Nyogtha - The Chatter

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MinusInnocence
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Great. Now I will cast Mists of Releh to try to Evade the Tendril. Lore 4 - 2 Awareness leaves me with 2 dice for 1 success. I may or may not use a Clue here in a minute.

Casting vs Mists of Releh
I rolled 2d6, the result is 3, 2 = 5.
MinusInnocence
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Yikes. Let's try that again.

Clue
I rolled 1d6, the result is 2 = 2.
MinusInnocence
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OK, I think I had 7 Clues going into the Plateau of Leng, not 6; I started with 2, the King in Yellow gave me 4 and the Book of the Believer granted a Clue and a spell. So I should have one remaining before I dip into my reserve for sealing the Gate.

I'll use that last one here (hopefully).

Clue (for real this time)
I rolled 1d6, the result is 2 = 2.
MinusInnocence
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Well, we're in kind of a pickle here. The Tendril isn't impressed by my Elephant Gun at all and if I start combat, I have to get 2 successes instead of 1. I will just keep burning Clues to Evade, instead, since once combat is joined I won't be able to escape.

I think in the interests of time I will do what @Obsidian_Spoon did and post 5 rolls, and we'll check from left to right to see how early in the list I stopped rolling.

Fine I didn't want Clues anyway
I rolled 5d6, the result is 4, 2, 4, 2, 2 = 14.
MinusInnocence
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Well... I guess Minh dies haha. I can't mathematically deal 2 damage, since I only have 1 die to roll for Combat checks. So whether or not I succeed on my Horror check, the Tendril devours me.

Fixxxer
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Roll

I rolled 1d44, the result is 22 = 22.
Fixxxer
Fixxxer's picture

Minh Tai Phan is gone, not even atoms remaining of the secretary.

Lola Hayes joins us in her stead. On the plus side, trophies belong to the player, not the Investigator, so the Cultist trophy still belongs to MI. Also on the plus side, Lola's random possessions included an Elder Sign, which we have serious need of, since the Doom Track is filling up rather quickly.

We're in Upkeep. I'll need Upkeep actions (spells, etc) from everyone who has something to get done, and I'll need slider changes from @Obsidian_Spoon, @Board Rider and @Aladdar. @MinusInnocence, this being Lola's first Upkeep, you get to determine where you want each of her sliders.

After Upkeep comes Movement, and we can all see that Kate Winthrop might be in trouble. Both of these baddies have a pretty high awareness, and with Kate's Sneak skill set so low right now and no Clue tokens, she can't actually Evade either of them. She's not without recourse. She can fight, which becomes even easier if she manages to successfully cast Bless on herself during Upkeep. But the Rat-thing requires that she sacrifice of an item (Common Item, Unique Item or Spell) before making a Combat check, or it's an automatic failure. And that's for each check that's needed, so if the first Combat check is flubbed, you'd take the Stamina damage and need to discard another item before rolling a new Combat check. It's a real bitch. On the other side, the Dimensional Shambler doesn't dead Stamina damage during combat, it just makes you Lost In Time and Space, so if I were going to fight, I'd fight the Dimensional Shambler first, since you'll have the maximum number of weapons at your disposal and if you somehow fail, at least you get out of having to fight the Rat-thing as well.

For his own part, my plan for Jim hinges on what happens with Kate. If she manages to cut down both monsters, he'll return through the Another Dimension gate in Dunwich. If Kate is Lost In Time and Space, driven insane or knocked unconscious, essentially if she leaves those two baddies on the map after her turn in Movement, Jim will instead return through the split gate that includes Another Dimension that's at Graveyard. This gate will be much harder for Jim to close, but doing so will rid the board of both square gem and circle gem monsters, which includes the Dimensional Shambler and Rat-thing.

Obsidian_Spoon
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What's the card on the rat thing, so I can see the combat mod and toughness?

Obsidian_Spoon
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Also, are spells/skills considered items? Asking in case I go insane.

Board Rider
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No movement to sliders. Given Kate's new monster issue Carolyn will move to the General Store

Aladdar
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Keep my sliders where they are.

Cast Arcane Insight.

I rolled 1d6, the result is 2 = 2.
MinusInnocence
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Lola Hayes will move her Sliders to Speed 3/Sneak 2, Fight 3/Will 3 and Lore 3/Luck 2. On her Movement phase, we're going to the Dreamlands, baby!

Can I take a look at the Third Eye card?

