Nyogtha - The Chatter

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Fixxxer
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Aladdar wrote:

Can I give this to Carolyn as soon as she exits the gate somehow?

I missed this comment and didn't see it until just now. Investigators can trade just about anything except for Allies, Clue Tokens and Trophies with other Investigators who are occupy the same space. Doing so doesn't use up an action or even cease movement if it occurs as an Investigator moves. There's no limit to the number of items that can be traded between Investigators, though both parties must be willing.

So if Daisy manages to share the same space with Carolyn, it can be done. The only way I see this happening in this situation is if Daisy gets to The Witch House during the Movement Phase. Since she'll act first next turn, she can get there during Movement and since she doesn't encounter the gate (read: get sucked away to Another Time) until the Arkham Encounters Phase, she'll be there when Carolyn returns to Arkham on her turn in the Movement Phase. At that point, Carolyn can initiate a trade and take the Exhibit Item. Then during Arkham Encounters, Daisy will disappear through the gate on her turn in the and then Carolyn can use the item on her turn in the Phase.

Just to be clear about expectations, this item in somewhat less than an actual Elder Sign. In the case of this item, you sacrifice prior to making the check vs the gate and if your check is successful, the gate is sealed for free (and one Doom Token is removed from the Ancient One's Doom Track).

Fixxxer
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I saw it too. I have no idea what was causing it.

We're back in Upkeep. The only thing of substance that happened during Mythos was that the Star Vampire in Dunwich disappeared into a vortex, putting a token on the Dunwich Horror track. This combination of Daisy having the ability to change the Mythos deck and Kate existing has been monumentally beneficial for us.

First Player Token is going to move from Carolyn Fern to Daisy Walker. I'll take Upkeep actions and slider changes from everyone. @Aladdar @MinusInnocence @Obsidian_Spoon @Board Rider Movement Phase actions would be nice from anyone who knows what they want to do.

Fixxxer
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Also, note that the current environment has changed.

MinusInnocence
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Lola will keep her sliders where they are. On Movement, she will drive to the Unnameable and enter the Gate there.

Obsidian_Spoon
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Kate doesn't need to change any sliders either. Does Jim move before Kate? If so, he can go to Wizard Hill and then Kate can swap with the brain case, stopping a gate from opening there.

Board Rider
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No changes to sliders for Carolyn.

Fixxxer
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Yeah, that can happen.

Talanall
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Board Rider wrote:

I'll choose option 1.

Also, was there an attack on the site? Everything was blank and then it wouldn't load.

No attack. The hosting company changed us to a new and improved version of PHP without bothering to ask if we wanted it. That was the cause of the problems you experienced.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Aladdar
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Ok, step #1 cast Voice of Ra.

I rolled 5d6, the result is 1, 5, 2, 4, 6 = 18.
Aladdar
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with that successful, we attempt to cast Arcane Insight.

I rolled 2d6, the result is 4, 6 = 10.
Aladdar
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ok, that's successful so let's see the cards.

As for slider changes, leave them where they are.

Aladdar
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and yeah, Daisy almost seems overpowered with the ability to essentially cast spells without any thought at all about repercussions. Very few spells have a 2 sanity cost, so I just cast and if I fail, no biggie.

I mean, I'm not complaining, but that has caused her to be a mega bad ass in fighting, which would be great enough, but with my success at controlling the future (Thanks to voice of Ra and Mythos Lore) combined with Kate, has made almost any chance of the God's awakening null.

It took a while to land on that strategy, but once we did, I don't think we've had a single gate open.

Fixxxer
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Well, the fact that she was able to select a spell from the deck early on really helped here. But yeah, I think Daisy might well be the most powerful Investigator in the deck.

MinusInnocence
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I'm Team Diana all the way, but only because she gets stronger the closer to losing the Investigators are. These last two playthroughs wouldn't have been great for the reformed cultist.

Aladdar
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I guess that's true. I forgot that I did select Arcane Insight, which has proven immensely valuable, especially with Kate.

As for cards, why don't we go.

Dimensional Rift, Horrifying Sight, Superstitions Abound.

Since I'm player 1, I'll go ahead give my movement too.

Aladdar
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I'm going to try to sneak past the Moon beast to enter the gate at the unnamable.

I rolled 5d6, the result is 1, 6, 6, 5, 5 = 23.
Aladdar
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He never even saw me coming.

Obsidian_Spoon
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Wait, if you arrange the cards that way, Kate can't stop a gate from opening at the Unvisited Isle. If you keep Horrifying Site first and Jim moves to Wizard Hill, Kate can swap with him and stop that gate.

Aladdar
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To be honest, I'm not that concerned with stopping the gates at this point, although I guess things could go terribly wrong.

Carolyn should be exiting the gate this turn and will then close/seal it. If for some reason she can't, I'm heading into a gate on this turn and will close/seal in just a few turns myself. Unless some disaster strikes, then the rest of this game is just a formality.

But out of curiosity, why can't you get over to the gate? I mean you'll have to sneak past the moon beast, but you'll have a pretty good shot of doing so.

MinusInnocence
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I had intended to enter a Gate this turn, too. If Kate getting around is a problem I can just drive wherever she needs me to go and have encounters instead. Being able to pick where I go without actually moving through each space is a pretty powerful ability to combine with Kate's power; but Lola is unwilling to lend the paddy wagon to her because she doesn't believe women should drive.

Obsidian_Spoon
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I can get over to the gate, but I'm ill equipped to seal one. I was more concerned with preventing gates from opening in the first place. But yeah, I didn't realize we were this close to the end, so if it doesn't matter much at this point we can do whatever.

