Tenfold Shields (OOC)

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Darker

Listen and Spot right here!

I rolled 1d20+7, the result is 16, 7 = 23.
I rolled 1d20+7, the result is 18, 7 = 25.
Darker

What is Grim's range and other penalties for taking a shot from where he is right now?

Talanall
Talanall's picture

He's in his second range increment.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

Hmmmm.... if he fails a move and hide check, he'll lose a suprise. But if he fires right now, he stands a good chance of hitting then moving fast to close. I think he'll attempt the shot if he gets a suprise round on them. He'll also have his wolf advance 50 ft.

I rolled 1d20+9, the result is 12, 9 = 21.
I rolled 1d6+2, the result is 6, 2 = 8.
Talanall
Talanall's picture

The pigs are not aware of Grimvaalk's presence. So yes, if you opt to engage them, he'll get a surprise round. They have concealment (20%) relative to him, though, because their position is screened from him by undergrowth.

If you want to proceed, then please go ahead and roll an initiative check for me.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

Here's your init and concealment

I rolled 1d20+5, the result is 1, 5 = 6.
I rolled 1d100, the result is 17 = 17.
Talanall
Talanall's picture

Init

I rolled 1d20, the result is 6 = 6.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

Grimvaalk will urge his mount to take a double move, straight toward his prey, firing between the moves.

I rolled 1d20+7, the result is 19, 7 = 26.
I rolled 1d6+2, the result is 4, 2 = 6.
I rolled 1d20+7, the result is 20, 7 = 27.
I rolled 1d6+2, the result is 2, 2 = 4.
Darker

Also

Concealment, crit confirm, extra damage
I rolled 1d100, the result is 75 = 75.
I rolled 1d100, the result is 49 = 49.
I rolled 1d20+7, the result is 7, 7 = 14.
I rolled 1d6+2, the result is 6, 2 = 8.
I rolled 1d6+2, the result is 6, 2 = 8.
Talanall
Talanall's picture

Technically, he's got slightly more movement than he has distance to cover before he hits undergrowth. You want him just to go as far as he can?

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

Undergrowth cost movement to move into, right? He'll move until he gets in the first square, so he has options next round to move out or to plow through, depending on which way they run.

Talanall
Talanall's picture

He won't have enough movement to enter a square with undergrowth.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

Go as far as he can then. Sorry, I misunderstood your question.

Darker

Wait, my natural 19 and 20 with 20% miss chance missed!??

Talanall
Talanall's picture

I see what happened. I didn't spot the original rolls. Just the second one. And then my brain farted noisily. I plead infirmity due to the cold meds I'm still taking.

Will fix.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Is he shooting at one of these pigs in particular, or just the nearest, or the largest, or what?

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

Drawing on some of Grimvaalk's experience as a hunter, I'd like to make a survival check. He's trying to bring them down quickly, but not over kill any of them either. He's fairly confident that he'll hit what he shoots at. I propose if he makes the check, he shoots at a pig that has a good chance of going down after two shots but not neccessarily the smallest one. If he fails, he picks one at random.

If you don't agree, I'll just start with the closest one.

Survival
I rolled 1d20+10, the result is 14, 10 = 24.
Talanall
Talanall's picture

Roll

I rolled 17d8, the result is 1, 8, 6, 4, 4, 3, 6, 2, 8, 8, 5, 3, 4, 2, 5, 3, 6 = 78.
I rolled 1d3, the result is 1 = 1.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Okay, we're all fixed up. My apologies. I didn't think my cold meds had me quite THAT baked.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

Double move east throuh the underbrush with a diagnal southeast shift at the end, rapid shot, followed by a straight east move into the stream.

I rolled 1d20+7, the result is 7, 7 = 14.
I rolled 1d6+2, the result is 6, 2 = 8.
I rolled 1d20+7, the result is 3, 7 = 10.
I rolled 1d6+2, the result is 2, 2 = 4.
Talanall
Talanall's picture

I'm not totally sure I understand what you're asking for with that movement. Also, I think maybe I should remind you that ranged attacks occur in the middle of your mount's double move or run actions, and happen at a -4 or -8 penalty, respectively.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

I have mounted archery. That grants me just -2 or -4, right?

