Nyogtha - The Chatter

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Obsidian_Spoon
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I guess Kate will go get the clue at the Twilight Lodge.

Board Rider
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Carolyn is going back to the Asylum. Also, please tap the Brazier.

Aladdar
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I'm going to fight the child of the goat.

I'll first attempt to cast Shriveling.

I rolled 5d6, the result is 5, 1, 4, 5, 5 = 20.
Aladdar
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Ok, now I'll attack the Child of the Goat. There's no horror check if I'm reading that right, so we'll move straight into combat.

I get +6 for Shriveling, +2 for fight check, +1 for voice of Ra, and +1 on combat checks against the Child of the Goat per the card for a total of +10.

I rolled 10d6, the result is 4, 1, 6, 1, 4, 4, 6, 6, 3, 2 = 37.
Aladdar
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Three successes, I think it's dead. :)

Fixxxer
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@Board Rider, will Carolyn be having an encounter at Arkham Asylum, or doing the location's text? And if it's the latter, will she be doing the free version or paying for premium pamper service?

MinusInnocence
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Butt stuff. Are you paying extra for butt stuff?

Board Rider
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Premium pamper service. So, yeah, butt stuff.

Fixxxer
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Jim Culver Will check

I rolled 4d6, the result is 4, 3, 6, 4 = 17.
Fixxxer
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Jim's gonna spend a Clue to add a die. Thanks to his skill, he gets to add 2 dice.

I rolled 2d6, the result is 3, 6 = 9.
Fixxxer
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Alright, we're gonna move back into Upkeep. First Player token will move to Kate Winthrop. Lola Hayes gets to pop out anywhere in Arkham or Dunwich she wants to. Everything that doesn't require focus will de-exhaust. I'll take Upkeep actions and slider changes from everyone as per usual. @MinusInnocence @Obsidian_Spoon @Aladdar @Board Rider

Before we officially move into Upkeep, I just wanted to clarify a little about the Rumor card we have now. This card will persist until either the Pass or Fail condition is met. Each time a gate opens, whether due to a Mythos card or an encounter, a Clue token from the game's bank (not Clues belonging to any Investigators) gets placed on the card. When there are 2 Clue tokens on the card, we get most of any extra Mythos Phase, which will suck. That's the Fail condition. The Pass condition is that any one of us can go to Southside streets and discard two gate trophies and not only will this card go away immediately and for the rest of the game, but that Investigator will also gain 2 Clue tokens.

Aladdar
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Is there a reason daisy didn't have an encounter?

Board Rider
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No slider changes.

MinusInnocence
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Lola will go to Lore 3/Luck 2. Is this the turn she returns to Arkham from being Lost in Time and Space? If so, we'll drop down on that Gate at the Graveyard again. Mama has an Elder Sign burning a hole in her pocket.

Fixxxer
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Aladdar wrote:

Is there a reason daisy didn't have an encounter?

Because I had a dumb. I drew an encounter card for Daisy, which would have spawned a gate and a monster. Because the location is sealed, no gate appears. I mentally filed that away among all the other stuff that was happening at the moment and just forgot to put it in the Game thread, like some kind of rookie. My bad. I edited the post to include her encounter.

Obsidian_Spoon
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No sliders for Kate. For movement I think I plan on going to the Black Caves for that clue, unless there's a gate opening that I can block.

Aladdar
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Ok, attempt to cast voice of Ra.

I rolled 4d6, the result is 6, 4, 1, 1 = 12.
Aladdar
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Ok, with that successfully cast, attempt arcane insight.

I rolled 2d6, the result is 1, 2 = 3.
Aladdar
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Use my skill to roll one more instead of spending a clue.

I rolled 1d6, the result is 6 = 6.
Aladdar
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Success. Let me see the future.

As for sliders, leave them as they are.

For movement I'm going to go to the spell shop and buy a spell.

Fixxxer
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Good work, Daisy!

Just a quick rundown of a few things. "Terror at the Train Station!" is pretty straightforward. "Police Helpless to Displace Vagrants" will replace the current environment with the new one. "Citizens Urged to Lock Doors!" might require a little explanation. First, the reason the gate opening for Graveyard is in red is because this is a gate burst. That means that if there's no gate and no seal in that location, a gate opens as per normal, but if the location it mentions is sealed, it becomes unsealed and a gate opens there, plus all flying monsters move automatically in addition to the monster movement the card specifies. In this case, we have little to fear from that because there's currently a gate in Graveyard, so rather than a gate burst, we'll get a monster surge, unless something drastic happens to remove the existing gate before this card is drawn. In addition to whatever monsters spawn due to a gate opening or a monster surge, the text on the card essentially breaks down to "the Outskirts becomes filled with monsters to its limit and if it's already full, empty it and raise the Terror Level."