Board Rider
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If it is preferable Carolyn can always saunter away from the gate is is about to be spat from and just wander the streets.

Aladdar
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I think we're good on gates being sealed. Just try to get over there to keep the unnameable from opening.

Carolyn should be able to close/seal her gate, but if not I'll be able to do so in a few rounds (assuming I don't die) and do it too.

Fixxxer
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Just to clarify a few things,

1: @MinusInnocence, with Daisy at The Unnamable is Lola still planning on going there as well?

2: @Obsidian_Spoon, there's nothing Kate can do to prevent what's gonna happen at The Unnamable this turn. She prevents gates from opening, but since there's already a gate there, what will happen on the next Mythos isn't a gate opening, but a Monster Surge, which she can't stop. With that in mind, what does Kate want to do during Movement? With her Speed where it is, she can make it to any of the white streets or locations, any of the grey streets or locations, any of the orange streets or locations, the Rivertown streets, the Merchant District streets or, with a successful Sneak check, any of the green locations. She could also stay where she is, and Jim is perfectly content to move anywhere within 3 areas of himself to allow her to swap places with him.

3: @Aladdar and @Board Rider, will there be an attempt to trade between Daisy and Carolyn to use the Parchment of the Elder Sign, or is Carolyn just gonna rely on lucky rolls and her spare Clue token?

MinusInnocence
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I'll go ahead and double down with Daisy on the Gate. If things go belly up in a really spectacular way, two heads are better than one.

Aladdar
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Fixxxer wrote:

Just to clarify a few things,

1: @MinusInnocence, with Daisy at The Unnamable is Lola still planning on going there as well?

2: @Obsidian_Spoon, there's nothing Kate can do to prevent what's gonna happen at The Unnamable this turn. She prevents gates from opening, but since there's already a gate there, what will happen on the next Mythos isn't a gate opening, but a Monster Surge, which she can't stop. With that in mind, what does Kate want to do during Movement? With her Speed where it is, she can make it to any of the white streets or locations, any of the grey streets or locations, any of the orange streets or locations, the Rivertown streets, the Merchant District streets or, with a successful Sneak check, any of the green locations. She could also stay where she is, and Jim is perfectly content to move anywhere within 3 areas of himself to allow her to swap places with him.

3: @Aladdar and @Board Rider, will there be an attempt to trade between Daisy and Carolyn to use the Parchment of the Elder Sign, or is Carolyn just gonna rely on lucky rolls and her spare Clue token?

Nothing's happening at the unnameable this turn except for me going through it. I pushed that card to the end. I put Uninvited Isle up as the first one which was the dimensional rift card, then the one in the other city at wizard's hill, then unnameable.

I'd say let's let Carolyn just try to close and seal, then MI and I can both jump into the gate on the same turn and go through together. If something bad looks like it's going to happen to me (Assuming I haven't been delayed or something) then I can just give him the item and he can continue through the gate.

Fixxxer
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Aladdar wrote:

Nothing's happening at the unnameable this turn except for me going through it. I pushed that card to the end. I put Uninvited Isle up as the first one which was the dimensional rift card, then the one in the other city at wizard's hill, then unnameable.

Ah. I somehow read them in the wrong order. Sorry about that. Good catch.

Quote:

I'd say let's let Carolyn just try to close and seal, then MI and I can both jump into the gate on the same turn and go through together. If something bad looks like it's going to happen to me (Assuming I haven't been delayed or something) then I can just give him the item and he can continue through the gate.

Alright, then. In that case, I still need verification of Kate's Movement Phase action, @Obsidian_Spoon.

Obsidian_Spoon
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Kate's gonna spend a move point to read the Old Journal, then use the last two to move to the Asylum and regain a single Sanity.

Lore (4) - 1
I rolled 3d6, the result is 6, 4, 5 = 15.
Fixxxer
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Jim Culver Luck check.

Luck 3-1
I rolled 2d6, the result is 3, 2 = 5.
Fixxxer
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Alright, @Board Rider the action's on Carolyn. Your options are thus:

1: Roll Fight vs the gate (+0).
2: Roll Lore vs the gate (+0).
3: Leave this location. You'll lose your Explored token and would have to go back through the Other World all over again to be able to close the gate in the future.
4: Sit on your ass and do nothing.

If you roll Fight or Lore and are successful, you close the gate. If you then spend 5 Clue tokens to seal the gate, that puts 6 Elder Signs (sealed gate tokens) on the board and we win the game.

What's Carolyn gonna do?

Board Rider
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Let's go for a lore check.

Lore vs Gate.
I rolled 5d6, the result is 3, 3, 5, 5, 5 = 21.
Board Rider
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Carolyn will seal the gate and end these shenanigans.

Fixxxer
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And just like that, our Investigators have won! It only cost the life and soul of Mihn Tai Phan. And probably the sanity of several of our Investigators. But Nyogtha's incursion into our reality has been halted, and everyone was instrumental in making that happen.

Obsidian_Spoon
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Well, that was a journey.

Aladdar
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Yay

Aladdar
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And thus begins the sequel of daisy and Lola as they explore the dimension they're now trapped in.

MinusInnocence
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Thelma & Louise, but in SPAAAAAAACE!

Aladdar
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I was thinking Debbie does Dallas, but yours works too.

Fixxxer
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If you wanted to be charitable, you could view it from a standpoint of how the game typically handles gates closed while Investigators are inside and decide that they're Lost In Time and Space for a time, but eventually find their way home. But since this is Lovecraft, it's probably more appropriate to assume they get eaten by some cosmic horror that's too alien for their minds to even comprehend.

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