So, for the movement, I am saying --
Move 1:
Move East (light undergrowth; cost 2 squares),
Move East (light undergrowth; cost 2 squares),
Move East (light undergrowth; cost 2 squares),
Move East (light undergrowth; cost 2 squares),
Move East (slope; cost 1 square),
Move South-East (slope; cost 1 square),
Attack: Fire (Pew! Pew),
Move 2:
Move East (slope; cost 1 square),
Move East (slope; cost 1 square),
Move East (slope; cost 1 square),
Move East (slope; cost 1 square),
Move East (slope; cost 1 square),
Move East (slope; cost 1 square),
Move East (water; cost 1 square),
Move East (water; cost 1 square),
Move East (water; cost 1 square),
Move East (water; cost 1 square),
Done.

Talanall
Talanall's picture

Are you saying he's going to move east through the undergrowth with a 1-square deviation to the southeast in his last square of movement, take his Rapid Shot attacks, then continue straight east until he runs out his movement in the stream?

I take it that this is meant to try to avoid concealment penalties.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Okay, we understand one another, and thank you for the reminder about the presence of the Mounted Archery feat.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

6 squares east, single move, then shoot.

I rolled 1d20+9, the result is 12, 9 = 21.
I rolled 1d6+2, the result is 3, 2 = 5.
I rolled 1d100, the result is 60 = 60.
I rolled 1d20+9, the result is 5, 9 = 14.
I rolled 1d6+2, the result is 6, 2 = 8.
I rolled 1d100, the result is 4 = 4.
Darker

Max single movement to the south, going after Pig #4

I rolled 1d20+9, the result is 11, 9 = 20.
I rolled 1d6+2, the result is 6, 2 = 8.
I rolled 1d20+9, the result is 11, 9 = 20.
I rolled 1d6+2, the result is 3, 2 = 5.
Talanall
Talanall's picture

Counting the arrows expended during the slaying of the last pig, Grimvaalk is down 10 arrows, which hit their targets and were thereby spoiled (4 from last time, and six from this). There are four arrows whose status is currently unknown. On a d100: 01-50 = intact; 51-100 = ruined.

Also, Grimvaalk probably doesn't need to roll Survival to track this critter. It's bleeding like its proverbially stuck self.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

Grimvaalk will drag all his spoils back to camp.

Grim wants to pick up any ruined arrows -- he has fletching skill, so if there's more downtime waiting for everyone to burn more shit, he'll see what he can do to make some new arrows from the runied remains and materials he can find... the progress won't be great, but arrows aren't that hard to make.

Talanall
Talanall's picture

That's fine. Track it on your character sheet.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

As a matter of courtesy, I'll do the heavy lifting on this. Crafting ordinary arrows is a task for Craft (bowmaking), DC 12. Repairing an item uses the same DC as making it from scratch; the only difference is that instead of needing raw materials of value equal to 1/3 the market price, you need only 1/5 market price.

Either way, the progress per time unit of crafting/repairing the item is tabulated as (check result x DC), incrementing as needed. If you're tracking weekly progress, then you state the price of the item in silver pieces; if you need to track on a daily scale, it's in copper pieces. A quiver of arrows costs 1 gp, or 10 sp, or 100 cp. Twenty arrows to the quiver means that a single arrow costs 5 cp to purchase, 1.67 cp to make, or 1 cp to repair.

I'm prepared to allow you to deduct from any cash you have on hand, as an abstraction.

Grimvaalk's skill check is +5. Assuming he takes 10, he makes 180 cp of progress per day. We can divide that by eight to get 22 cp/hour. So we'll say that he can fix or make an arrow in about 5 minutes, providing he has no distractions to contend with.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Edited to correct my math. He can make 1 arrow per 5 minutes.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

Well, when there is more downtime today, he's going to attempt to fix up some arrows.

