid of.
The rest of the information on the card deals with how to fight Nyarlathotep directly if he should wake up. We haven't yet had to do this, but it's very possible this time around, since Nyarlathotep has such a short Doom Track. In the event this occurs, it'll go like this: Any Investigator who has no Clue tokens is immediately devoured. Remaining Investigators roll a Lore (+1) check. Any Investigator that fails must discard 1 Clue token. Investigators make Combat checks using any weapon at their disposal, but subject to Nyarlathotep's Magical Resistance. These checks are modified by -4 (listed on the left of the sheet). All damage is tallied and added to previous damage inflicted. For every 10 damage so tallied, one counter is removed from the Doom Track. If all counters are removed, the Ancient One is defeated. The next turn begins, with the only change being that for each turn that occurs, the Lore check is modified by -1 (so it's +0 at round 2, -1 at round 3, -2 at round 4, etc).