Tenfold Shields (OOC)

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Darker

Smack that dragon for max damage. Right after getting fucked over by the gorx ghost. Gorx better hit the damn dragon so the beat down of Gorx can commence.

Board Rider
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Talanall wrote:

Having established that the dicebot is fine, I'll still honor Darker's superstitious request for physical rolls.

I agree with Darker....that dice bot has been bad.

Darker

It may all be up to Fanax soon after Gorx Gorxs this one.

Cronono
Cronono's picture

I think my player may have Gorxed something. When did Gorx cast Produce Flame and what is the remaining duration? I think Gorx took three actions last round.

Board Rider
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Jesus Christ.

MinusInnocence
MinusInnocence's picture

This is my favorite combat ever.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Talanall
Talanall's picture

I'm quite sure he only took two. But since I recall there being some confusion earlier about whether Gorx could use his wand and also summon ghosts, I'm going to proceed from the assumption that we have messed up in some fashion.

Rather than try to nut-punch Father Time and undo our mistakes, let's limit Gorx to a single move action this round.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

Last round Gorx just moved and used the wand. The round before that he double moved. The round before that he was talking to ghosts. He should be fine this round to take a full turn.

Cronono
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Ok. Gorx can't dismiss the ghost with a move, right?

Talanall
Talanall's picture

It's a standard to dismiss ghosts, yes.

Thadie's really only doing this because someone promised her three goats if she'd kill this dragon, and she wants to make sure that he gets value for livestock if he's going to barbecue four goats for her. The dead still have a work ethic, see, and she enjoys the chance to earn those five goats just as much as she'll enjoy the six goats' aroma when they're slathered with spicy sauce and sizzling over a fire.

Also, Gorx struck her as the kind of guy who'd try to deprive her of her pay if she didn't technically strike the killing blow.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

I'd point out that there's 4 goats over the fire right now.

Talanall
Talanall's picture

No sauce.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Let's have whatever rolls Fanax is going to make. He's got a couple of options, here.

1) He can use Tumble to try to avoid AoO, ending up in the same square at Blue #4 (Yonah), then make a single attack that would get a flanking bonus with Blue #5 (Oni) and deal sneak attack damage if it hits.

2) He can try the above, except not bothering about AoO.

3) He can make a 5-foot step SE from his current position, and then make a pair of attacks using TWF. No risk of AoO this way, but also no flanking or sneak attack.

4) Something else that I haven't thought of as an obvious move.

Stabilization, Yonah
I rolled 1d100, the result is 66 = 66.
Wolf, Zathrus
I rolled 1d100, the result is 62 = 62.
I rolled 1d100, the result is 60 = 60.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Board Rider
Board Rider's picture

5' step and two attacks.

I rolled 1d20+9, the result is 5, 9 = 14.
I rolled 1d4+1, the result is 1, 1 = 2.
I rolled 1d20+8, the result is 14, 8 = 22.
I rolled 1d4, the result is 2 = 2.
Talanall
Talanall's picture

Okay, and what's Gorx doing with his move action?

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

Cures all around. Wolf, Psion, Smelly Bugbear.

I rolled 1d8+1, the result is 5, 1 = 6.
I rolled 1d8+1, the result is 3, 1 = 4.
I rolled 1d8+1, the result is 3, 1 = 4.
Talanall
Talanall's picture

Stabilization

Edit: Rolls marked "Fanax" are for Zathrus.

Wolf
I rolled 1d100, the result is 51 = 51.
Fanax
I rolled 1d100, the result is 11 = 11.
I rolled 1d100, the result is 100 = 100.
Yonah
I rolled 1d100, the result is 88 = 88.
I rolled 1d100, the result is 87 = 87.
I rolled 1d100, the result is 1 = 1.
Vumrot
I rolled 1d100, the result is 83 = 83.
I rolled 1d100, the result is 84 = 84.
I rolled 1d100, the result is 89 = 89.
I rolled 1d100, the result is 99 = 99.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Fixxxer
Fixxxer's picture

Holy shit. We won!

Talanall
Talanall's picture

Holy shit.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Board Rider
Board Rider's picture

Unless Grim uses more charges to heal the others, or Gorx heals someone, Fanax will administer first aid to the unconscious party members.