Aladdar
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Is Kate able to get over to the Black Cave on the next movement to stop that gate from opening? If so, I'm thinking we should go "Police Helpless to displace vagrants", "Terror at the Train Station", and then "Citizens Urged to Lock Doors".

I'm trying to do the math on the outskirts. How many monsters can we have on the board and how many in the outskirts at one time?

Fixxxer
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We can have 8 monsters in Arkham and an unlimited number in Dunwich. We can have 3 in the Outskirts. We currently have 2 monsters in the Outskirts, so that Mythos card would add 1 more to Outskirts and be done.

There's currently nothing stopping Kate from getting to Black Cave. It's possible that she might get some kind of encounter there that teleports her away or shoves her into the streets. But barring something like that happening, I don't see any reason why she couldn't be there to keep that gate from opening.

Aladdar
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Ok, so any thoughts on that order? It's the best as I see, but I'm open to input. Anything I'm missing?

Fixxxer
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I think that if @Obsidian_Spoon is still planning on going to Black Cave this turn, that's probably the best order. Or possibly to swap the second and third. Reason being that both "Citizens Urged to Lock Doors!" and "Terror at the Train Station!" are going to cause a monster surge, which we'd rather have happen than a gate (we can have 2 more open gates; any more than that and Nyogtha wakes up). But with @MinusInnocence planning on tackling the gate at Graveyard (which is smart, since Lola's Elder Sign will override the need to roll against a -3 modifier gate), then we should look at the possibility that he might get it closed and sealed before "Citizens Urged to Lock Doors!" gets drawn. Which would be awesome... if not for the fact that that's a gate burst card, so drawing that card would undo all of Lola's efforts if she'd managed to get that location sealed. There are really only three ways I can see (currently) to potentially avoid this:

1: Put "Citizens Urged to Lock Doors" earlier in the deck so we're sure to draw it before Lola gets back for the Other World and seals the location.

2: Have Kate on standby, ready to use her Mi-go Brain Case to swap places with Lola after the Elder Sign is used, but before "Citizens Urged to Lock Doors" is drawn. Then her presence will shut the gate burst down before it can begin.

3: Channel efforts into making sure Arcane Insight succeeds and just plan to keep pushing "Citizens Urged to Lock Doors" back.

Which of these might be the best option will require some input from MinusInnocence and Obsidian_Spoon.

It's also worth restating that if Kate happens to be at Northside streets when "Terror at the Train Station" is drawn, then we'll still get the monsters that spawn as a result of the monster surge (since there's already a gate at The Witch House), but the two monsters spawned by the headline won't spawn. Seeing as to how we're potentially looking at two monster surges in the near future, plus the Outskirts being filled up by another Mythos card, that might or might not make a big difference about whether we lose the General Store to the Terror Track or not, as might any monsters we can kill or make disappear.

Obsidian_Spoon
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I'm fine still going to Black Caves, and I'm fine planning to use the Braincase to prevent the Gate Burst from happening.

MinusInnocence
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Option 2 sounds the best.

Aladdar
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Ok, so let's go that route then.

Fixxxer
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Alright, then. @Board Rider and @Aladdar , what will Carolyn and Daisy be doing during Movement?

Board Rider
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Carolyn is going to leave the Asylum and head to the University.

Aladdar
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I'm going to buy spells at the spell shop.

Fixxxer
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Board Rider wrote:

Carolyn is going to leave the Asylum and head to the University.

Alright then. How do you wanna deal with all the baddies once you reach Miskatonic University streets, @Board Rider? For convenience, here are said baddies:



Board Rider
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Use the Molotov Cocktail on the Maniac.

Combat
I rolled 9d6, the result is 1, 1, 6, 5, 1, 2, 1, 5, 6 = 28.
Board Rider
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Horror vs. Gnoph-Keh.

I rolled 2d6, the result is 1, 5 = 6.
Board Rider
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Tap the Brazier of Souls to combat the Gnoph-Keh. I think that's 7 dice.

I rolled 7d6, the result is 2, 3, 1, 6, 3, 5, 6 = 26.
Board Rider
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I think that passed?

Tap the CC for a horror check the Deep One.

I rolled 2d6, the result is 2, 3 = 5.
Board Rider
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2 sanity damage?

Carolyn will use the trusty SOG and swing.

I rolled 7d6, the result is 6, 4, 2, 3, 6, 1, 2 = 24.
Board Rider
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So two sanity and a stamina point lost? I am still learning to read the cards.

Also, the plan is to use these trophies to seal a gate. I have enough, right?

Fixxxer
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Correct, sir. Two Sanity damage from the failed Horror check against the Deep One and 1 Stamina damage due to the Gnoph-Keh's Overwhelming 1 ability.