EDIT: Nevermind, I looked it up.

Fixxxer
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Obsidian_Spoon wrote:

What's the card on the rat thing, so I can see the combat mod and toughness?

Shit. I usually post the cards for new monsters in the Game thread when they show up, but I spaced it this time. My bad.




Obsidian_Spoon wrote:

Also, are spells/skills considered items? Asking in case I go insane.

Common Items, Unique Items and Spells.

Obsidian_Spoon
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Well, I can't cast Bless without just going insane first, so that's out.

I automatically fail my Horror check against the Dimensional Shambler unless I move my Fight/Will slider, which I need for the combat, so that leaves me at 1 sanity, meaning I can't use Shriveling either without also going insane.

So I guess I'm just going to move my Speed/Sneak down one to 3/3. Then I'll fail my Horror check and lose one sanity, and enter combat with the Shambler. I get to roll 3 dice (2 Fight +3 from my items -2 from the Shambler). Here goes that.

I rolled 3d6, the result is 5, 4, 2 = 11.
Obsidian_Spoon
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Hey, got the Shambler. So now the Rat Thing. The Horror check comes before the combat check, right? So if I fail this I go insane. Woo, 2 dice.

I rolled 2d6, the result is 1, 2 = 3.
Obsidian_Spoon
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And I'm insane. I'll lose my Knife and I'm open to suggestions on losing one spell. I'm thinking Bless since the casting cost is 2 sanity and I have such low combat dice already, meaning I'll prolly need Shriveling.

MinusInnocence
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But wait! You can choose instead to take a Madness card, then not only will you keep all your items you also wake up with Max Sanity. It is not only the least awful option, it is also the most exciting.

Fixxxer
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MI is correct. You have two choices right now.

1: Lose half your stuff, which right now means any combination of 2 of your spells, unique items and common items. You'd normally lose half your Clue tokens as well, but you don't have any right now. If you had a Retainer card, you'd lose that as well. You go immediately to Arkham Asylum. You regain 1 Sanity token. You may act as per normal next turn.

2: Take a Madness card and lose none of your items. You go immediately to Arkham Asylum. Your Sanity is refilled to its maximum. You may act as per normal next turn.

Madness cards (and their physical counterparts, Injuries) are usually fairly steep, like a Skill card, but in reverse... but they're often better than losing your gear and having to spend time healing yourself afterward (plus, our current environment is antagonistic toward such healing). There are a tiny number of encounter cards at Arkham Asylum and St. Mary's Hospital that offer the potential for curing a Madness/Injury, but you'll usually have them for the rest of the game.

Obsidian_Spoon
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Eh, might as well. I have no clue tokens or retainers to lose, nor any particularly great items, but max sanity and not spending time healing might matter. I'll take a Madness card and see what happens. Do I keep my two monster trophies?

Aladdar
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yes

Fixxxer
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Alrighty then. Looks like Kate has picked up a case of narcolepsy. Duplicate madnesses or corresponding injuries are a bad thing, so should you end up drawing another Narcolepsy Madness card or a Concussion Injury card, you'll be devoured (what just happened to Minh Tai Phan). For now, you end up delayed (losing your turn in the Movement Phase) if the Mythos card indicates that moon gem monsters move along black paths.

We're still in Movement. Looking for an action from Daisy Walker. @Aladdar

Aladdar
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Ok, I'll move to the newspaper to pick up that clue and hope to convince the editor that a librarian would make a great reporter.

MinusInnocence
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Narcosleepy is the worst kind of sleepy.

Fixxxer
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@Board Rider, is Carolyn going to have an encounter or go shopping?

Board Rider
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Encounter!

Fixxxer
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Roll for Jim

I rolled 1d6, the result is 6 = 6.
Fixxxer
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@MinusInnocence, the action's on Lola.

Lola Hayes draws a card.

Other - You push yourself to the limit. Roll 1 die for each point of Stamina you have. Lose 1 Stamina for each die that does not roll a success. If you do not fall unconcious, gain 1 Clue token for each die that rolled a success.

MinusInnocence
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I love it.

Stamina vs Other World fuckery
I rolled 4d6, the result is 6, 5, 4, 2 = 17.
MinusInnocence
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2 Clues for Lola, baby!

Fixxxer
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Alright, back in Upkeep. I'll need Upkeep actions from anyone who has one and slider changes from @MinusInnocence, @Aladdar, @Obsidian_Spoon and @Board Rider.