In the meantime let's start the fire, cook a bunch of goat meat, and put some rocks in our scotch before the ice melts.

I rolled 1d20+3, the result is 20, 3 = 23.
Board Rider
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Oh die roller, you're so funny.

Talanall
Talanall's picture

Well, first aid is probably (mostly) pointless. The magic did that. But if Fanax wants to do a little long-term care, it'll potentially speed up recovery for people.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

If so, let's go on and see two more checks.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Board Rider
Board Rider's picture

Yeah, meant long term care. If Gorx or Grim uses magic then that's fine too.

I rolled 1d20+3, the result is 14, 3 = 17.
I rolled 1d20+3, the result is 18, 3 = 21.
Talanall
Talanall's picture

I feel like the dicebot is fucking with all of us, at this point.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Arrows

I rolled 1d100, the result is 40 = 40.
I rolled 1d100, the result is 22 = 22.
I rolled 1d100, the result is 22 = 22.
I rolled 1d100, the result is 1 = 1.
I rolled 1d100, the result is 5 = 5.
I rolled 1d100, the result is 78 = 78.
I rolled 1d100, the result is 18 = 18.
I rolled 1d100, the result is 94 = 94.
I rolled 1d100, the result is 82 = 82.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Please see https://www.dndarchive.com/forums/immigrant-song/xp-and-rewards, and update your character sheets to reflect your XP gains and expenditures of consumables up to this point.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

Yeah, those bitches are going to have to recover on their own. At 15 gp a pop for wand charges, Grim thinks saving their life was pretty good for non-kin.

Also, Grimvaalk gathers broken arrows and after they get situated with camping in the cave, he sets out making repairs/making new arrows from the broken parts.

Fixxxer
Fixxxer's picture

I guess Zathrus will be sleeping through the night, then. He'll miss seeing whatever Cha'nek decides to piss on.

Darker

Leaning on being prepared vs. greed, Grimvaalk will hit himself with a cure light wounds while near Trolk so they both get the benefit of the spell and it at least gets him out of the disabled state.

I rolled 1d8+1, the result is 4, 1 = 5.
Darker

Also, how about this dragon corpse? I know we should take something back to prove we slayed it, but what's the chances of some hide armor being crafted out of this bitches dead body. What's the point of killing a kid if you can't wear it's skin around afterwards?

MinusInnocence
MinusInnocence's picture

Oni doesn't know anything about how to skin a dragon and still be able to use its hide to make armor later. I suppose it would depend on the kind of armor you're making, maybe; I mean if it's just hide armor it wouldn't really matter if it's all scraps because you can just pile it all on and stitch it together.

But if there's any way we can do so before leaving the cave, that sounds a hell of a lot better than hauling the whole carcass back to the Horde. We already probably have too much coinage to bring back all at once.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Darker

How much is the weight of all that coinage anyway? We have packhorses with light loads, we can take it all back, it just make take longer.

MinusInnocence
MinusInnocence's picture

Looks like about 1,000lbs for the copper coins.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Darker

That is a lot of almost worthless coins. Of course, they could be melted down to make bronze spear heads, arrowheads, and short blades for the horde.

Talanall
Talanall's picture

The Core rules' conceit is 50 coins per pound, so Mike is totally correct. You have about 1,000 lbs. of copper coins to deal with, and also 10 lbs. of gold.

Your ponies have a speed of 40 ft., but loads above 75 lbs. reduce that to 30 ft., and they are capable of carrying up to 225 lbs. each.

Gorx has a mule with a speed of 30 feet (20 feet if burdened above 230 lbs.). It maxes at 690 lbs.

Fanax has a light warhorse capable of 60 ft., or 40 ft. if burdened above 230 lbs. It also maxes at 690.

The wolves currently at your disposal move at 50 ft., or 35 ft. if burdened past 75 lbs. But I don't think that Cha'nek is someone you want to entrust with money, even copper pennies.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

Guess we just figure out that part once everyone wakes up and we can decide what we are doing. It sounds like we can take it back all in one trip if we want to decrease our speed to 30 buy loading up everyone, or 20 by loading up the mule and leaving the horses and wolves mobile. How long will it take us to get back to the horde if we are moving at 20 vs 30?

