Let's be real about it. Dalvar is only an adventurer because there's no such thing as an insurance actuary in Damark.
Wæs se grimma gæst Grendel haten,mære mearcstapa, se þe moras heold
Feruq likes Dalvar's plan, provided that the survivors can be moved across the river without hurting them further.
While they get ferried, Feruq will take 20 on a Perception check (+10 modifier) to search the bodies of the fallen, looking primarily for items that might be used to identify them or of a personal nature that they might wish returned to loved ones.
I'm okay with taking time. I'd like to get more healing available to address the wounded.
Thunk is pretty concerned about the delay cutting into dinner time.
The good news is the rest of the party left all the animals made of meat in Thunk's care.
Re: healing the wounded, Argus and Garyld have come to a consensus that their primary problem is likely Dexterity damage. Garyld is willing to set up a clinic out here and tend them by himself, at least until all of them can walk and survive the trip back to town.
Feruq has all the time in the world to loot the corpses. He finds an assortment of personal effects that might give some clue as to the identities of the fallen; one of the dead halflings has what looks to be part of a written agreement with a bargemaster, but it isn't the guy the party did business with back at Kuiper's a few days ago. The other halfling is wearing a silver wedding band and it has a faint inscription on the interior, but the script is very small and appears to be in a language he has never read before. The one with the ring also has a necklace with a very heavy bronze medallion shaped like a cylinder. It is stamped on one face with a butterfly and three stars on the opposite end.
The dead orc had a vial of something in his pocket, maybe a few ounces of liquid in all. It looks like a ruddy brown in color but the glass is pretty dirty so it's hard to be sure. There's also a jumbled necklace of wolf teeth on a leather cord, stuffed into the same pocket; but each of the teeth is finely engraved with orcish runes.
I need a Knowledge (religion) check from Feruq.
"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken
The butterfly and that particular arrangement of three stars are each symbols of Desna, the goddess of travel and luck. Halflings call her "Lady Luck" and she is something of a patron deity for the race as a whole, owing to their innate good fortune and communal lifestyle as nomadic traders. Feruq doesn't know enough about their faith or holy symbols in general to be sure if this is actually a holy symbol or just a fine piece of jewelry.
Neither the ring nor the amulet are magical, but the wolf fang necklace and the vial the orc had both are. Roll that beautiful bean footage.
Knowledge (arcana) x2, then Spellcraft x2
The vial is an elixir of fire breathing and the necklace's aura is one of moderate evocation. He has seen something similar before in the necklace of fireballs Feruq wears.