Given what's happening on the board right how, unless something odd happens during the Movement Phase prior to his turn, Jim will pop back from Another Dimension in Dunwich. He can almost certainly close the gate there, but lacks enough Clue tokens to seal it. He can very probably whoop the Serpent People in the coming turn as well. This will leave the split gate at Graveyard open for someone, maybe Carolyn, to jump into once they have 5+ clue tokens.

It's worth mentioning that the Ancient One's Doom Track is now half full. Things that can remove tokens from the Doom Track are extremely rare, so we might want to concentrate on getting gates sealed quickly and/or get Arcane Insight working so the Mythos deck can be mitigated in our favor.

MinusInnocence
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Lola will keep her Sliders where they are.

Board Rider
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No change to sliders for Carolyn. She plans to move to the Black Cave for those clues.

Aladdar
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Ok, first things first. We'll attempt to see into the future again. Cast Arcane Insight.

I rolled 1d6, the result is 6 = 6.
Aladdar
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hey, there we go. I've finally seen through the veils into the future.

Now we'll pay the 1 sanity to attempt to learn a new skill.

I rolled 4d6, the result is 5, 2, 2, 5 = 14.
Aladdar
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Hey, another success.

I'll wait to see what skill I get before making my slider changes.

Aladdar
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but while I'm waiting, my thought is that I have enough clues to try to close and seal that gate. There's already someone in the dreamlands or I'd go take that one on, but I think I'll head down to the woods and take on the Plateua of Leng. If I can close that it'll get rid of the Shoggoth. Is there anything else with a diamond?

My other option is Yuggoth at the graveyard, that one gets rid of the rat thing and child of the goat I think, but Yuggoth is a really, really difficult plane to get through.

Are there any other monsters tied to either of those that I should consider? Thoughts?

Fixxxer
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Here are the top 3 cards in the Mythos deck, @Aladdar. You get to decide in what order they'll go back on top of the deck.

And here is your new skill. This particular skill comes with a drawback, but seems like perhaps one of the most useful skills in the deck.

Regarding which Other World to visit, with a split gate, you choose which Other World to go to, so rather than going to Yuggoth from Graveyard, you could go to Another Dimension. That said, Daisy's Speed being the highest in the game and all, it also makes sense to head to Woods to try and get rid of the Plateau of Leng gate. Buuuuut... we also know that Historical Society and The Witch House also have gates that will try to open there soon, barring Daisy successfully casting Arcane Insight again to push them back, so that's also food for thought.

Aladdar
Aladdar's picture

So in regards to that skill, help me make certain I'm reading it right.

What all does this apply to? Is it only direct Lore checks or is it also useful for closing gates, casting spells, etc...? And I'm assuming if I fail one of those checks, rather than spending a clue I can temporarily lower my max sanity by 1?

Aladdar
Aladdar's picture

As for the mythos cards, I'm open to input from others.

I have no idea how to handle that. But seeing that one of them is going to cost us to discard a clue I might want to move over and grab those two clues first, then move to a gate. I'm not certain the best way to move forward. Does it make better sense to have a monster surge or to let that next gate open at the historical society?

Either way, go ahead and move my speed slider up to it's max.

MinusInnocence
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The skill's name is misleading. It's applicable any time you would use a Clue, not just on Lore checks.

Obsidian_Spoon
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Kate will move her Speed slider back down to 3/3. I was thinking of going to the Curiosity Shop and looking for something interesting, unless anyone has a better suggestion for what to do with my turn. Or am I delayed for this round?

Fixxxer
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Aladdar wrote:

So in regards to that skill, help me make certain I'm reading it right.

What all does this apply to? Is it only direct Lore checks or is it also useful for closing gates, casting spells, etc...? And I'm assuming if I fail one of those checks, rather than spending a clue I can temporarily lower my max sanity by 1?

What MI said. The word "lore" does appear in the skill's name, but it has nothing to do with Lore checks. Daisy is now an expert in the occult mysteries of the Ancient One. Learning this knowledge has permanently damaged her mind, thus the -1 to her maximum Sanity, but it also means she always knows some stuff about the situation, meaning that Daisy is sorta her own Clue token. At the end of the day, this skill means "Daisy's maximum Sanity is now 4 instead of 5, but up to once per turn, Daisy can spend a Clue token she doesn't really have, anywhere she would normally be able to spend a real Clue token."