Board Rider
Board Rider's picture

Fanax was planning on taking the head back to the hoard. I say we take everything but the copper. Maybe come back for it?

Darker

The bugbear's walk, so our speed is limited to 30 anyway... we might as well load the pack animals up that can take it.

And yes, Grimvaalk was thinking the head would do nicely.

Talanall
Talanall's picture

Darker wrote:
How long will it take us to get back to the horde if we are moving at 20 vs 30?

You don't know exactly how far away the Horde is, so I don't think I can provide a useful answer. It hasn't been standing still while you guys have been doing all this stuff.

You'll get to the Horde 33% slower if you load up heavily than you will if you don't.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Board Rider
Board Rider's picture

The three of us could finish off the unconscious group members and threaten Gorx that we'll tell the horde how he fared in battle if he says anything.We take the head and bury the majority of the loot to get later. We go back to the horde with just the head and some goats and some of the copper. Plus the gear of the fallen.

We're evil. Lets be evil.

Talanall
Talanall's picture

I dunno what you're talking about. Oni isn't evil.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Board Rider
Board Rider's picture

Fanax and Grim are and Oni is CN. Thats close enough for me. Maybe MI too. Maybe give Oni first dibs on the loot?

MinusInnocence
MinusInnocence's picture

Oni didn't even particularly like killing the dragon, he definitely doesn't want to kill anyone he's known for the last few days.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Cronono
Cronono's picture

I'm back. Thank you for your patience.

Could spirits carry some of the loot?

Board Rider
Board Rider's picture

MinusInnocence wrote:

Oni didn't even particularly like killing the dragon, he definitely doesn't want to kill anyone he's known for the last few days.


Party pooper.
Darker

Board Rider wrote:

The three of us could finish off the unconscious group members and threaten Gorx that we'll tell the horde how he fared in battle if he says anything.We take the head and bury the majority of the loot to get later. We go back to the horde with just the head and some goats and some of the copper. Plus the gear of the fallen.

We're evil. Lets be evil.


Grim supports this plan. Only they he and Fanax take first watch and they murder Gorx in his sleep along with the rest of them.
Board Rider
Board Rider's picture

Pro: Phat loot.
Con: Players may not want to play and all that loot is meaningless.

Darn.

Darker

So are we going with the murder everyone and take all the glory and treasure plan? Or wait around a day or two while everyone recovers and then headout carrying as much as we can and still keep a 30 movement rate? Kinda need to decide, cause the murdering needs to go down before morning if that's the route we are going.

Talanall
Talanall's picture

This is just an observation, but you also have several days of wilderness travel still ahead of you. So as a pragmatic concern, there is some justification to hold off on the murdering on the basis that you are more likely to make it back to the horde if Zathrus and Yonah are alive to help you.

If you decide to bury all or part of Vumrot's hoard instead of carrying it back with you, that's really your decision.

Cronono wrote:

I'm back. Thank you for your patience.

Could spirits carry some of the loot?


Welcome back. The short answer is that it depends on the spirit.

Thadie would not be very helpful because she doesn't have a material body. And also because she is too powerful for Gorx to keep around for very long.

The spirits listed at https://www.dndarchive.com/comment/30379#comment-30379 are a better bet. Specifically, look for the ones that are italicized, because they can be induced to stick around for a matter of hours.

In general, you probably will get the best results by calling things that are 1) physically strong, 2) larger in size and 3) quadrupedal. All three of these qualities improve carrying capacity.

Calling for spirit helpers is a good way of getting extra muscle, but it doesn't address a couple of major issues.

First, the coins are not bundled up neatly for transport. Vumrot has them spread out on the floor so he can use them as a bed, and if there were any sacks or other containers, he has discarded them as trash.

Second, you guys don't really have a lot of containers with you. What do you have? Well.

1) Saddlebags on Zathrus's horse (about 5 cubic feet, per 3.0 rules).
2) Medium pack saddle on Grimvaalk's pony (not volumetric; up to carrying capacity of animal).
3) Medium pack saddle on Fanax's pony (not volumetric; up to carrying capacity of animal). 4) Small backpack on Fanax (0.25 cubic feet)
5) Medium backpack on Yonah (1 cubic ft.)
6) Medium backpack on Oni (1 cubic ft.)
7) Belt pouch on Oni (0.2 cubic ft.)