That said, monster trophies aren't used to seal gates. Only Clue tokens, things that act in lieu of Clue tokens (like Daisy's Mythos Lore skill) or and Elder Sign can be used to do that. Monster trophies are spent as currency in other ways, most of which are listed in the special text you can do at a location instead of having an encounter there.

1: Some encounters will say something like "if you spend X toughness worth of monsters, then X happens." Usually X will either be to find and take a specific Ally card from the deck or to gain an item in lieu of that ally's card being present.

2: At River Docks you can trade monster trophies for money.

3: At Science Building you can trade monster trophies for Clue tokens.

4: At Devil's Hopyard you can trade monster trophies for Clue tokens and money.

5: At Police Station you spend monster trophies to become the Deputy of Arkham.

6: At Ma's Boarding House you can spend monster trophies to go through the Ally deck and take a card.

7: At South Church spend monster trophies to Bless any Investigator.

There are a couple of other such locations in Innsmouth and Kingsport, but we're not playing with those expansions currently, so I left them off the list.

An important note is that "toughness" refers to the number of combined blood drops on your monster trophies. If you have enough trophies, you can do most trophy transactions multiple times, but only once per turn. For example, you can spend trophies to Bless an Investigator, then next turn you can do it again and again the turn after and so on, so long as you have the trophies to spend.

Also worth noting is that if you're forced to spend more toughness than the task calls for (like buying a Blessing, but only having 2 Flying Polyp trophies, for example), extra toughness are just lost. You don't get change.

Finally, the last thing to bring up is that when you spend monster trophies, they go back in the monster cup, where they can potentially be drawn as active monsters again. For a Cultist or Maniac, that's no big deal, but I've held on a a Gug or Hound of Tindalos rather than spend it, just to avoid it maybe getting spawned again. There's actually an Investigator, William Yorick, whose special ability is that when he spends monster trophies, he can choose to put them out of the game rather than in the monster cup.

Board Rider
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Oh...well, shit. Okay, so if Carolyn goes to the Science building on her next move can she trade in trophies for clues before going through the gate?

Fixxxer
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@Obsidian_Spoon, the action's on Kate.

Kate Winthrop draws a card.

Black Cave - You see names carved on the cave wall, but then... is it a trick of the light, or are the walls dripping silver? Make a Speed (-2) check to copy the runes in time. If you pass, draw a number of Spells equal to the number of successes rolled. You may keep one, and must discard the rest.

Fixxxer
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Board Rider wrote:

Oh...well, shit. Okay, so if Carolyn goes to the Science building on her next move can she trade in trophies for clues before going through the gate?

Negative. Normally she could, at a rate of 2 Clues for 5 toughness worth of trophies. But because there's a gate there right now, there can be no encounters at Science Building.

Obsidian_Spoon
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Well, I roll one die, but the value is increased by one because of the Dodge skill. Here goes.

I rolled 1d6+1, the result is 1, 1 = 2.
Fixxxer
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True, but you don't have to worry yourself with adding to the dice. While Kate has this skill, a success is one value lower than normal for her. Thus, a result of 4, 5 or 6 is a success. If she's blessed, then it becomes a 3, 4, 5 or 6. Pretty great.

Fixxxer
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@Aladdar, here's what Daisy's selection is. She pays $5 and keeps one or the other of these two.


The card that Call the Azure Flame grants you is this one.

Both cards have their good uses. Lure Monster would be useful for separating weak, easy to kill monsters from the space they share with big dick energy monsters. Or for relocating yellow-border monsters (which don't move otherwise). Or for relocating monsters that threaten an Investigator that's less equipped to deal with it than you are. Call the Azure Flame is a direct combat spell. The Azure Flame is mechanically equal to a shotgun, save that it's magical instead of physical. It's a pretty great weapon, but the spell must be cast during Upkeep, so you have to gamble a little about whether you'll be in combat this turn or not.

Edit: I think we talked about this before, but just as a reminder, Daisy's special ability doesn't cover the "pay 1 Sanity to keep from refreshing" clause of Azure Flame. It does cover the actual sanity cost of the spell as per usual. It almost comes out to the same, except there's just a (small) chance that she might flub the casting and have to go without it for the turn.

Aladdar
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azure flame shows two hands on it. Does that mean if I use it, that I don't also get to use effects such as Shrivelling?

Fixxxer
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Correct. It takes up both hands.

Aladdar
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Ok, let's go with Lure Monster then.

Fixxxer
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@MinusInnocence, will Lola be heading to Yuggoth or back to Another Dimension through the split gate?

MinusInnocence
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Another Dimension, all the way. And no bad cards this time! Yuggotha be kidding me.

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