Obsidian_Spoon wrote:

Kate will move her Speed slider back down to 3/3. I was thinking of going to the Curiosity Shop and looking for something interesting, unless anyone has a better suggestion for what to do with my turn. Or am I delayed for this round?

You'll cease being delayed during this Movement Phase, so you'll have your turn as per usual. The Curiositie Shoppe is never a bad idea. You currently have 4 toughness worth of monster trophies (the blood drops). Typically, you can spend them on cool things (like blessings or allies) in multiples of 5, so it might be worth trying to hunt down smaller monsters to kill them for trophies.

It's really too bad that Minh and her Time Bomb are gone. With foreknowledge of when and where a gate will open, it would have been a really useful tool.

Fixxxer
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Aladdar wrote:

As for the mythos cards, I'm open to input from others.

I have no idea how to handle that. But seeing that one of them is going to cost us to discard a clue I might want to move over and grab those two clues first, then move to a gate. I'm not certain the best way to move forward. Does it make better sense to have a monster surge or to let that next gate open at the historical society?

Something to look at with those Mythos cards that you might not have thought of... monster movement. How monsters move is that if the symbol printed on their Monster Card shows up on the Mythos card, they move. They either move from their current location where the black arrow points or the white arrow, depending on what the Mythos card says.

Each of these three cards will cause some monster we currently have on the board to move, but you have a little bit of control as to which monster might or might not move, or maybe how they move, depending on which order you put them back.

For example, the Maniac and the Serpent People are both moon monsters. If you put The Man In Black at the top of the deck, then on the next Mythos Phase, both of those monsters will move from their current location to wherever the black arrow there points. If you put Noted Author Dies at the top, then those two monsters will move where the white arrow tells them to. In this particular example, both monsters are located in a place where the black and white arrows point to the same place, but I bring this up to highlight this for future choices.

The Strange Sightings card will allow every monster on the board to move. And that will include the monsters that arrive as part of the monster surge. But we won't get another gate on the board (remember, we can only have 6 open at a time or Nyogtha wakes up) and we won't get another Doom Token on Nyogtha's Doom Track.

The Man In Black will also cause a monster surge because there's already a gate at The Witch House. But it will cause less monsters to move than Strange Sightings will. And it will put another Clue token on the board. Further, it will get rid of the current environment and replace it with an environment where any of us can gamble our Sanity for Clues and Spells. On the down side, since the moon symbol appears on the black path, Kate Winthrop's narcolepsy will kick in and she'll be delayed, so she won't be able to move from wherever she's located when the Mythos card is drawn.

Noted Author Dies will not cause a monster surge. It will put another gate on the map and increase the Doom Track by 1. Only the Serpent People and Maniac will move, unless the 2 monsters that emerge from the gate have a plus or moon symbol. It'll put a Clue token on the board, but it will cause all of us to have to discard a Clue token, if we have one.

For my money, I'd probably put Strange Sightings on the top of the deck, followed by The Man In Black and then Noted Author Dies. Kate can try to make sure she's positioned well in the event that The Man In Black gets drawn, but my hope would be to successfully cast Arcane Insight again next turn and maybe find something worth using to push those other two Mythos cards back even further.

Fixxxer
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Polite reminder to @Aladdar that we're just waiting on the order those Mythos cards get placed back on top of the deck to proceed.

Aladdar
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Sorry, life got insane for a few days and I completely forgot about this.

Strange Sightings, Man in Black, The Noted Author Dies.

Fixxxer
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Life happens to the best of us.

@MinusInnocence, I need a Movement action for Lola.

@Obsidian_Spoon, just to make sure, when Kate gets to Curiositie Shoppe, is she going to have an encounter there or is she shopping?

MinusInnocence
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I didn't know I got to pick. Doesn't Lola just move to the second Dreamlands space?

Obsidian_Spoon
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Kate's action depends on whether or not there are many unique items that cost $7 or less. If it's likely I can buy something, I'll go shopping. Otherwise, encounter.

Fixxxer
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MinusInnocence wrote:

I didn't know I got to pick. Doesn't Lola just move to the second Dreamlands space?

She does. I had a dumb and was looking at one of the other character portraits instead of Lola's correct one. My B, yo.

Fixxxer
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@Board Rider, action's on you.

Carolyn Fern draws a card.

Rocks shift in the strange light. If you have a Lantern, you may move to the first area of any Other World of your choice. Otherwise, if you fail to pass a Luck (-2) check, you are Lost In Time and Space.

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