Talanall
Talanall's picture

There's enough pork to feed Oni and Yonah, plus two of the goblins. If people let their wolves loose on the pig's carcass, there's enough to go around for them as well. Because of the distance involved, it'll be necessary to either take turns feeding the wolves, or to drag the carcass back. It's really your option how you guys deal with that, and you certainly also have the option of just feeding them from supplies.

Otherwise, it looks like you've collectively opted to continue with the waiting game. Am I correct?

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Cronono
Cronono's picture

How long has it been since the first encounter with the dragon?

Talanall
Talanall's picture

Maybe a couple of hours, at this point. It'll start to get dark soon.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

Grimvaalk lets his wolf eat (and any other one that comes back) from whatever is left. Might as well feed them there rather than dragging it back.

Darker

Grimvaalk also suppliments the pig with his earlier findings and his everlasting rations. How many days worth of meals does that provide?

MinusInnocence
MinusInnocence's picture

Oni will help Fanax carry the meat back to camp.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Talanall
Talanall's picture

Darker wrote:

Grimvaalk also suppliments the pig with his earlier findings and his everlasting rations. How many days worth of meals does that provide?

The everlasting rations produce one Medium ration per day (equivalent to 4 Small rations).

The pig feeds two Mediums and two Smalls, plus (probably) three Medium wolves if they're allowed to gnaw on the bones and so forth. It's highly perishable in this warm weather, so extra portions will not persist.

Survival doesn't appear to differentiate by size, which probably is some kind of oversight. We'll assume it's meant to indicate Medium creatures by default.

Survival checks to get along in the wild without food are predicated on an 8-hour activity cycle. On that time scale, Grimvaalk's result of 30 would feed 11 Medium creatures. Prorated for a 1-hour activity cycle, he gathered enough for 1.38 Medium creatures, which I think we can eyeball as 5 Small creatures.

Again, the food that he gathered is largely of a perishable nature, although he could leave the wild rhubarb to be picked at a later time and could opt to hang the pheasant overnight.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Are you guys building any camp/cook fires, or are you going to try to prepare your food on the one that (I presume, anyway) you plan to keep burning overnight in the cavern entryway?

I'm asking because I'm trying to ascertain what light sources will exist during the upcoming nighttime phase of play.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Board Rider
Board Rider's picture

I assume a separate camp fire will be set up. Wouldn't the fire at the cave entrance be a tad too hot to cook and eat next to comfortably?

Fixxxer
Fixxxer's picture

To eat next to, certainly. Not to mention the thought that another blast of cold might come at any time. But it could be used to cook, if we needed to press it into that service for some reason.

Zathrus's thought is to keep as much fuel handy as possible and for us to keep the fire burning through the night. No sense in letting it burn down and giving an angry dragon a clear path to where we're bunked out.

Cronono
Cronono's picture

Gorx likely doesn't have a need for a fire.

Talanall
Talanall's picture

It sounds like you guys are leaning toward a scenario where you build a small fire to cook over, then put it out when you're done. And that you're going to set up a watch rotation that will include a duty to see to it that the fire in front of the cavern entryway is kept stoked up to prevent the dragon from attacking or escaping.

Is that correct?

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

This sounds correct to Grimvaalk.

Board Rider
Board Rider's picture

Yep.

Fixxxer
Fixxxer's picture

Yar.

Dafyd
Dafyd's picture

Concur. By the way, starting tomorrow afternoon, I'll be comm silent somewhere in the Atlantic for four days. I'll return full of stories and the seeds of melanoma and liver disease on Monday.

Talanall
Talanall's picture

I'll treat Yonah as an NPC, if a combative encounter develops before you return. Enjoy the trip.

Edit: No, Oni is MinusInnocence's character.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Board Rider
Board Rider's picture

Please have Yonah grow tired of waiting for the great smokeout and have him go into the cave Tal. Fanax will follow.

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