For the duration of the game, let's treat this thread like we do OOC threads in other PbG games. All chatter, discussion, tactics, die rolling, shit-talking, etc should go here and the other thread will be for the map as it changes from turn to turn.
The game begins with a Mythos card drawn. I've posted the map prior to this and after just so everyone can see and understand what's happened. The mythos card first called for a gate to open at Independence Square. This had several effects:
1: A monster appears through the gate. In this case, it's a zombie.
2: The Terror Track advanced by 1. As a result of this, one ally card is discarded. In this case, it was Professor Morgan.
3: The clue that was at Independence Square disappears.
The Mythos card spells out how any existing monsters should move around the map. It does so using the little shape that's pictured on the monsters' token. The zombie is a moon, and this particular Mythos card didn't direct moon monsters to move, so the zombie stays in place.
The Mythos card called for a clue to appear at The Unnamable. There are now 2 clue tokens there.
The Mythos card's ability called for any and all monsters currently in the streets and locations of the Miskatonic U neighborhood to be returned to the monster cup. There were no monsters there, so nothing happens.
End of Mythos.
The game turn structure now truly begins with our first Upkeep Phase. This is where exhausted items are re-upped, upkeep-specific cards are handled, etc.
Darrell Simmons's retainer card grants him $2 during Upkeep.
There are currently 2 cards in play that are required to be rolled for during Upkeep. The first is Darrell Simmons's retainer. Aladdar, please roll 1d6. If you roll a 1, Darrell loses his retainer (you still get the $2 for this upkeep phase, though). If the result is anything else, he keeps the retainer and we'll do this again during the next Upkeep. This exactly how Sister Mary's blessing works, but blessings have an exception in the rules that says you don't have to make this roll the first turn after you acquire them.
Once Aladdar makes his roll, we can proceed to the Movement phase. Michael McGlen will move, then Sister Mary, then Darrell Simmons, the Dexter Drake. Then we move to another phase.
It's a good idea for us to talk about what our short term plans are for our Investigators, so we can plan off of each other. With this in mind, during movement, I'm planning on having Michael McGlen move his movement of 3 toward The Unnamable. He wants those clues.