The volume capacities listed here are values from D&D 3.0, which were cut from the 3.5 rules. Pricing and weight for these items were kept during the update, but capacity was not. I don't know who to blame for that.

Anyway, you have a total of 7.45 ft3 of containers. For our purposes, we're going to behave as if they are indestructible and will not be damaged by being overloaded, even though this is not true.

Various people also have tents, bedrolls, blankets, and similar goods that might theoretically be pressed into service as makeshift sacks. As a side note, Gorx's mule doesn't appear to have a pack saddle or anything like that, although I'm sure that he's using it as a pack animal. Any insight would be appreciated, and potentially very helpful.

All coinage in 3.5e D&D, regardless of its denomination, weighs approximately 1/3 oz. (this is the basis for 50 coins/lb.). Because the metals used have different densities, we can assume that if coins all use about the same thickness (we'll say 1/16"), they'll have the following diameters:

Copper: 1.12"
Silver: 1.04"
Gold: 0.76"

A stack of 50 coins is therefore always 3.125" tall, weight 1 lb., and diameter as stated for denomination. Working from there, we can arrive at a density per cubic inch for each metal.

Copper: 0.325 lbs./inch3 / 561.6 lbs./foot3
Silver: 0.377 lbs./inch3 / 651.5 lbs./foot3
Gold: 0.704 lbs./inch3 / 1,216.5 lbs./foot3

The packing density of a mound of loose coins is about 60%. That jumps up to about 78% if they are neatly ordered in stacks. The packing density is lesser because coins are round, and therefore necessarily have some empty space between them. If you have them as tightly packed as is possible, then you end up with less empty space, but there still is space.

Copper (loose): 337 lbs./foot3 (about 16,850 coins per cubic foot)
Copper (stacked) 438 lbs./foot3 (about 21,900 coins per cubic foot)

Silver (loose): 391 lbs./foot3 (~19950 coins)
Silver (stacked): 508 lbs./foot3 (~25,400 coins)

Gold (loose): 730 lbs./foot3 (36,500 coins per cubic foot)
Gold (stacked): 949 lbs./foot3 (47,450 coins per cubic foot)

Based on these figures, you have plenty of container space. A cubic foot of loose copper coinage is slightly more than a third of the copper in Vummie's hoard, and you have 7.45 cubic feet to play with, plus the non-volumetric capacity on two pack saddles. Your issue is going to be how to divide up the weight so that it actually can be carried.

Zathrus's horse ordinarily carries a Small bedroll (1.25 lbs.), bit/bridle/saddle (26 lbs.), saddlebags (8 lbs.), Small tent (5 lbs.), Small rations (x7) (1.75 lbs.), wolf feed (x7) (7 lbs.), and some money (2.82 lbs.), for a total burden of 79.82 lbs.

This leaves 178.18 lbs. of capacity (7,963 cp) before the horse slows down from being burdened, which could be used to carry treasure if Zathrus is willing to walk.

Theoretically, the horse can carry up to 638.18 lbs. (31,909 cp) of loot if you're willing to slow it down and Zathrus is willing to walk. There's really no reason not to burden the horse more, because you can't slow it to less than a burdened pack pony's rate of speed.

If Zathrus insists on riding, then you'd have to leave behind or make other arrangements to carry 2275 cp, because that's how much money he and his carried gear weigh.

Grimvaalk's pack pony is normally burdened at 67.5 lbs., leaving 157.5 lbs. of excess capacity. It can therefore carry a maximum of 7875 cp, although this will slow its movement to 30 ft. However, nobody in the party can walk faster than 30 ft., so this won't slow you down.

Fanax's pack pony is normally burdened to 43.5 lbs., leaving 181.5 lbs. of capacity, and allowing the transport of 9075 cp.

This totals to 48859 cp, so you have 1151 cp to deal with, along with the 509 gp. But that's a total of only about 23 lbs, and really can just be divided up between a couple of backpacks.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

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